Video Games

Playing video games is ‘good for mental wellbeing’, says new study by Oxford University

Not just one of the fastest growing means of entertainment, video gaming could be beneficial for your mental health, too. This is the conclusion of a new study from Oxford University in which academics worked with gameplay data for the first time. The study focused on two games: Nintendo’s Animal …

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WWE teams with games developer nWay to launch WWE Undefeated on mobile

Mobile, consoles, and PC games developer nWay – a subsidiary of Animoca Brands – has partnered with WWE to launch the latest mobile game for the franchise, titles WWE Undefeated. The new launch features real-time head-to-head competition and features WWE Superstars and Legends. Developed by nWay, the developer and publisher of …

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Peaky Blinders and Doctor Who game developer Maze Theory expands into US with new leadership team

The London-based digital entertainment studio, Maze Theory, has expanded its leadership team as it breaks into the US and continues to grow operations on a global scale. The firm, the name behind the development of the Peaky Blinders and Doctor Who VR titles, has grown by 30 per cent since …

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Netflix and Ubisoft partner for live-action Assassin’s Creed series – and a promise of more to come

Ubisoft has partnered with the streaming giant Netflix to develop a new ‘genre-bending’ live action adaptation of its hit video gaming franchise, Assassin’s Creed. It will form part of a multi-project deal with the games publisher that includes other live action, animated, and anime series to follow. The series will …

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Reality Gaming Group partners with Herotainment to bring Smighties to blockchain collectables and gaming space

Reality Gaming Group has partnered with the New York entertainment company Herotainment to create a digital, blockchain-fueled collectables range based on Smighties. The digital experience, called Smighties Universe, will enable fans to collect and trade digital versions of their favourite characters for the first time, as they build their own …

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Blue Planet Software renames as Tetris and secures raft of 18 global partners for the video game brand

Blue Planet Software Inc., known by video game and merchandise licensees worldwide as the sole agent for the Tetris brand, has changed its company name to that of the iconic brand that it represents: Tetris. The move has been made in order to strengthen its global positioning and recognition just …

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Earthworm Jim lands on retro gaming platform Antstream Arcade in Interplay Entertainment partnership

Earthworm Jim! From the soil he did crawl and onto the retro games platform Antstream Arcade he now falls, thanks to a new licensing deal with Interplay Entertainment. This is the latest development for Antstream, the games streaming platform that specialises in retro and throw back video game titles. It …

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Hit video game Fall Guys makes serious play for licensing as Devolver appoints Fée Heyer as Head of Licensing

It’s the moment we’ve all been waiting for – the hit battle royale video gaming title Fall Guys is making a serious play for the licensing space as IP owner Devolver Digital appoints Fée Heyer to lead the games publisher’s licensing efforts. An industry expert and former Dunlop Sports Licensing …

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Mojang’s Minecraft ‘hits new heights in Australia and New Zealand’ through Merchantwise Licensing partnerships

Mojang Studio’s hit video game franchise, Minecraft is ‘hitting new heights’ across the Australian and New Zealand markets through a raft of locally developed merchandise partnerships and major retail initiatives across the territory. The programme has been developed by Microsoft, owners of Mojan Studio and the Minecraft video gaming brand, …

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World’s first Super Nintendo World is launching at Universal Studios Japan in 2021

The world’s first Super Nintendo World, a ‘spectacular area themed around Nintendo’s characters and universes,’ is scheduled to open at Universal Studios Japan in spring 2021. The new area will bring with it themed attractions, restaurants, shops, and other initiatives such as the ‘asobi experience’. In anticipation of the new …

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