NEWS

One Animation finds success in digital experiences for pre-school comedy IP Oddbods

Published on: 27th July 2020

One Animation has launched two digital experiences in the midst of the pandemic aimed at helping children and families to adjust to the change in circumstances through its twice Emmy-nominated pre-school comedy brand, Oddbods.

First up, the firm has partnered with Google’s Rivet – the new reading app from Google’s workshop for experimental projects (Area 120) – to produce a series of 14 Oddbods books to help tackle child literacy levels. As a result of the success of the launch of a collection of Oddbods titles via the app in March, One Animation has struck a further deal with the company to license two additional properties: Insectibles and Antiks.

The extension of the partnership will see the launch of a total of 35 books.

In a further initiative, One Animation has collaborated with Weyo to develop Oddbods Oddlife, an app which helps kids develop healthy routines, such as brushing their teeth, calming down, and even falling asleep. Launched in February, Oddbods Oddlife offers coping mechanisms to children which help them to tackle life’s small challenges through fun games which harness their favourite characters along with face recognition technology.

The app has seen 30 per cent growth, month on month since launch.

Amir Biran, digital director at One Animation, commented: “We truly cherish our fans and with over 20M subscribers on YouTube we felt we had a responsibility to help parents and kids cope with the challenges presented by the pandemic.

“Through our partnerships with Rivet and Weyo we are able to leverage the Oddbods brand in a meaningful way to help kids with reading skills and routine daily tasks in a fun and exciting way.”

As One Animation looks to grow its digital offering, these new launches build on the success of its hit free mobile game Oddbods Turbo Run. Developed in collaboration with SEGA subsidiary, goGame, the endless runner game gives players the chance to take on the role of Fuse and run across Oddsville to collect as many Oddcoins as they can, while avoiding obstacles in their way. Since its launch in February 2019, the game has amassed 15M installs and been translated into 10 languages.

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