Moose Toys lands master toy rights to the video game sensation Fall Guys: Ultimate Knockout

Moose Toys has secured the master toy rights to the popular video gaming title, Fall Guys: Ultimate Knockout in a deal that will see it roll out figures, collectables, premium plush, and more.

Developed in partnership with brand owner Mediatonic and Devolver Digital, the range follows on from the breakout success of the video game title, Fall Guys when it launched in August last year. Upon launch it attracted 11 million players on Steam platform and became ‘the most downloaded PLayStation Plus game of all time on a global basis.’

Fall Guys will also be released on Nintendo Switch, Xbox One, Xbox Series X, and Xbox Series S.

In the game, contestants play together online in a mad dash through multiple rounds each escalating in chaos, until one victor remains. Players compete as colourful jelly beans as they battle bizarre obstacles, shove through unruly competitors, and overcome the unbending laws of physics as they stumble towards greatness.

The developer even encourages players to “leave your dignity at the door and prepare for hilarious failure in your quest to claim the crown!”

Joe Smith, senior director of global marketing, licensed brands, Moose Toys, said: “We are fall off our chairs excited and delighted to partner with Devolver Digital and Mediatonic. We are honoured that Moose was chosen to feed the desire of the game’s worldwide fans to have the game brought to life in the form of toys and collectables.

“The incredible styling and near endless selection of iconic outfits and characters will make for fun, innovative toys, collectables, and plush. Moose, Devolver, and Mediatonic are committed to delivering outstanding product worthy of any Fall Guys fans’ collection.”

Dave Bailey, co-founder of Mediatonic, added: “We’re delighted to see Fall Guys come to life in a physical form. The inspiration for our bumbling beans actually came from a vinyl toy created by one of our artists, so you can imagine how excited we are to bring Fall Guys from the screen into the realm of collectibles.

“We’re honored that Moose Toys is helping us to create a fantastic range of ​toys​ and we hope our fans will love​ these real-life jelly beans ​just as much as we do.​”

Fée Heyer, head of global licensing, Devolver Digital, said: “Moose is a pioneer in collectibles and its track record of bringing to life popular properties makes them the ideal partner to bring the world of Fall Guys: Ultimate Knockout to fans everywhere. We’re excited to collaborate on a range of Fall Guys with Moose and their talented team.”

The partnership further cements Moose Toys’ position as a key player in licensing. The toy maker continues to thoughtfully expand its collaborations, with Fall Guys joining an impressive list of recent licensing partnerships including Space Jam: A New Legacy, Heroes of Goo Jit Zu DC and Fortnite.

 

 

 

WildBrain CPLG signs popular mobile gaming IP Brawl Stars in latest Line Friends deal

WildBrain CPLG has secured a multi-territory representation deal for the popular online mobile game, Brawl Stars, with the brand’s global rights holder, Line Friends. The deal marks an existing partnership between the two that covers the Line Friends characters brands, Brown & Friends and BT21.

WildBrain CPLG will now represent Brawl Stars across the UK, Ireland, France, Germany, Italy, Iberia, Benelux, Nordics, CEE, Greece, Turkey, Russia, Belarus, and Ukraine with a licensing programme aimed at fans of all ages. Key target categories will include apparel, accessories, toys, homewares, and stationery.

Brawl Stars is a multiplayer online battle-arena and hero-shooter game with multiple game modes. It was originally created and produced by the Finnish mobile game developer, Supercell, and provided the foundation for a global partnership with Line Friends to exploit all opportunities for the Brawl Stars IP. This includes licensing, content creation, and merchandise production.

The game first launched in 2018 and has since generated a significant user base in Europe with over 280M downloads.

Maarten Weck, executive vice president and managing director at WildBrain CPLG, said: “We’ve established a very successful partnership with Line Friends across their beloved character brands, so it’s fantastic to extend the relationship and welcome the hugely popular Brawl Stars to our portfolio.

“The game has an impressive footprint across Europe, which will provide a solid foundation as we assemble a compelling cross-category consumer products programme for fans and gamers. We already have a number of exciting deals in the pipeline, so watch this space.”

Nintendo partners with Sanrio to launch character residents and items to Animal Crossing: New Horizons

Nintendo’s hit video game title, Animal Crossing: New Horizon has welcomed a cast of Sanrio residents and themed items through the launch of the Animal Crossing Sanrio Collaboration Pack.

Launched to sell out success last week, the pack includes all six amiibo cards from the unique Sanrio Collaboration Series, all of which are compatible with Animal Crossing: New Horizons and arriving with a different theme inspired by various Sanrio characters.

After updating the game to the latest version, players will be able to tap the Sanrio amiibo cards to their Nintendo Switch to unlock exclusive posters to order in-game, along with furniture and  fashion items inspired by the Hello Kitty, Pompompurin, Cinnamonroll, My Melody, Little Twin Stars and Kerokerokeroppi series.

Players can use these items to dress up and decorate their island to the theme of their favourite Sanrio characters. Six exclusive residents matching these various themes can be invited to the player’s campsite and can move to the player’s island. These residents can also be invited to Harvey’s island for a photo shoot session. 

Sanrio is also bringing back the friendship, kindness and cuteness of its characters to the Animal  Crossing: Pocket Camp mobile game. Beginning 26th March through to 10th May, the Sanrio Characters Collection 2021 in-game event will bring Sanrio character themed items to players’ campsites.

From 26th March through the end of the in-game event, Sanrio additions will include a free Sanrio Characters clock in the game by tapping the gift icon. One new Sanrio themed fortune cookie will be available for purchase at the Fortune Cookie Shop, with each cookie providing players one of ten different Sanrio items.

Players will also be able to craft Sanrio gifts to send to their friends, which randomly reward friends with one of several special Sanrio character-themed uchiwa fans. There are a variety  of fans to collect featuring popular Sanrio characters, including Cinnamoroll, Hello Kitty,  Pompompurin and more. 

Nintendo and AR game developer Niantic partner again on a Pikmin mobile game

Nintendo and Niantic, the creators of hugely popular mobile game Pokémon Go, are partnering to produce a mobile game featuring another Nintendo IP, Pikmin.

This is the just the first of a series of apps the two companies intend to create, and will take advantage of Niantic’s real-world AR technology. The game will feature gameplay activities designed to encourage walking and make the activity more enjoyable – similar to Niantic’s previous title, Pokémon Go.

The app is scheduled to release worldwide later this year, with Niantic as the publisher. Additionally, the game will be the first title created by Niantic Tokyo Studio, which was established in April 2018.

“As we continue to expand our games portfolio, it was a natural next step to team up with  Nintendo,” said John Hanke, CEO of Niantic. “We’re looking forward to shaping the future of AR  together, bringing Nintendo’s beloved game characters to life for mobile game players around the world.”

“Niantic’s AR technology has made it possible for us to experience the world as if Pikmin are secretly living all around us,” said Shigeru Miyamoto, Representative Director, Fellow, Nintendo. “Based on the theme of making walking fun, our mission is to provide people a new experience that’s different  from traditional games. We hope that the Pikmin and this app will become a partner in your life.”

Nintendo and AR game developer Niantic partner again on a Pikmin mobile game

Nintendo and Niantic, the creators of hugely popular mobile game Pokémon Go, are partnering to produce a mobile game featuring another Nintendo IP, Pikmin.

This is the just the first of a series of apps the two companies intend to create, and will take advantage of Niantic’s real-world AR technology. The game will feature gameplay activities designed to encourage walking and make the activity more enjoyable – similar to Niantic’s previous title, Pokémon Go.

The app is scheduled to release worldwide later this year, with Niantic as the publisher. Additionally, the game will be the first title created by Niantic Tokyo Studio, which was established in April 2018.

“As we continue to expand our games portfolio, it was a natural next step to team up with  Nintendo,” said John Hanke, CEO of Niantic. “We’re looking forward to shaping the future of AR  together, bringing Nintendo’s beloved game characters to life for mobile game players around the world.”

“Niantic’s AR technology has made it possible for us to experience the world as if Pikmin are secretly living all around us,” said Shigeru Miyamoto, Representative Director, Fellow, Nintendo. “Based on the theme of making walking fun, our mission is to provide people a new experience that’s different  from traditional games. We hope that the Pikmin and this app will become a partner in your life.”

UK consumer games market hits a record value of £7bn in 2020

Consumers spent a record amount in the UK video games market in 2020, with the sector valued at £7bn for the year – according to Ukie’s 2020 Consumer Market Valuation.

The result marks a 29.9 per cent increase on 2019, and over £1bn higher than 2018’s previous record total of £5.7bn.

As reported by Licensing.biz’s associate title, MCV UK, game software sales across all categories rose 18.5 per cent, from £3.8bn to £4.5bn, with digital sales encompassing 85 per cent of all software sales. Despite many shops being closed for much of the year due to the pandemic, sales of new boxed games grew 7.1 per cent – reversing the downward trend of recent years.

Games hardware sales had a record year, reaching £2.3bn, a growth of 60.8 per cent year on year, thanks to the launch of the new consoles, as well as accessories and PC component sales.

The launch of the PlayStation 5 and Xbox Series consoles pushed console hardware sales up 74.8 per cent year on year, according to data from GfK Entertainment. Despite the new consoles, it’s actually the Nintendo Switch that generated the largest share of console hardware revenue. The March 2020 release of Animal Crossing: New Horizons has been a major driver of this success.

PC games hardware sales had a good year too, driven by the move to home working. VR hardware sales meanwhile grew by nearly a third to £129m, thanks in no small part to accessible, standalone headsets such as the Oculus Quest 2.

The game culture section of the valuation (revenue from activities associated with games) also grew to £199m, fuelled by a 22.4 per cent increase in toys and merchandising revenue  – countering the COVID-related shortfalls in other categories.

The February release of the Sonic the Hedgehog movie helped defend the movies and soundtracks category from the worst of the pandemic, with an overall decline of just 22.2 per cent.

For the first time, this year’s valuation includes a measurement of streaming and game video content revenues. UK consumers spent £45.6m through donations and subscriptions, making up for the obvious decline in physical event revenues.

“The latest consumer market valuation confirms just how valuable games proved to people across the country during one of the toughest years of our lives,” said Dr Jo Twist OBE, CEO of Ukie.

“The games sector is a growing, resilient and critical part of the UK’s successful creative industries sector. We all know how important entertainment, technology and creativity have been over the last year. The London Games Festival over the next 10 days will showcase and connect the fantastic leading games businesses right here in the UK with global audiences, investors and publishers, and will demonstrate games’ power to connect, entertain and innovate.”

The valuation was announced at the start of this year’s London Games Festival, run in partnership with Film London and Ukie. The digital event runs 19 March to 28 March, supported by Sony Interactive Entertainment, Xsolla, CCP Games, Hiro Capital and Here East.

The 2021 edition of the event features over 100 games, participation from 400 companies from 25 different countries – with over 1,000 professionals connecting online for business meetings, investor pitches and roundtables.

Highlights from the event include the LGF world stage, featuring the festival’s daily videos and premieres. The full schedule of 60+ broadcasts is available from today from the event’s website. A range of content will be made available free to everyone, from music performances and industry panels to special documentaries and launches.

For the first time, the festival will feature an Official Selection of 40 games from around the world, representing quality, innovation and diversity. The selection will highlight creative talent across four categories: Made In London, Narrative Excellence, International Innovators and Pick Up And Play. A dedicated website for the Official Selection is found here, and the festival has created daily videos supporting each game on the World Stage as well as digital retailer promotions.

The festival will also have a focus on mental health, through a partnership with games industry charity Safe In Our World and its Safer Together Campaign. The campaign offers a public Discord, which will launch during the festival and will provide a platform for gamers and the industry to connect, discuss games and be a safe space for all to talk.

The Now Play This programme will feature an additional 25 games and experience. Taking place from March 25th to 28th, the programme centres around the climate crisis, and how interactive experiences can inform and educate. Now Play This includes online talks and workshops, and a number of in-game activities – such as a ‘flight’ to the festival using Hosni Auji’s Airplane Mode.

Overall, this year’s event will include over 400 games businesses, the biggest showing the festival has seen since the festival started as a physical event in 2016.

[divider style=”solid” top=”20″ bottom=”20″]

This was reported on by Chris Wallace,  MCV/DEVELOP’s staff writer, who joined the team after graduating from Cardiff University with a Master’s degree in Magazine Journalism. He can regrettably be found on Twitter at @wallacec42, where he mostly explores his obsession with the Life is Strange series, for which he refuses to apologise.

Pizza Hut partners with Bandai Namco for AR PAC-MAN campaign

Pizza Hut has partnered with Bandai Namco’s PAC-MAN for a special campaign that brings the iconic video game character to life through augmented reality when customers scan the printed PAC-MAN game printed directly on their pizza box packaging.

The initiative is the first part of a wider campaign at Pizza Hut to take customers on a nostalgia-driven journey down memory lane. Fans who play the AR PAC-MAN game can enter a competition for a chance to win their own custom Arcade1UP PAC-MAN game cabinet.

Rolling out across the US, the campaign encourages fans to simply order a large pizza from Pizza Hut, scan the QR code on limited edition PAC-MAN boxes, and play the AR PAC-MAN game, From here, they can enter the online sweepstakes to be in with a chance of winning the top prize.

On April 3, Pizza Hut will select one winner from all eligible entries properly submitted to receive the custom PAC-MAN arcade game cabinet for their home.

“PAC-MAN’s design and creation was inspired by the shape of a pizza with a slice taken out of it, making this partnership so appropriate for the PAC-MAN brand,” said Yutaka Fuse, head of licensing and branding at Bandai Namco Entertainment Inc. “PAC-MAN games and Pizza Hut pizzas occupy a special place in many people’s memories; we’re excited to have the opportunity to create fun memories for a new generation of PAC-MAN and Pizza Hut fans through this collaboration.”

“There aren’t many brands with more iconic elements than us, whether it’s the red cups, checkered tablecloths, connection to pop culture and entertainment – like PAC-MAN – or our iconic Pan Pizza,” said George Felix, chief marketing officer, Pizza Hut.

“As we look to connect with a new generation of pizza lovers, we are tapping into those things that make Pizza Hut great in a modern and relevant way.”

The PAC-MAN box, AR game and TV spot are just the beginning. Throughout the year, Pizza Hut says it will be fueling pizza lovers with new innovation, bringing back iconic pizzas and tapping into entertainment and pop culture in new and unexpected ways.

Sonic the Hedgehog to join TOMY’s Club Mocchi-Mocchi plush line up

The global toy maker, TOMY International, has signed a new collaboration with SEGA of America to bring the characters from the Sonic the Hedgehog universe to retail via the toy firm’s popular collectable Club Mocchi-Mocchi line.

Developed under TOMY’s Micchi-Mocchi brand, the officially licensed range will include super soft, squeezable, and huggable plush versions of characters from the Sonic universe. The range is expected to bow ahead of the arrival of the sequel to the hit blockbuster Sonic the Hedgehog movie and a new Netflix Originals animated series, Sonic Prime, next year.

Sonic the Hedgehog burst onto the gaming scene on June 23, 1991 with the release of Sonic the Hedgehog on the classic Sega Genesis, and quickly became known for his super-fast speed, signature attitude and readiness for all types of adventure. Since his debut, Sonic the Hedgehog has become a prominent figure in pop culture that has captivated fans around the world with an expansive franchise of iconic video games, comics, TV series and more.

“Sonic is an all-time classic video game character that has evolved into a beloved lifestyle brand and we are thrilled to bring these amazing characters to fans and collectors around the world through our unique Club Mocchi- Mocchi- brand,” said TOMY’s director of global brands, Morgan Weyl.

“The signature look and feel of our Club Mocchi- Mocchi- items will even turn Sonic’s quills in the most huggable quills ever.”

Michael Cisneros, manager of licensing at SEGA of America, added: “TOMY has a long-standing reputation for high-quality plush toys not only in the industry but is well revered with Sonic collectors as well. We’re thrilled to re-partner with them to create this unique line for Sonic the Hedgehog.

“Fans have embraced Sonic in so many different mediums, and these super-soft, Club Mocchi-Mocchi- plushies will be ones they can hug and cherish for years to come.”

Space Invaders lands Floris Van Bommel spring/summer footwear collaboration

WildBrain CPLG has secured a new partnership with the premium Dutch footwear brand, Floris Van Bommel to launch a spring/summer capsule collection inspired by the arcade game, Space Invaders.

Not content with taking over the arcade scene of the ’80s, the brand’s newest partnership will see it collaborate on three different pairs of adult trainers, each featuring the game’s recognisable colours of black, white, and green.

The designs in the Floris Van Bommel tie-up will feature Invader graphics and figurines.

The range launches in the Netherlands, Belgium and Luxembourg this month at Floris Van Bommel’s stores and website, as well as at local department stores. The trainers will be available for men and women and priced at €219,95.

Matt Tobia, senior sales manager at WildBrain CPLG Benelux, said: “We’re seeing significant growth in the popularity of retro gaming brands, with fans being drawn to iconic designs and nostalgic appeal. Floris Van Bommel has done a fantastic job at translating Space Invaders’ iconic futuristic design into a sleek, fresh and on-trend sneaker for the modern consumer.”

Space Invaders is one of the most iconic arcade games of all time and features a simple gameplay where the player uses a laser canon that moves from left to right to defeat alien “Invaders”. The game’s futuristic design is considered one of the most iconic pop culture images of the ’70s and ’80s.

The deal was brokered by WildBrain CPLG’s Benelux team on behalf of Square Enix.

Schleich launches its first video game Horse Club Adventures with Wild River Games

The Munich games developer, Wild River Games has partnered with the international toy company Schleich to launch the first video game title for its popular Horse Club franchise.

The new title, Horse Club Adventures, will be an open-world game for children aged six to 12, allowing them to explore and roam freely across the terrain, while also engaging with the mystery-solving adventure narrative.

Horse Club Adventures is scheduled for release this May, blending adventure, role-playing, and racing elements as players take on the role of holiday makers on vacation at Lakeside Riding Stable, joining the Horse Club clique Hannah, Sarah, Sofia, and Lisa. Together they reveal long-guarded secrets, complete quests, and collect objects such as photos and stickers.

The appearance of the player avatars and their horses can be individually customized with clothing for new game characters that will be made available in physical toy retailers from July 2021.

The single-player game can be played in either the storyline or freestyle mode. The storyline mode is split up into 16 days and has over 40 quests ready and waiting to be completed. They range from getting acquainted with Lakeside to being accepted into the Horse Club clique, all the way to participating in the big Lakeside Tournament.

In the freestyle game mode the player explores the extensive terrain on their own. Optional sidequests enable kids to immerse themselves deeper in the story and, among other activities, attend to daily chores such as grooming horses and scraping hooves, or galloping on one of the numerous race courses while competing with others for high scores and medals.

“Figures from Schleich have stood for quality and educationally worthwhile playing for more than 85 years. The video game from Wild River Games equally orients itself in alignment with these values,” read a statement from the team.

“The highly diversified virtual world including numerous different quests still has surprises in store, even after playing repeated games. This ensures long-lasting gaming fun for children in a variety of age groups and with different levels of experience.

“What arises due to the symbiosis of video game and the original Schleich figures is a balance comprised of a digital and tactile game.”

Horse Club Adventures will be available across Nintendo Switch and PlayStation 4, as well as a digital download for Xbox One and PC.