Jakks Pacific lands sweet global toy deal with Haribo

The US toymaker, Jakks Pacific, has entered into a multi-year global toy licensing deal with the Haribo Group to create a new toy line based on its popular, continent-spanning gummy confectionery products. Jakks has secured the North American and EMEA rights to manufacture, market, and distribute the range of collectables and activity sets.

The first wave of products to be developed under the partnership is scheduled to land at retailers from August next year and will mark the first partnership of its kind for the Haribo sweet brand.

Haribo was founded by Hans Riegel in the early 1920s when he established a small confectionery factory and produced the world’s first gummy bears. These would go on to become the iconic Haribo Goldbears, now popular around the world.

“We are thrilled to partner with Haribo in bringing to life a truly sweet line of toys and collectables that will appeal to collectors and Haribo fans of all ages,” said Jill Nordquist, SVP marketing, Jakks Pacific.

“The line features consumers’ favourite product pieces from the signature Goldbears to Twinsnakes, Happy-Cola and more. Just as the tagline says, Kids and grown-ups love it so, the happy world of Haribo.”

Haribo is recognised as the world market leader in the segment of gummy candies, distributing the brand name to over 100 countries. The confectioner is celebrating its 100th anniversary this year, celebrating its cross-generational appeal that boasts an impressive 97 per cent awareness in its key markets.

“This is our first-ever launch of Haribo licensing in the US and we’re proud to delight our consumers with collectables that inspire the childlike happiness that our brand is all about,” said Rick LaBerge, EVP and COO, Haribo of America. “We’re looking forward to our strategic partnership with JAKKS Pacific and continued collaboration in the future.”

Additional product extensions are already planned for 2022.

LEGO commits $400m to accelerating its sustainability pledge in next three years

The LEGO Group is to invest up to $400 million over the next three years in its sustainability and social responsibility initiatives, covering both long-term investments and ongoing costs that includes its ambition to make all of its packaging sustainable by the end of 2025.

The company has made a series of moves over the course of the last 10 years to step up its efforts in the sustainability movement, but has since underlined how ‘increasingly urgent and important’ it now is to prioritise environmental and social activity.

The LEGO Group will, as a next step, begin to phase out single use plastic bags used in LEGO boxes to package the loose bricks. From 2021, Forest Stewardship Council-certified recyclable paper bags will be trialed in boxes.

CEO, Niels B Christiansen, said: “We cannot lose sight of the fundamental challenges facing future generations. It’s critical we take urgent action now to care for the planet and future generations. As a company who looks to children as our role models, we are inspired by the millions of kids who have called for more urgent action on climate change.

“We believe they should have access to opportunities to develop the skills necessary to create a sustainable future. We will step up our efforts to use our resources, networks, expertise and platforms to make a positive difference.

“We have received many letters from children about the environment asking us to remove single-use plastic packaging. We have been exploring alternatives for some time and the passion and ideas from children inspired us to begin to make the change.”

A lengthy process to find the right kind of alternative, several prototypes made from a range of different sustainable materials have so far been tested with hundreds of parents and children. Children liked the paper bags being trialed in 2021 as they were environmentally friendly and easy to open.

In addition to developing and implementing sustainable materials, the $400million investment will also focus on a range of social and environmentally focused actions to inspire children through learning through play, making the business more circular, and achieving carbon neutral operations.

The activity will drive meaningful, long-term change aligned to two United Nations Sustainable Development Goals: Number four Quality Education and Number 12 Responsible Consumption and Production.

By 2022, the LEGO Group aims to reach 8 million children around the world annually with learning through play through a range of activities with partners, in collaboration with the LEGO Foundation. It will build on its work with organisations such as UNICEF, Save the Children and local partners to scale up programmes that give children-in-need access to play and opportunities to develop life-long skills such as problem solving, collaboration and communication.

Meanwhile, programmes will be put in place to encourage people to donate their pre-loved bricks to children in need of play. LEGO Replay, which was successfully trialed in the United States in 2019, will be rolled out in two additional countries by the end of 2022. So far, LEGO Replay has donated bricks to over 23,000 children across the United States.

On top of this, work will continue on the company’s Sustainable Materials Programme, which employs more than 150 experts, to create sustainable products and packaging. In 2015, the Group set a target to make its products from sustainable materials by 2030. It will expand its use of bio-bricks, such as those made from sugar cane, which currently account for almost two per cent of its element portfolio.

It will continue research into new, more sustainable plastics from renewable and recycled sources, and join forces with research institutes and other companies especially those developing new recycling and bio-based material production technologies to find materials which are as durable and high quality as those used today.

The planned investments include both costs associated with the development of new sustainable materials and the investments in manufacturing equipment.

The Group has also underlined that its manufacturing operations will be carbon neutral by 2022. To achieve this, additional solar panels will be installed on all its factories and onsite capacity will be supplemented with the procurement of renewable energy. Further investments will be made to improve energy usage, for example by installing new systems that use ambient air in cooling processes during LEGO brick production.

Improved waste handling and reduction in water consumption will further reduce the Group’s operational impact on the environment. No waste will be diverted to landfill by 2025 and water use will drop by 10 per cent by 2022.

LEGO will continue to work with organisations such as the Ellen MacArthur Foundation, World Wild Fund for Nature, RE100, UNICEF and Save the Children in order to create the greatest impact.

Christiansen concluded: “At a time when the world is facing numerous challenges, companies must take action to create a lasting positive impact on the environment and society. No one can do it alone. I urge companies, governments, parents, children and NGOs to continue to join forces to create a sustainable future for our children, the builders of tomorrow.”

IMG renews representation agreement for French cinema icon Brigitte Bardot

IMG has renewed its exclusive representation agreement with Family Trademark to continue its work developing fashion collaborations for the icon of French new wave cinema, Brigitte Bardot.

The screen legend of ‘And God Created Woman,’ ‘The Contempt’ and other movies remains a style icon whose classic beauty and distinctive style continues to inspire generations of models and leading fashion designers. Throughout the 1960s and ’70s, the Bardot ‘look,’ including smoky cat-eye makeup, kitten heels and gingham capri pants, the off-the-shoulder top and bouffant hairstyle all established an unmistakably personal style that continues to influence fashion today.

Since 2015, IMG has been working with fashion labels to develop capsule collections and items that celebrate the Bardot legacy and the many fashion styles she made famous.

In January, IMG worked with designer Anine Bing following a personal letter by the latter to Bardot herself, describing the French icon as her “first inspiration” and “muse.” The resulting collection of three monochrome pieces depicting Terry O’Neill’s iconic images of Brigitte Bardot was worn by celebrities including Kate Bosworth and Poppy Delevingne and quickly sold out in Anine Bing stores around the world.

In addition to her film and fashion credentials, the rebellious star known as ‘B.B.’ is renowned for her lifelong advocacy for animals and the environment. This is reflected in various B.B. collaborations, including a new two-piece t-shirt collection featuring Terry O’Neil’s famous images with Massimo Dutti’s environmentally-friendly ‘Join Life’ label, launched in Massimo Dutti stores around the world and online this month.

This year has also seen the launch of a vegan, cruelty-free luxury haircare range with Brigitte Bardot’s signature citrus floral scent, available now from retailers including Urban Outfitters, Pretty Little Thing and Fenwick.

Additional recent collaborations have included collections with Mango, Joyrich, and Snidel, as well as a new range with Swedish high-end fashion brand Limitato which will arrive to stores later this year.

“Our work on the Brigitte Bardot brand with IMG bears witness to a mutual trust. Our aim is to pay homage to the fashion legacy of Brigitte Bardot with products that invoke the timeless glamour of her style and era with quality products that can be enjoyed by many and not only the ‘happy few,’” said Tanguy Toulemonde, CEO of Family Trademark.

Bruno Maglione, president of licensing, IMG, added: “Brigitte Bardot is a beauty and fashion icon without rival in terms of the continued relevance and aspirational appeal of her style.

“Bardot’s signature looks are so established that her name has become interchangeable with them. Our aim is to bring authentic images and storytelling to the many brands and designers who continue to be inspired by B.B. and her legacy.”

Asgard Media’s Kelvyn Gardner launches Living with Licensing podcast

Licensing industry stalwart and director of Asgard Media, Kelvyn Gardner, has today launched a new licensing industry podcast with the aim of informing and entertaining the industry and the people within in it in equal measure.

Called Living with Licensing, the new podcast series kicks off today and sees Gardner, a man known over the course of his career for his work as the former UK MD of the licensing industry body, Licensing International and for his work with Panini earlier in his career, joined by the celebrated IP creator, Keith Chapman.

“I listen to many Podcasts, and while I expect to be informed, I also want to be entertained,” said Gardner. “So, the style of Living with Licensing will be to interview prominent figures from the business about their lives and careers, and how each has affected the other.

“This editorial angle produces content that includes anecdotes and case histories from the contributors which will enhance listeners’ licensing knowledge but also put a smile on their faces.”

Episode one goes live today (September 16th) and features well-known IP creator Keith Chapman, the man behind Bob the Builder, PAW Patrol, and many others. Soon to follow  will be episodes featuring Trudi Heyward of Brand-Ward and David Scott, treasurer of The Light Fund and recently retired as MD of Rainbow Productions.

Thereafter the Podcast is planned to release new episodes twice each month. The Living with Licensing podcast can be downloaded from Podcast host, Podbean, https://livingwithlicensing.podbean.com/ and from the Asgard Media Website
https://www.asgardmedia.com/podcast

Over the next few days all the usual Podcast platforms including Apple, Google, Spotify, Deezer and Stitcher will be added.
For further information please contact Kelvyn Gardner kg@asgardmedia.com

Lisle Licensing welcomes Becky Sherwood to the role of commercial and retail manager

Lisle Licensing has welcomed the FMCG and fashion and accessories expert, Becky Sherwood to the firm’s newly created role of commercial and retail manager. Sherwood took up the position with the company in August this year.

With over ten years’ experience across multiple sectors, ranging from FMCG to fashion and accessories, Sherwood boasts a breadth of insight across a number of disciplines, including product development and key client management, skills that are transferable to the licensing industry.

Over the past ten years, Sherwood has worked with the likes of Swatch Group as the UK and Eire wholesale manager, to account managing the influencer fashion brand The Couture Club, supplying key online retailer ASOS. She will now focus on two new licenses which Lisle will be announcing in the coming weeks, as well as developing the UK retail cross category relationships across the Lisle portfolio

Francesca Lisle, said: “Becky has an all-encompassing approach and instinct as to what’s needed to make a successful brand; her joining the team makes for  perfect timing as we celebrate our 10th anniversary and look forward to making some key business announcements in the coming weeks.”

Hasbro and ADK Emotions to host first digital Beyblade Burst Championship

The global entertainment company Hasbro has teamed up with ADK Emotions NY to launch the first fully-digital Beyblade Burst Championship, the 2020 Beymaster Invitational.

Together, both Hasbro and ADK Emotions will select top fans of the Beyblade franchise, including influential Bladers and digital influencers from the US and select global markets to go head-to-head in the livestream event. Viewers and fans can tune into watch the tournament on Saturday, October 17th on Hasbro’s official Facebook page.

The finals will take place the following week, Saturday, October 24, 2020, where the Beymaster Invitational Champ will be crowned.

A globe-spanning franchise that originated in Japan in 1999, Beyblade is now in its thrid generation, with four animated series to date in Beyblade Burst, Beyblade Burst Evolution, Beyblade Burst Turbo, and Beyblade Burst Rise. The brand continues to deliver its fans a battling experience with more than 40 million Beyblade tops sold in generation three in over 20 countries.

The livestream event will see 12 contenders from around the world compete in a four-round head-to-head championship, with eliminations taking place every round. Fans can participate at home by casting their vote in the Beyblade Burst app to bring back a Fan Favorite participant to advance to the Semi-finals. The last Blader standing will take home the title of 2020 Beymaster Invitational Champion and a $10,000.

Bladers can practice their skills in preparation for the tournaments with Hasbro’s dynamic Beyblade Burst product line, featuring the new Beyblade Burst Hypersphere technology and Beystadiums, which are specifically designed with a vertical wall and allow fans to battle on the brink and drop into victory.

To further hone their skills, fans can download the Beyblade Burst app (available in the App Store and Google Play for supported iOS and Android devices) and join the more than 990 million online battles that have taken place around the world while testing out different top combinations in head-to-head battle or in multi-player tournament mode.

The Beyblade franchise was inspired by traditional Japanese battling tops called Bei-Goma and was originally created in 1999 by TOMY Company, Ltd. as a modern battling top system. ADK Emotions NY Inc., the fast-growing New York-based entertainment arm of Japanese contents and rights management company ADK Emotions Inc., handles the distribution of broadcast, non-toy merchandising and promotional rights for the brand outside of Asia.

Banijay launches its licensing and merchandising division Banijay Brands

Banijay today announces the launch of Banijay Brands, a division dedicated to all areas of commercial activity, including brand licensing, merchandising, gaming, gambling, and music. The division will be led by the newly appointed chief commercial officer, Owain Walbyoff.

The new operation will represent an extensive and diverse portfolio covering entertainment, scripted animation, game shows, and kids, from MasterChef, Peaky Blinders and Deal or No Deal, to Simon’s Cat, Mr Bean, and Crystal Maze.

Following the recent acquisition, Jane Smith, group director, brand licensing will lead the licensing area, overseeing key brands from the world’s largest international content catalogue, comprising of more than 88,000 hours of original programming. She will also work with the network of teams in local markets to further expand the business.

Smith joined Endemol Shine in 2018, where she has substantially driven the growth of properties such as MasterChef, Peaky Blinders and Simon’s Cat within licensing and merchandising. 

Banijay Brands will launch at next month’s Festival of Licensing with senior executives available for meetings at the virtual conference.

Walbyoff, said: “Without a doubt we are a market leader in this space, and I look forward to seeing how we bolster the IP even further. Jane is a highly-experienced, strategic executive with vast industry knowledge, and with some of the world’s biggest brands in our portfolio, the possibilities are endless.” 

Jane Smith, group director, brand licensing of Banijay Brands, added: “Banijay Brands represents an incredibly compelling catalogue of globally-renowned, cross-genre brands, which we will be bringing to the Festival of Licensing. By partnering with the very best licensees in the business, we aim to create innovative and impressive products that our audiences and fans will love.”

The Banijay Brands portfolio now includes MasterChef, Temptation Island, Peaky Blinders, Survivor, Deal or No Deal, The Inbetweeners, Big Brother, Mister Maker, Operation Triunfo, Eat Well for Less, Simon’s Cat, Mr Bean, Don’t, Sunday Brunch, Tipping Point, The Biggest Loser, Ready Steady Cook, Black Mirror, Miss France, Maddie’s Do You Know?, Wipeout and Crystal Maze.

Emoji renews its partnership with Argentina’s Felfort to roll out more licensed chocolates across the region

The Emoji Company has renewed its partnership for the fourth year running with the Argentinian manufacturer, Felfort, the South American business that will continue to produce licensed chocolates, candies, cereals, and more for the global licensor.

Felfort and Emoji struck up their partnership in 2016 when the Argentina-based firm was tapped to develop and produce Emoji themed chocolate coins. Such was the success of the range across the region that the pair extended the line to include the more recent launch, Chocolate Jack.

“We could not choose a better association to continue building our brand in Argentina,” said Marco Heusges, CEO of The Emoji Company. “Emoji and Felfort provide excellent moments to all young people who love chocolate.”

The move comes as Argentina continues to battle through both the ongoing global Covid-19 emergency as well as its own current economic slow down. Despite this, Felfort continues to manufacture a wide variety of successful products, competing on equal footing with industries and imports from some of the world’s largest economies.

Licensing International names Graham Saltmarsh new MD of UK division

Industry veteran, Graham Saltmarsh has been named the new managing director for Licensing International’s UK division, marking ‘the beginning of a bold new chapter’ for the trade organisation and its operations in the region.

In this role, Saltmarsh will be responsible for advancing the business of licensing across all sectors of the industry in the UK, creating programmes in support of current members and developing initiatives to meet the needs of future members. 

He has spent the bulk of his career in licensing-focused roles at some of the world’s most influential media companies including BBC Worldwide and Nelvana. Most recently he served as director of licensing and retail for the UK and Nordics at Turner Broadcasting, where he oversaw the consumer product and marketing activities for key properties including Ben 10, Powerpuff Girls, and Rick & Morty.

Before discovering the joys of licensing, Saltmarsh was a sound engineer and made extreme sports films. He is a passionate supporter of the licensing industry’s Light Fund and has run the London marathon and rowed from London to Paris with a team of like-minded lunatics. His future fundraising activities will all be beer-related.

“In these trying times it’s more important than ever to bring all the different elements of this amazing industry together to share knowledge and expertise,” said Saltmarsh. “I am looking forward to working with Licensing International and to connecting people who are passionate about licensing and retail to drive the business forward.”

“We are thrilled to have Graham on board, leading the charge in the UK for Licensing International,” said Licensing International president Maura Regan. “His deep understanding of the UK licensing community, combined with a fantastic ‘can do’ attitude is a wonderful addition to the Licensing International team.”      

Saltmarsh will officially move into his new role on 15 September and can be reached at gsaltmarsh@licensing.org.

Games Workshop sees trading beat expectations as the hobby franchise finds growth in online sales

Games Workshop is continuing to play its role as the Great British success story, having reported that trading in the three months to August 30th was ahead of the board’s expectations thanks in part to a solid online performance.

The miniature wargaming company has said current estimates show sales of around £90m during the period, up from £78m in the same period a year prior. The manufacturer, retailer, brand and franchise owner said that sales had been driven by a healthy growth in its online and trade channels.

Games Workshop’s retail channel is still in recovery mode having been closed due to Covid-19 measures earlier this year. Eventing and gaming spaces like this have taken a knock during the lockdown measures, however there is hope that with tighter rules around group gatherings now in place, this can start to see a pick up.

Meanwhile, the Warhammer franchise saw a boost in celebrity endorsement when the British actor, Henry Cavill outed himself as a Games Workshop fan via YouTube.

Operating profit for the business before royalty income is now estimated at around £45m, up from £28m in 2019 and royalty income is expected to rise to £3m from £2m.

“The board recognises that this performance is better than the prior year but is also aware that it is still early in the financial year,” said the firm in a statement. “A further update will be given as appropriate.”

Games Workshop declared a 50p per share dividend, in line with its policy to distribute truly surplus cash. This will be paid on 23 October for shareholders on the register at 18 September.