Angry Birds is flocking to the game-based learning platform Kahoot! to launch a series of unique quizzes each aimed at encouraging children and their environmental awareness education. The move is the latest from Rovio to continue its fight for better understanding around climate change and environmental science.
Currently in its pilot test phase, the quizzes will see Red and friends challenge Kahoot! users on subjects like deforestation, biodiversity and carbon footprint, as well as their effects on the earth’s ecosystems.
“We’re thrilled to join forces with Kahoot! to bring an Angry Birds flair to their educational games,” said Stephen Porter, brand director at Rovio Entertainment. “Environmental education and climate change awareness are extremely important and pressing topics for Rovio, and Kahoot!’s massive audience gives us a fantastic opportunity to contribute in these areas.”
Craig Narveson, director of strategic partnerships at Kahoot, added: “We at Kahoot! are passionate about making the world a better place by bringing learning to life with fun and play, so joining forces with Angry Birds to make learning about climate change more engaging is an awesome fit.
“Climate change can be an overwhelming subject, especially for young learners. We’re excited to be working together with Angry Birds to introduce climate science in a fresh and interactive way, which learners of all ages can enjoy whether they’re in the classroom or at home.”
The Kahoot! partnership reinforces Rovio’s support for global education, building on a previous alliance with UNICEF Finland to support UNICEF’s global education work. Rovio was the first partner in the Staff for UNICEF program, an impactful donation model which raises money towards UNICEF’s education program across the world, and also supported adolescent women through UNICEF’s Salmaïtou Senegal Project.
The campaign is also the next step in Rovio’s commitment to green initiatives, which ranges from raising awareness for environmental issues with in-game events to offsetting the impact of players’ devices.