MyProtein partnerships and print on demand furniture: The Hut Group is building on a record year in licensing

There’s certainly been a shift of gear surrounding recent licensing developments for the British e-commerce specialist, The Hut Group, who not only quadrupled its licensing team in 2019, but has since expanded its facilities in preparation for further growth in the space this year.

Across health and beauty, lifestyle, and the pop culture entertainment sectors, the firm has just come out of ‘a record year’ in terms of its licensing operations where the company achieved record sales for its print on demand portfolio for both Zavvi and IWOOT.

Now, The Hut Group is preparing for a successful 2020 as it continues to push new collaborations and product launches across some of the hottest trending licensing sectors of the moment – whether that is a MyProtein deal with Warner Bros, or a boundary-pushing print on demand furniture operation.

Licensing.biz catches up with Rick Kay, licensing manager at The Hut Group to find out more.

Hi Rick, can you tell us how business has been for you guys over the past 12 months?

 Excellent. 2019 was a record year for the group and the licensing team especially. Print on demand was a primary focus for us as a licensing team and we saw record sales in that regard. Our capsule launches have been our biggest win.

A particular highlight was the Original Hero range we did with Nintendo on Zavvi.com which turned over £140k gross sales in just seven days.

And what increase in licensing activity from you guys would we have seen over that time?

On Zavvi we launched at least two clothing collections every month in 2019 which is a massive step up from where we were in 2018. In January 2020 alone we have launched a Harley Quinn range to tie-in with the Birds of Prey movie release, a Star Trek and a NASA collection.

We have also increased our product capabilities and have expanded hugely into the accessories and homeware space. We have launched a Ramen range on IWOOT.com this month which covers multiple products including apparel, phone cases, mugs, prints, cushions, coasters and travel mugs.

We can also print a host of other products on demand including wall vinyl, tote bags, blankets, greeting cards, glassware, doormats, chopping boards and with a dedicated NPD team the list is constantly growing.

Could you talk us through some of the biggest developments The Hut Group has seen in the licensing space over the last few months?

 We consider Zavvi to be the home of pop culture and with this in mind video game licensed products have become impossible to ignore and is a big growth area for us.

Nintendo has been a big partner for a few years now but over the last few months we’ve partnered with Sega (Sonic, Football Manager, Streets of Rage etc), Rare (Sea of Thieves, Banjo Kazooie, Battletoads etc) and Borderlands with many more discussions ongoing.

So that’s pop culture, but what are you guys bringing to the lifestyle, luxury, wellness, and beauty space in terms of licensing?

Our focus on our lifestyle division will remain throughout 2020. Our print on demand model allows us to be quick to market and also allows us to develop product for more niche licenses as we don’t have to commit to minimum orders.

On wellness, our biggest brand MyProtein is about to launch a collaboration with Warner Bros. Phase One is a limited edition Justice League collection including protein powder and accessories.

Further phases and licenses will be rolled out throughout the year. This is an exciting and unique licensing opportunity for us which represents the potential for huge growth

We are also looking into opportunities in the luxury and beauty space and this will be a key driver for growth in the future.

We notice that there’s been quite an expansion of the licensing team at The Hut Group – can you talk us through the team and the new additions?

 The core licensing team has grown from one person to four in 2019.

Natalie Kumeta is the head of licensing and really got the ball rolling with regards to licensing at The Hut Group. I was then brought in towards the back end of 2018 having had experience on both the licensor and licensee side at Viacom and Sambro.

Ben Smith was then added to the team, with seven years’ experience in print on demand his production knowledge has proven invaluable. Finally, Chris Beck joined in July having previously worked at Mattel and eOne.

Beyond the core licensing team we have grown our dedicated design team from four to eight over the last year with their focus almost exclusively being on print on demand product for Zavvi and IWOOT.

We are also expanding our NPD team which will see us bring in much more product beyond print on demand. Expect to see a lot more exclusive and limited edition collectible product and apparel on Zavvi and IWOOT in 2020.

Our multi-million pound print facility in Warrington will also see further investment as we look to expand the volume we’re able to print as well as the quality and variety of product. Expect print on demand furniture to launch in 2020.

We have also started a new initiative called M-A-N-A which will leverage The Hut Group’s tech platform to allow us to create end-to-end brand led e-commerce sites in a matter of hours. This will be a massive area of growth for us as we look to expand relationships with our existing partners as well as new.

How has this set you guys up for further growth in the licensing space for 2020 and beyond?

 The growth of our team will allow us to increase both the frequency and quality of our apparel, homeware and accessory launches on Zavvi and IWOOT in 2020.

Beyond that it will allow us to expand our focus beyond those sites and increase our licensed offering in the wellness, beauty and luxury areas of the business.

I’d like to ask what the next big step for The Hut Group will be now – but I fear we’ll run out of room…

There’s almost too many to list!

For Zavvi and IWOOT the next step will be about expanding our current offering. We have a lot of space to grow our portfolio in the gaming, music, anime and lifestyle sectors.

Growing the two above sites in other territories is also important for us, we’ll be opening a dedicated Zavvi office in the USA and so securing more deals in that territory will be vital.

Then of course we will be rolling out M-A-N-A, and continuing to expand the licensing offering in other sectors of the business.

Dr Seuss Enterprises bolsters senior ranks with two new appointments

Dr. Seuss Enterprises is continuing its focus on growth as the firm welcomes two additional team members across its licensing division.

Tami Thosath has joined the organisation as senior manager, global licensing, reporting to Julie Dill, vice president global licensing, marketing and communications, while Nicol Hodges has joined as global creative manager.

In her new role, Thosath will be responsible for securing new licensed product partnerships growing Dr. Seuss Enterprise’s global consumer products portfolio. She will ensure that all new partners adhere to the company’s mission to promote literacy, education and life lessons on a global scale in an entertaining way.

Thosath will work cross-functionally with the marketing, communications and creative teams, along with international agents, to identify, sign and onboard new licensees.

“Tami is a dedicated executive with a strong entrepreneurial spirit and extensive experience in licensing and marketing, making her the perfect fit for this role,” said Susan Brandt, president of Dr. Seuss Enterprises, L.P.

“I’m excited to work with Tami to continue to expand our global Dr. Seuss consumer products business and offer children, parents, grandparents, caregivers and educators new ways to experience the stories, characters and life lessons of Dr. Seuss.”

Prior to joining Dr. Seuss Enterprises, Thosath served as a senior sales manager at Equity Management Inc. where she was responsible for securing new partners and leading new brand development.

She has also held senior roles at Big Tent Entertainment, Endemol USA, and MGA Entertainment. She is a graduate of Florida Atlantic University.

“I’m thrilled to join Dr. Seuss and excited to bring my experience in licensing and children’s entertainment to such a classic and universally beloved brand,” said Thosath.

Meanwhile, Hodges, in her new role, is responsible for interpreting Dr. Seuss Enterprises’ global strategic plan and key initiatives into relevant and commercial creative strategies and assets that can be leveraged by licensees and partners in product development, retail merchandising, marketing materials, and digital outreach.

“Nicol joins DSE with an impressive portfolio that showcases her strong creative skills and extensive experience in product management and design,” said Susan Brandt, president of Dr. Seuss Enterprises, L.P.

“Nicol has a proven track record of effectively moving product from concept to design for well-recognised brands, and we look forward to tapping into her creative skills for all our strategic initiatives.”

Prior to joining Dr. Seuss Enterprises, Hodges served as product development manager at Equity Management Inc. where she worked collaboratively with internal teams, licensors and licensees to define product strategy and drive the product development process for a wide range of consumer brands.

She also held senior positions at Mattel, D&R Women’s Athletic Wear and AB Pro Sports, Inc. Hodges is a graduate of the University of Missouri, Columbia.

“Dr. Seuss has been a part of my family for years. My mother shared them with me and I now share them with my children,” said Hodges.

“I look forward to expanding the Dr. Seuss brand through new and innovative consumer products that engage children, parents and educators in new and inspiring ways and make learning fun.”

Funko bolsters its EMEA marketing team following a year of growth across the region

Funko has bolstered its EMEA marketing team with a triple hiring for 2020, welcoming a new PR manager, marketing manager, and brand marketing manager to the team.

After another year of growth for the company throughout Europe, Funko has completed its EMEA marketing team with three new hires. Based in London, the team will implement marketing and PR plans to support its catalogue of products throughout key European regions.

Heading up PR is Angela Lee, who joins from Premier, where she served as account director working on publicity strategies for consumer entertainment properties with the likes of Universal Pictures, Paramount Pictures, Sony Pictures, Twentieth Century Fox, Entertainment One, Rakuten and Hearst Live. Lee will be leading on the brand’s PR strategy through consumer and trade media relations, publicity activations and supporting influencer engagement.

Meanwhile, a new marketing force comes in the form of Chris Barnett who joins from Entertainment One where he managed UK retail marketing for popular preschool brands Peppa Pig, PJ Masks, and Ben & Holly’s Little Kingdom.

Prior to this, Barnett was a buyer for the F&F menswear clothing range at Tesco across the UK and Central Europe, before joining the Tesco licensing team to develop the licensed personalised home and gifting proposition. He will be principal to marketing initiatives for leading retailers in the UK.

Finally, Liz Simpson will be spearheading brand marketing. She joins from Unilever where she led key strategic initiatives for global brands, driving innovation, market development and digital transformation, across the world’s leading FMCG products in homecare, beauty and personal care.

Previously, she worked for Unicharm, delivering marketing strategies and award-winning marketing campaigns in the Australian market. Simpson will be integral to marketing activations for Funko’s portfolio of sub-brands and its new categories being released this year.

Eva Verhaak, head of strategic marketing and sales, commented: “I am beyond thrilled the marketing team is now complete with an arsenal of new talent, from all different backgrounds of expertise to help continue our growth across EMEA.”

The team can be contacted at:

angela.lee@funko.com (PR Manager)

chris.barnett@funko.com (Marketing Manager)

liz.simpson@funko.com (Brand Marketing Manager)

Igloo welcomes Ryan Kingman to newly created role VP of partnerships

Igloo has welcomed Ryan Kingman to the newly created position of VP, partnerships, a role to which he will bring his more than 20 years of branding and marketing experience within youth culture and entertainment.

Under his new role, he will oversee and forge new brand partnerships and license opportunities for Igloo with a focus on the iconic Playmate line of coolers.

“We’re incredibly excited to have Kingman join the team to lead the vision and strategy of our Playmate line,” stated Dave Allen, Igloo president and CEO. “As we continue to invest in building the brand, we are all excited to see how Kingman will help shape Igloo in the future.”

 Kingman was the co-founder and chief marketing officer for Stance, where he and the team identified a new category in lifestyle apparel, pioneered innovations in sock manufacturing and marketing, and developed an inspirational and incentivised athlete-investor model.

Kingman has also built unique marketing platforms that span a wide array of sports, cultures and communities and established licensing and endorsement deals with an incredible roster of athletes, brands and performers, sports leagues and media properties.

He and his teams have been recognised with multiple awards including SIMA (Surf Industry Manufacturers Association) Breakout Brand of the Year and Cannes Advertising Campaign of the Year.

Chris Isitt steps down from VP and MD role with Rubie’s Masquerade

Chris Isitt is stepping down from his role as vice president of EMEA and Australia and managing director of Rubie’s Masquerade by the end of next month.

Over his 22 year tenure with Rubie’s, Isitt has helped to build its international team as well as oversee major licensing portfolio acquisitions while setting the firm on a path to success in the UK and European markets.

‘He will always be a treasured member of the Rubie’s family and we wish him continued success in all of his endeavours,” read a statement from the firm.

Meanwhile, Rubie’s has appointed Peter Warton to the role of executive director of Rubie’s Masquerade and International Licensing. Warton currently serves as the chief executive officer of Rubie’s Deerfield, and previously served as the managing director of Deerfield Pty.

‘He is a proven leader with expertise in motivating individuals and teams, building strong partnerships with licensors and customers, and expanding operations,’ said the company. ‘Under Pete’s leadership, Rubie’s Deerfield has grown exponentially, and we are confident that he will see the same success in his new role.’

Warton will be spending the majority of his time in the UK to work closely with Holly Oldham as the managing director of Rubie’s Masquerade to continue to grow the business in addition to his responsibilities at Rubie’s Deerfield.

He will also be working with Mike O’Connell at Bristol Novelties and Graham Gardiner’s international sales team as Rubie’s continues its ongoing initiatives to evolve and transform the business in the new decade.

Warton will be in the Wallingford offices beginning in February.

‘The Rubie’s family looks forward to continuing to foster its relationships with customers and licensors as well as this next chapter of ambitious international growth and development,’ said the firm.

Rebecca Morris makes return to licensing as client service director with WildBrain CPLG

Rebecca Morris is making her return to WildBrain CPLG, taking up the newly created role of client service director, heading up the rebranded client services unit, previously the business development team, based at the company’s head office in London.

The Client Services team is focused on managing licensor relations, centralising sales and marketing information and streamlining processes between licensors and WildBrain CPLG’s 14 regional offices.

Morris will report to Steve Manners, VP business development at WildBrain CPLG and WildBrain Spark. She previously held the position of director of product development and brand assurance at WildBrain CPLG for three years, before stepping away from the industry.

In her new position, Morris will lead a team which includes Gaby Dior, senior client services manager (previously senior business development manager); May Chiem, client services executive (previously business development executive), and the recently appointed Ellie-Rose Cousins who joined earlier this month as client services executive.

Additionally, WildBrain CPLG has promoted Sophie Bloomfield to head of creative services. Previously design manager, Bloomfield has been with WildBrain CPLG for three years and will now lead the creative services team which is responsible for all aspects of the WildBrain CPLG branding, style guide direction and development, trend reports, trade marketing, creative strategy and look books in addition to creative pitches to licensees and retailers.

Bloomfield reports to WildBrain CPLG’s EVP and managing director, Maarten Weck, and works with designers, Yana Maslova, who is based in the company’s Russian office, and Marika Colombo, who is based in the company’s Italian office.

Weck said: “With these latest developments, it’s already shaping up to be a significant 2020 for us as we take important steps to ensure we’re delivering the best possible service for all our partners. We’re delighted to welcome back Rebecca to head up the Client Services team, which has a new name to better reflect its activity, and to promote Sophie to spearhead the invaluable offering of our Creative Services department.”

Morris added: “I’m delighted to return to WildBrain CPLG and I’m very much looking forward to working closely with my fantastic team to ensure we’re identifying and maximising growth opportunities for our partners, while ensuring efficient and streamlined processes for our internal teams across all local territories.”

Bloomfield said: “As we continue to support both our licensors and internal sales and retail teams with creative pitches, style guide direction and trends, I’m very much looking forward to expanding our work across the portfolio and delivering both creative and commercially competitive projects for our partners.

“We’ve got some exciting creative projects in development and I look forward to seeing these come to life over the coming months.”

Studio 100 appoints Vanessa Windhager as sales executive global distribution

Studio 100 has appointed Vanessa Windhager as its sales executive global distribution where she will be responsible for all global distribution activities for the company in Asia, Africa, and the Middle East.

Joining the international sales department with immediate effect, Windhager will report in to Dorian Bühr, head of global distribution.

With extensive experience in the TV industry and content sales Windhager has over the past seven years worked for NBC Universal International Television Distribution, most recently as sales manager liaison, where she was in charge of distribution in Switzerland, as well as managing various product categories in Germany and Austria.

Prior to this, she helped open and establish CBS Studios International’s first office in Germany.

Bühr, head of global distribution at Studio 100 Media, said: “We are delighted to have Vanessa on board. With her long-term experience in the industry, she is a great addition to our team for the important markets in Asia, Africa and the Middle East.”

Ian Lambur named EVP production and distribution at ZAG

The global independent animation studio ZAG has promoted Ian Lambur to the post of executive vice president, production, distribution and co-production, reporting to CEO and founder Jeremy Zag.

Lambur joined ZAG in November 2018, serving as SVP, global distribution and co-productions. He will now oversee the company’s TV productions, including several series under the Zag Heroez brand, including Ghostforce, Power Players, and Miraculous – Tales of Ladybug and Cat Noir.

Alongside this, Lambur will continue to lead global distribution and co-production strategy of content to all platforms, including television, home entertainment, and digital media.

“Over the past eight-months, Ian has made a substantial contribution to the growth of ZAG, building on his network of extensive relationships and keen understanding of current and future media distribution platforms,” said Jeremy Zag.

“Adding oversight of production is a natural progression given Ian’s oversight of co-productions to date.”

Lambur said: “2020 is a pivotal year for ZAG with three series on air around the globe and two new series that we anticipate being greenlit in the coming months.

“We have tremendous co-production partners on board for each of our properties with a collective commitment to prioritise creativity and deliver series that we believe in, all featuring theatrical level animation that we are known for.”

Lambur joined ZAG from The Jim Henson Company, where he served as SVP of global distribution.  Previously, he held positions based in London UK at Disney Channels EMEA, serving as acquisitions manager and as director of sales at Guru Studios.

Rachel Lowe talks a passion for bringing IP to the board gaming sector

Rachel Lowe is the creative mind behind some of the most popular titles in the licensed board game space at the moment and a revered name when it comes to key licenses looking to expand into this ever-growing category.

2019 culminated, for Lowe, with a run of successes, whether it was receiving a joint award from the Toy Retailer’s Association for her work on the hugely popular Jumanji board game, or the launch of her newest compendium of board games and card games developed in partnership with the global entertainment platform, WWE.

But that was so last decade. This year, and with London Toy Fair, Nuremberg’s Spielwarenmesse, and London Toy Fair just around the corner, Lowe will be using the toy fair season to showcase some of the latest brands she has to her ever-growing portfolio. This includes brands, by the way, like Elf on the Shelf and the British comic classic, Beano.

Licensing.biz takes the chance to talk to Lowe about her creativity, her career path into board game design (she started out as a taxi driver), and her passion for developing IP into games.

Hello Rachel… You had another busy and successful year last year, how did your career in board games start, where did it all begin for you?

My career in board games started when I was working as a part time taxi driver to pay my way through university back in 2002. I was out on a shift one night when I stopped at some traffic lights and a thought popped into my head; “Red light – Miss a turn.” 

That thought is where it all began. 

I imagined my taxi being a miniature playing piece on a board and all the destinations I was travelling to being part of the game play and the aim of the game would be to collect as many fares as possible.If you landed on traffic lights you would pick up a card and this would either be a help or hindrance to your journey and you would have to try not to run out of fuel or lose your licence along the way.The player with the most money at the end of the shift wins.

This game became known as Destination and I started with Destination London and Destination Portsmouth which I launched in 2004 and went on to create over 30 editions including licensed games for Harry Potter, Disney Pixar, London 2012 Olympic Games and Downton Abbey. 

My career has taken me on a rollercoaster journey and through this I found the licensing is what I love the most.  So I now have a company specialising in licensed board games, puzzles and playing cards.

You have a portfolio of successful games, from the Destination portfolio to all the licensed titles you have worked on. What’s your secret – how do you tap into your creativity?

Well, I love watching TV so that helps! So a good TV series or movie that can translate into a board game is a good place to start. I have to admit to binge watching to get familiar with story lines. Then I sketch out ideas and board layouts. I have certain elements that I will always try and include to make a game work. I then work with designers to take it through the next stage of the creative process.  Sometimes I also bring in other talent to help with concept development if we have tight deadlines to work with.

Secondly, what is more rewarding, the development of licensed titles, or cooking up your own?

Having your own IP is definitely rewarding but working with huge corporations such as Sony Consumer Products and WWE to develop products for them is massively exciting. 

We work with their style guides to create product in keeping with their branding and it is exciting to see the finished product with my company logo on it for such big brands. 

You’ve found yourself being the go to name for licensing and developing licensed titles. Has this been a conscious move on your part? What was the allure? What do you bring to this space, and what do you think this space brings out in your creativity?

I have been very fortunate to work with very established brands early on in my career such as Harry Potter and Disney Pixar properties. I find it easy to come up with ideas for game-play based on the content of the licensed property. I enjoy it and I especially love going behind the scenes for movies and TV series to get ideas for the content for the games. It is an exciting part of what I do and the style guides provide the assets which our designers use to bring our ideas to life. It is a creative process and something I will always enjoy doing.

Growing up, was there a moment that you think put you on course for this life in the toy and games industry?

I don’t know if it was destiny but I do remember a few of significant things from my childhood which evoked a love a board games.

The first was when McDonalds was running a competition. I was with some school friends, I was about 13 years old and we had popped into McDonalds after school. I bought some fries and was given a ‘Who Wants To Be A Millionaire’ Scratch card. I got the answer right and I won a Trivial Pursuit Board Game! 

I posted my winning card to claim my prize and a few weeks later this huge parcel was delivered to my house. My dad brought it up to my room which I shared with my sister and I remember opening it and everyone being gobsmacked that I had one such an amazing game.

My second memory was working in a fish shop when I was 14 years old earning £1.20 per hour and saving up all of my wages (which back then was cash in a small square brown envelope). Each week I would take my wage to Woolworths and buy one board game, so one week was Cluedo, the next was Scrabble etc. We already had Monopoly (and of course Trivial Pursuit) but I really wanted my own collection of games.

My third memory was in my art class at school when I was 15 years old. Our teacher Mr Wylie gave us a board game project to do and I remember creating a board game about gardening which I loved working on. 

Mr Wylie told me a story about someone who created a game and it got manufactured. I think it had a castle in it. I thought it was the coolest thing ever but never imagined I would one day be creating and retailing my own board games.

I still have all of the games I bought when I was a teenager, including the Trivial Pursuit Game that I won from McDonalds!

What has been the proudest moment of your career so far?

My proudest moment will always be achieving the number one position in Hamley’s of London with my first board game Destination London. It was my first big achievement in the Toy Industry and will always be a magical memory.

What piece of professional or design-related advice would you give to those looking to break into the career you have been so successful?

I would say the best bit of advice I can give is to surround yourself with good people. Focus on the things you are good at and out-source the things that others may do better. You don’t have to be good at everything to succeed. You just need to prioritise and delegate when needed.

Being where you are now, what piece of advice would you give to your younger self?

Oh my, there are so many things I would tell my younger self. But hindsight is something that doesn’t actually change anything and I am proud of everything I have achieved, even my mistakes because I learned so much from all of it.  Everything I do now is based on all of my years of experience which is priceless.

What’s the next big project for you?

I have several big projects coming, some are still embargoed. WWE is obviously an exciting one that we have just launched but I also have signed with Elf on the Shelf for 2020 and also Beano.   

Rachel Lowe will be exhibiting at London Toy Fair (Stand GH16), Spring Fair Birmingham (Hall 5, Stand 5J60) and Nuremberg, Germany (Hall 10.0 Stand D-20). 

 

Warner Bros’ Pam Lifford and WWE’s Stephanie McMahon to receive WIT’s Wonder Women Awards Honours

Warner Bros Global Brands and Experiences president, Pam Lifford will join WWE chief brand officer, Stephanie McMahon in becoming the 2020 Honourees of Women in Toys, Licensing, and Entertainment’s 16th Annual Wonder Women Awards.

This year’s ceremony will see Lifford take the WIT’s Mentor of the Year Award, while McMahon will receive the WIT Changemaker Award.

Lifford is responsible for strengthening consumer engagement across Warner’s iconic characters and Global Franchise businesses, including, Warner Bros. Consumer Products, Themed Entertainment and fan-focused brands, DC, HBO and Cartoon Network properties.

Her oversight includes domestic and international licensing, worldwide marketing, business and legal affairs, finance, and retail business development related to some of the most highly regarded entertainment franchises in the world.

In Lifford’s first year at WBCP, she increased overall business by 47 per cent and has continued a consistent growth trajectory ever since. She spent 12 years at Disney, rising through the ranks to become a member of the consumer products executive leadership team as Executive Vice President.

With more than 25 years of experience, Lifford is a widely respected industry veteran, who embraces the power of collaboration and mentorship and was recently installed in the LIMA Hall of Fame.

Meanwhile, as WWE Chief Brand Officer, McMahon is responsible for the company’s Brand, Community Relations and Pop Culture strategies, and represents WWE as its global brand ambassador.

Among her many contributions, she has been the driving force behind WWE’s women’s evolution, which has given female performers an equal share of the spotlight both in and out of the ring. Adweek has included McMahon in their list of the Most Powerful Women in Sports for the past four years and recently recognised her as a 2019 Brand Genius.

She was also recently named to Forbes’ Most Influential CMOs report. In 2014, McMahon and her husband, Paul “Triple H” Levesque, established Connor’s Cure, a fund dedicated to fighting pediatric cancer, which has raised $3 million to date and has helped more than 400 families.

“Pam Lifford and Stephanie McMahon are two extraordinary and exemplary women business leaders, and we are thrilled to honour them for their commitment and overall impact on advancing women both within and beyond their own organisations,” said Genna Rosenberg from GennComm and Jennifer Caveza, from ViacomCBS, Wonder Women Awards Co-Chairs.

The 16th Annual Wonder Women Awards, held on Sunday, February 23 at Pier Sixty, Chelsea Piers, coinciding with Toy Fair New York, honours top female executives, thought leaders, entrepreneurs and other change makers for their extraordinary accomplishments and impact within the toy, licensing and the entertainment industries.