Brand & Lifestyle Licensing Awards 2020 moved to June date

The Brand & Lifestyle Licensing Awards 2020 will be moving  from its planned date in April to mid June following the escalating events surrounding the COVID-19 Coronavirus.

The B&LLAs, established to reward excellence across the brand and lifestyle licensing industry, will take place on Thursday, June 18th at its home at the Hilton Park Lane in its traditional lunchtime slot.

Ian Hyder, joint MD of Max Publishing which owns and organises the B&LLAs, commented: “Due to the escalating events, in the UK, Europe and internationally, regarding COVID-19 Coronavirus, our priority is to safeguard our colleagues, friends, staff and supporters, so we have taken the decision to move the B&LLAs 2020 to this new date.

“We would like to thank our amazing sponsors for their full support in this decision and look forward to welcoming everyone to the Hilton Park Lane in June.”

Brand Licensing Europe is once again the headline sponsor of the awards, with trade organisation, Licensing International, also supporting the programme. Finalists across the Property, Product and Retail categories of the B&LLAs 2020 are due to be announced at the end of next week.

A host of major companies and brands have also pledged their support as category sponsors. These include WildBrain CPLG Lifestyle, The Point.1888, MDR Brand Management, CAA-GBG, The Jockey Club, Pringles, Start Licensing, Golden Goose, Discovery Consumer Products, Powerstation Studios, H&A, Beanstalk, Good Housekeeping, TSBA, Brandgenuity Europe and Brand Comply.com.

For general enquiries on the B&LLAs 2020, please contact Ian Hyder or Rob Willis on 020 700 6740. Find out more about the events at the official B&LLAs website at www.brandlicensingawards.com.

Licensing Expo 2020 moved to August amid Coronavirus pandemic

Licensing Expo, which was originally scheduled to be staged in May 2020, will now be held at Mandalay Bay Convention Center on August 11-13, a move that has been forced owing to the global COVID-19 pandemic.

This decision was made and detailed at the end of last, as a result of consultation with exhibitors and other stakeholders to determine the best outcome for all. Licensing Expo has stated its belief that this new date ‘is in the best interests of our customers and partners.’

All exhibition bookings and visitor pre-registrations will be transferred automatically to the new dates and there will be further communications to these groups over the coming days and weeks.

Anna Knight, VP Licensing, Informa Markets, said: “We have been closely following developments since COVID–19 began spreading, and we have consistently been mindful of its potential impact on global events like ours.

“With the help, cooperation and partnership we have with MGM Resorts we have obtained favourable dates to reschedule the event and we hope this will serve as an opportunity for the industry to regather in August.

“The Licensing Expo team will be contacting exhibitors and partners to discuss the rescheduled dates, answer any queries, and ensure they can deliver the same event experience as originally planned. However, an event of this scale requires careful planning and organisation, so we collectively ask for understanding in advance for any disruption this change may cause.

“I’d like to thank all of our customers for their patience over the past few weeks as we have navigated these unprecedented circumstances and hope to see as many people as possible in Las Vegas.”

Maura Regan, President, Licensing International, added: “Licensing International fully supports the decision to reschedule Licensing Expo. This new date allows our members and the industry some much needed time to regroup and deal with these challenging circumstances, and above all to protect the health of our community and those around us.”

For further questions, please contact your account manager if you are an exhibitor or sponsor or cs@licensingexpo.com for all other queries.

Miffy celebrates 65th anniversary with exclusive Maggie & Rose partnership

Maggie & Rose, the global family members’ club, has teamed up with Dick Bruna’s classic children’s character, Miffy, to celebrate the little white bunny’s 65th anniversary this Easter.

The collaboration launches in London on Mother’s Day, Sunday, March 22, with a Miffy-themed afternoon tea available at the newly opened Maggie & Rose public café in Islington.

Set against a backdrop of Dick Bruna’s signature artworks on display in the café, guests can nibble on savoury sandwiches, Miffy cookies and orange macarons, washing the treat down with a healthy carrot shot.

The Miffy Afternoon Tea costs £12 each for adults (£15 to include a glass of Prosecco), and £5 each for children. Available from March 22 to April 14.

From March 30, the partnership will roll out into the classrooms and brasseries of the Maggie & Rose London clubs in Islington, Chiswick, and Kensington. Members and non-members can enjoy Miffy-themed art and cooking classes, storytelling and dressing up. The activity will run until April 14.

Maggie & Rose’s head of marketing, Anna O’Riordan, said: “We aim to bring families together in ways that are creative, educational and fun – whether that be through our clubs, classes or nurseries. Dick Bruna believed in allowing space for a child’s imagination.

“This mirrors Maggie & Rose’s approach to learning which centres around the process of creativity as being key to a little’s one development.”

The Maggie & Rose clubs located in China and Hong Kong will also be celebrating Miffy’s 65th birthday later in the year.

Rocket Licensing extends The Very Hungry Caterpillar partnerships with Bluewater and The Eden Project

The Very Hungry Caterpillar is continuing to build on the success of its 50th anniversary celebrations last year, having seen the successful launch of a new half-term activation with Bluewater shopping centre.

In a deal brokered by Rocket Licensing, the UK licensing agent for Eric Carle’s classic children’s book, the popular children’s character took centre stage during half term with sold out story time sessions that ran from February 17th to 20th at the shopping centre.

Families were also treated to an immersive 20-minute interactive show, followed by craft activities and a costume character appearance from the caterpillar himself.

Throughout the week of activity, Bluewater also promoted a number of the licensed product ranges. The 3,000 children and parents that attended the story telling sessions were each given a The Very Hungry Caterpillar apple drink from Cawston Press, while, Boots held a promotion from Bloom and Blossom.

Action for Children also gave away 2,500 promotional bookmarks to children visiting Bluewater over the half term break in an effort to promote the Giant Wiggle fundraiser. The charity drive is now in its sixth year and is set to have a fundraiser event at Bluewater in May.

Children and families were then able to enjoy The Very Hungry Caterpillar themed Nature Trail in the grounds of Bluewater.

The Very Hungry is now wiggling its way from the south-east to the west country, where Rocket Licensing has just extended its partnership with the Cornish visitor attraction, the Eden Project. The collaboration began last year with the successful The Very Hungry Caterpillar weekend, which welcomed close to 6,000 visitors over one weekend.

The event also gained industry recognition as a finalist in the Licensing Awards for the Best Promotions category, and in the Progressive Preschool Awards for the Marketing Award.

From this weekend (March 14th and 15th) the activity will return to the popular venue. This year, children will enjoy a focused story trail around the biomes, where each station is an activity linked to a day of the week described in The Very Hungry Caterpillar book.

Families will also be able to enjoy story telling sessions and face painting, as well as The Very Hungry Caterpillar-themed craft activities, where children will be able to create and take home items such as origami butterflies, balancing butterflies, caterpillar head bands, stained glass butterflies and even pompom caterpillars.

There will be a range of the licensed merchandise for The Very Hungry Caterpillar available in the visitor shop, and the activity will be supported by an extensive marketing campaign.

Melissa Satterly, brand manager of The Very Hungry Caterpillar at Rocket Licensing, said: “We are thrilled to be extending the activity with Bluewater and The Eden Project. The Very Hungry Caterpillar is a favourite story across generations, and families love getting hands-on with the brand together and incorporating it into their days out to make them extra special.

“The wonderful character and bold, recognisable designs lend themselves really well to experiential brand activations and help to immerse the audience in the world of the much-loved tale.”

How Step Inside Productions is breaking new ground in the experiential licensing market

Having made a name for itself amid the Escape Room explosion of the past half a decade or so, Theseus, and moreover its live experiential division, Step Inside Productions is about to embark on a project that makes use of one of the newest formats within experiential licensing at the moment.

Nine years into its business venture of developing the Escape Hunt franchise, Theseus recently unveiled its plans to develop a touring CBeebies-themed interactive pop-up experience for children and parents; a concept that will feature some of the channel’s most popular IP, including Hey Duggee, Something Special, and Sarah & Duck.

Called CBeebies Rainbow Adventure, the concept – one that is already scheduled for regional locations across the UK for the first six months of 2021, but has plans in place that cover at least the next five years – is what the team of IP experts at Theseus has billed as somewhat of a boundary-pushing strand of content consumption for modern audiences.

Just as this is team of experts who have built careers on pioneering in emerging content platforms, including the first VOD deal struck for Warner Bros back in 2003, or the establishment of BT Television and subsequent launch of BT Sport, Theseus and Step Inside Productions is a meeting of talents from across the space, with the aim of innovating in the relatively nascent experiential market.

Licensing.biz takes the chance to catch up with Victoria Molony, director of business affairs at Step Inside Productions to talk about the future of experiential licensing, and how its CBeebies partnership is setting a new precedent in the market.

Hi Victoria, thanks for taking the time to talk with us. Let’s start then, by exploring what Theseus and the Step Inside Productions division is…

Theseus was set up back in 2011 by Dan Marks. We have worked together over the years, originally when I was at Warner Bros, then at Universal, then we worked together at BT for a long time, and we have consulted on a variety of different IP brands since then.

Theseus came out of the last bit of work we were doing which was in the Escape Room world for a business called Escape Hunt. From setting up BT Vision and the launch of BT Sport, we have been at the forefront of new ways of exploiting content over the years, looking at and helping IP owners with the latest new route to market.

Dan was part of the team that devised The Wizarding World as the way in which to link Harry Potter with Fantastic Beasts from JK Rowling. I was on the legal side, and we were working for a business called Blair Partnership who owned Pottermore.

Through our work with Escape Hunt, we brokered a deal with BBC Studios for Doctor Who, and that kickstarted an ongoing conversation with the team there.

Aha, and from there, it wasn’t long until Step Inside Productions was born, and you looked at tapping into the rise of the live experience market?

Yes, we felt that the market place is moving and brands are looking for more innovative ways of reaching the consumer. There’s a push back against simply consuming content digitally with brand owners looking to find a more physical connection with their consumers; coupled with the fact that we have reached peak ‘stuff’, and people are looking to spend their disposable income more on experiences rather than on more things.

You also have this situation on the high street where people are rarely going into shops, and the retail landlords are really looking for ways to drive footfall into their shopping centres; you have town council improvement schemes looking for ways to bring people into town.

It takes that holy trinity of things – the wish for physical expression, the wish for people to spend money on things they are connecting with, and the wish for town centres and shopping centres to drive footfall – through which you have this fantastic opportunity to create experiential concepts that draws all of those things together.

So what does your portfolio look like now?

At the moment, we are very focused on the CBeebies partnership, which will be touring the UK for the next six months certainly, and we have the 2021 schedule complete. We plan on having that on the road for up to the next five years. 

We have been really pleased with the interest and demand that some of the regional venues have driven. I think people in the smallest towns and cities around the country aren’t used to getting really high quality entertainment like this. It usually all goes to Manchester or Birmingham, but not so much Hull or Ipswich.

We have other clients in the advisory stage, who are just at the beginnings of their foray into the experiential, and a number at the start of their concept. What we would really like to do is use this as an entertainment format in the same way that TV shows are created, then you use them as vehicles to present content.

Oh, that’s an interesting concept… could you expand on this idea?

Well, we will be looking to find other IP owners as partners to take a similar sort of touring concept on. We believe that live experiences have become a new strand of content consumption for audiences.

We took our cues from the theme parks who do experiential extremely well, such as Disney, Universal, and Merlin. But we wanted to do something that was much more attainable for the majority of brand owners; something that wouldn’t drive all of their budget as a theme park would, but something that ticks that hour or two activity box for families. So, it’s a morning activity, it’s not a day out. It’s something more attune to going to the theatre or an exhibition.

Meanwhile, if you look at the Escape Room concept, you have six or eight people maximum in a group, and most of those sites only have six escape rooms, so you have somewhere between 50 and 70 people per hour attending an escape room. We wanted to do something that is more in the 150 to 200 people an hour, which enables you to be driving revenue to allow yourselves to create something that is a bit more of an in-depth immersive experience.

In the context of CBeebies, it’s such an iconic brand that at its heart has educational entertainment enjoyed by children and parents, and has so much to offer the experiential. Coupled with the fact that you have a consumer market place that is available seven days a week, all year round – we leapt at the chance to work with them.

We wanted, and the BBC wanted, something that would showcase the CBeebies channel, as well as the programming on the channel; so we see the experience we have created as the manifestation of the CBeebies channel, with five different brand experiences within it. We came up with the idea of creating a touring showroom, and the BBC loved it because it fits so well with their public service commitment.

The more ways that you can really connect people with your brand, the stronger the link is, and there is no better way to form a connection with anything than to do it face to face and in person.

How have you seen the experiential market evolve or how is it currently evolving and what changes are being brought about?

The experiential market itself is in a very nascent state really. Theme parks have been around a long time; while the escape room sector has gone from nothing to an enormous number of players across the world in a relatively short period of time. It is probably close to reaching – it maybe too strong to say saturation – but probably looking at some consolidation around the big players refining their offering.

I do think the market place for revenue generating experiential activity is relatively nascent. It’s been popular from a marketing activation standpoint for brands, but not so much as a means of generating revenue. We like to see ourselves as being at the forefront of leading some of the content creation around that, in that middle market of course.

What does the future hold for the experiential market, and its ongoing relationship with licensing in that case?

This is something that all of the major IP owners are looking at. Anecdotally, experience sits within the consumer products arm with many of the Hollywood studios, and they are looking at rebranding and recreating those divisions to really drive experiential, alongside their historic merchandise operations.

I think there will be a trend to consolidate with people pulling together the new formats that we are looking at in the way that escape rooms came out of nowhere. There will be new formats that come in all of the time, and we see our touring model as being one of those.

Asmodee Entertainment and Hourglass Escapes unleash the Arkham Horror Files franchise on experiential licensing

The Seattle-based puzzle room specialists, Hourglass Escapes – renowned in the pop culture circles for its licensed Evil Dead 2 escape room, has partnered with Asmodee Entertainment to unleash a new brand of horror to the experiential genre.

Working with the board game publisher-turned-entertainment studio, Hourglass Escapes has constructed a new Escape Room experience inspired by the Arkham Horror Files tabletop gaming franchise.

The launch will mark the first of its kind for Asmodee Entertainment and Fantasy Flight Games as it delivers “Lovecraftian monsters in the first official Arkham Horror Files escape room in the US.”

Hourglass Escape’s officially licensed Evil Dead 2: Dead By Dawn Escape Room has become a hit with pop culture fans, having received over 100 five-star reviews.

“It was such an amazing experience developing and opening the Evil Dead 2 Escape Room,” said Hourglass Escapes’ founder and creative director, Seth Wolfson. “We feel so lucky to have a chance to create a new experience based on the iconic board and card games set in the Arkham Horror Universe published by Fantasy Flight Games.”

The concept will launch this summer and will transport participants back to 1927 where the owner of the Gilman Hotel on the coast of Innsmouth has died under mysterious circumstances. Players will have 70 minutes to solve the unnatural mystery or fall prey to its horrors.

As an added level of geekdom, the voice actor of Spider-Man from the PS4 game Marvel’s Spider-Man, Yuri Lowenthal will star as the in-game narrator. Players will also be able to download their characters and costume ideas, as well as receive a special item on arrival that will help their chosen character within the game.

“This new game is going to blow both Arkham Horror and Lovecraftian fans away,” said Wolfson. “Based on A Shadow Over Innsmouth, this will be a story driven escape room with the classic Arkham Horror Files game mechanics woven in.”

BBC Studios and Escape Hunt launch new Doctor Who Escape Room, Doctor Who: A Dalek Awakens

BBC Studios has formed a new partnership with Escape Hunt to develop and launch a new Doctor Who escape room called Doctor Who: A Dalek Awakens.

The newest game can be booked from today at Escape Hunt Reading and Birmingham Resorts World with several other venues, including Norwich and Basingstoke, opening throughout 2020.

Players will step on board a doomed spaceship, invaded by the fearsome Dalek. This age-old enemy has tapped into the ship’s power system and is preparing for a path of ruthless extermination, the only way for teams to stop the Dalek, is to shut down the ship’s power.

But by shutting down the power, players will also shut down the ship’s life support system, risking the lives of all 10,000 passengers and crew on board.

Teams of up to six are given 60 minutes to solve the puzzles, resolve this impossible situation and prevent catastrophe before the time runs out and extermination is guaranteed for all.

Richard Harpham, CEO Escape Hunt PLC, said: “We are delighted to be creating a second game, Doctor Who: A Dalek Awakens, with BBC Studios following the success of our first game with them, Doctor Who: World’s Collide.

Doctor Who has a loyal and dedicated fanbase which we have seen from the success of our first game, so to be able to bring some variety to the public with a brand new and innovative game centred around the iconic Dalek characters is an exciting prospect for Escape Hunt.

 “We look forward to bringing the new game to life at Escape Hunt venues across the UK.”

Doctor Who: A Dalek Awakens is playable at Escape Hunt Reading from March 9th and at Birmingham Resorts World from March 11th, while fans in Norwich and Basingstoke can sign up to hear when the immersive adventure is available to book in their cities.

The Pokémon Company partners with US artist Daniel Arsham for ‘fictional archaeology’ project

The Pokémon Company has partnered with the American artist, Daniel Arsham to unveil a new project featuring icons of the Pokemon franchise presented within the artist’s creative concept of fictional archeology.

Through his work, art and pop culture fans are invited to imagine the unearthing of Pokémon a thousand years from now and experience the passage of time.

“The fictional archaeology is really an idea of taking all of the objects from our present day and imagining as if we were an archeologist in the future and looking at these objects from our everyday life or our everyday experience,” said Arsham.

“I think there’s something kind of prolific and impactful about trying to step outside of our own time frame. It gives us a perspective of our own experiences and lives. Through these works, I hope to be able to shift people’s understanding about time in general.”

Tsunekazu Ishihara, CEO of The Pokémon Company, added: “Pokémon evolved as a brand by embracing new technologies and collaborating with partners from new fields ranging from data communication systems and geolocation-related technologies to partners in fashion and art.

“I’m delighted to welcome Daniel Arsham as our collaboration partner. Through his work, my wish is for people around the world to ‘dig deep’ into their imaginations and think about what Pokémon would look like in a thousand years.”

Additional details about the collaboration will be announced later this spring.

Nickelodeon UK partners with VisitBlackpool to bring Nickelodeon’s Slimefest back for fifth year

Nickelodeon UK is partnering with VisitBlackpool to bring Nickelodeon’s Slimefest back for a fifth year running, promising another year of slime, music, and mayhem following a run of sold out shows.

Slimefest 2020 will take place at The Arena at Blackpool Pleasure Beach from October 17 to 19 and is coming to London for the first time, as DHP Family prepares to present two shows at The SSE Arena, Wembley on October 26th.

Long-standing Slimefest hosts Jordan Banjo and Perri Kiely will be returning to the stage, joined his year by Max and Harvey and Holly H for all eight shows. They’ll host Nickelodeon’s unique mix of chart-topping music acts, special guests, social stars and of course, slime. 

Virginia Monaghan, VP, events and experiences, ViacomCBS Networks International, commented: “We can’t wait to bring Slimefest back for a fifth year, it’s been such a huge success in Blackpool so we’re looking forward to returning to the UK’s favourite beach resort.

“Expanding the shows to the iconic arena in Wembley is a testament to the event and it’s affinity with kids and parents alike. London and Blackpool -prepare for the ultimate badge of honour from us at Nickelodeon….slime.”

Cllr Gillian Campbell, deputy leader of Blackpool Council, added: “We are delighted to see the return of Nickelodeon’s SlimeFest in 2020. These shows have become an integral part of Blackpool’s fantastic October half-term offer, attracting parents and children from across the country.

“We look forward to welcoming families to another three days of fabulous entertainment and hope they will take the opportunity to enjoy everything that Blackpool has to offer during our spectacular Illuminations season.”

Slimefest will also air on Friday, November 6 at 6pm on Nickelodeon as well as over the weekend on Channel 5.

Slimefest 2019 saw performances from Diversity along with music acts like Professor Green, Scouting for Girls, New Hope Club, Max and Harvey, Road Trip, and Jess Folley.

Over 100,000 people have attended related Slimefest events across the globe in the US, Australia, Italy, UK, Germany and Spain.

Funko launches new licensed board games, opens shop-in-shop with Hamleys and moves for the kids toy space

Funko has now partnered with Hamleys Russia to launch a new Funko shop-in-shop in the toy retailer’s flagship Moscow store – helping the firm step its international efforts up a level.

The partnership between the two titans kicked off with a launch party to amplify the shop within a shop model being rolled out in store this February. The Moscow shop-in-shop – also known as the Funko Zone, launched on February 21st to media and influencers, followed by a grand opening for the public on February, 22nd.

 Key press and taste makers took part in photo opportunities at the opening of the new permanent shop-in-shop, which plans to offer an immersive experience, allowing customers to experience and celebrate a world of Funko through a life sized Pop! box, large statues of Disney’s Maleficent, Harry Potter’s Hagrid, and a Star Wars Storm Trooper.

There will also be screen takeovers with Funko’s own animations of Disney’s Frozen and Star Wars.

 The space, which will be a tribute to the Funko stores in Seattle and Hollywood, will be home to new Funko launches including Loungefly (fashion accessories), Funkoverse (board games), a wealth of Pop!, and more, but to kickstart it all – will be the launch of the following Hamleys Russia exclusives; Overwatch D. Va Pop! (Diamond Edition), Cruella De Vil Pop! (Diamond Edition) and Pennywise with Glow Bug Pop!

 Andy Oddie, managing director at Funko, EMEA, said: “Launching a shop-in-shop in Moscow’s iconic Hamleys store is an absolute honour and a key milestone for us. The famous store and brand is the perfect home for a Funko Zone, bringing our pop culture retail experience to Moscow’s city centre.”

 Sveta Farnieva, brand director of Hamleys Russia, added: “Partnering with the pop culture giants of today to bring their collectibles and apparel via the vessel that is our store is just the beginning of amazing things to come. Watch this Funko space.”

Funko has been expanding its brand depth in recent weeks, culminating with the recent unveiling of the newest titles to emerge from its Funko Games umbrella. It was at this year’s New York Toy Fair that Funko Games, the board game group of the Washington-based pop-culture firm, unveiled a diverse lineup of games.

Among its first wave were the likes of Back to the Future: Back in Time, Godzilla: Tokyo Clash, and a new title making use of the Pan Am license.

“The Funko Games new releases span from deep strategy board games to collaborative family fun to quintessential party picks that are all rooted in clever stories, nostalgic pop-culture touchstones, and fan-favourite licenses,” read a statement from the outfit.

On top of this, Funko also used the New York Toy Fair as the launch pad for its debut into the toy category via its newest product line called Snapsies. Through Snapsies, Funko has developed a toy line specifically for the younger market, featuring patent pending snap-and-match technology which allows kids to add personalisation to a diverse lineup of characters like rock star unicorn Jett, super-athletic mountain goat Billie, and hedgehog Boe, the baker.

Eva Verhaak, head of marketing and strategic sales at Funko, EMEA, added: “We are ecstatic to launch into toys with Snapsies, a product that heroes friendship, creativity and being an individual.

“The fact this is intertwined with a new snapping technology makes it a unique proposition for retailers and consumers. Additionally, all characters were brought to life with beautiful animations created by our in-house team at Funko Animation Studios. Collectively, we can’t wait to see kids ‘snapping and matching’ away this year and building their collections.”

Snapsies  will be available in the UK this summer.