The London immersive digital entertainment studio Maze Theory, the team behind the feature length VR games, Doctor Who: The Edge of Time and Peaky Blinders: The Kings Ransom, is expanding its outfit with a host of new hires from across the gaming sphere.
The outfit has welcomed executive from some of the leading gaming companies, including Sony PlayStation, Splash Damage, Born Ready, Lionhead, Rockstar Games and Ubisoft.
The studio is currently developing the feature length VR games based on the popular Doctor Who and PEaky Blinders IPs, and has expressed a commitment to evolve the VR gaming experience to the next level, with the use of AI enhanced technology to create authentic character interactions.
The hires bring a breadth of gaming and film industry creative and technical talent into the team.
Ciaran Devine joins Maze Theory from Sony PlayStation’s London Studios as lead technical artist. He has previously worked on PlayStation VR Worlds and films Poseidon, Quantum of Solace, Sherlock Holmes: A Game of Shadows. Devine will help build and deliver major technologies, project infrastructure and production workflow.
Meanwhile, Victoria Goldsmith joins Maze Theory from Sony PlayStation as outsource artist (OS). She boasts great experience in storytelling and building imaginary VR worlds with narrative, and is also an active member of the games community, a Limit Break mentor and a member of the BAFTA crew.
Goldsmith will be working on Doctor Who: The Edge of Time and leading the development of the environments for Peaky Blinders: The Kings Ransom.
Russell Watson comes on board as technical designer and will be focused on designing the systems, tools and AI to deliver ground-breaking authentic character interactions in Peaky Blinders: The King’s Ransom, while Leroy Simpson joins as lead character artist where he will be leading character development on Peaky Blinders: The King’s Ransom.
He has worked on a catalogue of AAA projects at Rockstar, Square Unix, Ubisoft and Lionhead. His latest title was Red Dead Redemption 2 and has also worked on franchises Fable, Far Cry and Splinter Cell and Red Dead Redemption 2.
The appointments keep on coming as Claire Boissiere joins Maze Theory as consultant project director on their recently awarded government innovation grant to develop artificially intelligent technology that will respond to the players’ gestures, sound and body language.
This means players of Peaky Blinders: The King’s Ransom VR game will be able to interact and collude with characters in real time, creating a completely new immersive gaming experience.
Boissiere has 20 years-experience working across production, design and narrative delivering award-winning games. She formerly worked at Sony PlayStation as production manager on augmented reality games EyePet Move and the BAFTA nominated Wonderbook: Book of Spells, where she led the creative partnership with J.K Rowling.
Completing the line us is Dave Fiala, who joins Maze Theory as technical animator. He has worked on a catalogue of AAA projects from studios including Splash Damage and Rocksteady including Batman: Arkham, SpecOps: The Line and Dirty Bomb.
Maze Theory executive producer, Russell Harding, said: “The quality – and quantity – of new hires is testament to the amazing amount of buzz and activity around the studio. Maze Theory is working with huge franchises such as Doctor Who and Peaky Blinders and we have a lot to deliver for fans and VR gaming enthusiasts.
“To keep our promise to create game changing VR experiences, we need to have best people out there. We are very excited to be pushing the boundaries of VR and taking it to the next level.”