Competitive
London

Sister title MCV examines the relationship between the licensing and video games industries.
Of all the weapons that video games publishers yearn to have in their arsenal when it comes to releasing a new game, a strong licence remains perhaps the most fearsome.
Strong IP and a loyal fanbase are hugely important, of course, but the marketing opportunities afforded by a strong brand open doors that perhaps no other USP can budge.
However, while it was once the case that successfully acquiring a licence itself guaranteed a certain level of success, in recent times things haven’t been quite as simple. Licensed titles have, among some followers of gaming at least, a somewhat sullied reputation – for every good use of a licence you’ll find two games that weren’t seen to be up to scratch.
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