In Q3 2016, Hasbro's entertainment and licensing segment net revenues increased eight per cent to $56.1 million.
This is up from $52.1 million in 2015, with the revenue increase driven by growth across consumer products and digital gaming.
Q3 2016 also saw Hasbro's net revenues increase 14 per cent to $1.68 billion, the greatest revenue quarter in the firm's history. Elsewhere, net earnings for Q3 2016 increased 24 per cent to $257.8 million, the greatest earnings quarter in Hasbro's history.
"Innovative play experiences, engaging storytelling and global execution of Hasbro's brand blueprint continues to drive consumer and retailer demand for our brand portfolio," said Brian Goldner, Hasbro's chairman, president and chief executive officer.
"2016 has been a strong year, including our third quarter - which marked the greatest revenue and earnings quarter in Hasbro's history. We are well positioned for what we believe will be a good holiday season."