Rilakkuma lands second series on Netflix as Sagoo sees licensing programme ‘growing apace’ in Europe

Rilakkuma, the cute Kawaii bear, will be returning to Netflix for a second series, following a successful debut back in 2019 that has given life to a growing licensing programme managed by the independent agency, Sagoo Licensing.

Production of the new stop-motion animated series is now underway with the title Rilakkuma’s Theme Park Adventure. The series depicts an active day of incidents and meetings that take place when Rilakkuma, Korilakkuma, Kiiroitori, and Kaoru go to play in an amusement park that is about to close.

San-X’s Rilakkuma brand made its streaming debut in 2019, also on Netflix, when Rilakkuma and Kaoru debuted. The series featured 13 episodes following the duo’s friendship and daily life, as the popular bear went to live in his friend, Kaoru’s apartment.

The fresh content will provide a further boost to the Rilakkuma brand, which is already one of the most popular brands in Japan and is rapidly gaining traction throughout Europe. The growth is largely thanks to the property’s online presence, along with a plethora of new and exciting products coming to market.

Since working with San-X, Sagoo has secured deals with Difuzed for apparel, Graine Créative for arts and crafts, and Pioupiou & Merveilles (Shokid) for toys and gifts, with more to be announced over the coming months. 

Veronique Pichon, president, Sagoo, said: “We’re very excited to see the return of Rilakkuma to Netflix following such a successful debut last year. The brand is growing apace throughout Europe and consumer demand for licensed product is also increasing. 

“We are looking forward to further building the consumer products offering as new fans are welcomed into the wonderful world of Rilakkuma via his latest Netflix adventures.”

Rilakkuma lands second series on Netflix as Sagoo sees licensing programme ‘growing apace’ in Europe

Rilakkuma, the cute Kawaii bear, will be returning to Netflix for a second series, following a successful debut back in 2019 that has given life to a growing licensing programme managed by the independent agency, Sagoo Licensing.

Production of the new stop-motion animated series is now underway with the title Rilakkuma’s Theme Park Adventure. The series depicts an active day of incidents and meetings that take place when Rilakkuma, Korilakkuma, Kiiroitori, and Kaoru go to play in an amusement park that is about to close.

San-X’s Rilakkuma brand made its streaming debut in 2019, also on Netflix, when Rilakkuma and Kaoru debuted. The series featured 13 episodes following the duo’s friendship and daily life, as the popular bear went to live in his friend, Kaoru’s apartment.

The fresh content will provide a further boost to the Rilakkuma brand, which is already one of the most popular brands in Japan and is rapidly gaining traction throughout Europe. The growth is largely thanks to the property’s online presence, along with a plethora of new and exciting products coming to market.

Since working with San-X, Sagoo has secured deals with Difuzed for apparel, Graine Créative for arts and crafts, and Pioupiou & Merveilles (Shokid) for toys and gifts, with more to be announced over the coming months. 

Veronique Pichon, president, Sagoo, said: “We’re very excited to see the return of Rilakkuma to Netflix following such a successful debut last year. The brand is growing apace throughout Europe and consumer demand for licensed product is also increasing. 

“We are looking forward to further building the consumer products offering as new fans are welcomed into the wonderful world of Rilakkuma via his latest Netflix adventures.”

Jazwares to launch The Smurfs master toy line in 2022 as Belgian franchise looks for revival with kids

Jazwares has been named the global master toy partner for the popular animated franchise, The Smurfs. The toymaker will develop a new toy line inspired by the classic Belgian franchise, with plans for a 2022 launch.

The partnership is part of International Merchandising Promotions & Services plans to revive the internationally popular brand for today’s generation of children.

Created by Pierre Culliford (known as Peyo), The Smurfs first appeared in 1958 as a comic strip running in the Belgian magazine, Spirou. The brand quickly became a runaway success, and in the decades since, The Smurfs have permeated every aspect of pop culture, evolving into one of the world’s most beloved family brands.

Jazwares’ Smurfs toy line will include plush, figures, and playsets featuring the eternally young, little blue imps and their mushroom village that fans of the classic franchise will immediately recognize.

“The Smurfs is an evergreen franchise with a rich history and timeless values that has ignited children’s curiosity and creativity for decades,” said Laura Zebersky, chief commercial officer at Jazwares. “We are looking forward to working with IMPS to create a toy line that appeals to today’s kids while also capturing the nostalgia that other generations feel for the brand.”

Véronique Culliford, president and founder of IMPS / Lafig and daughter of Peyo, added: “I am extremely proud of this beautiful partnership with Jazwares. It is a family company like ours that advocates for the same human values. I’m sure that with their legendary creativity, many beautiful toys will invade the world to the joy of young and old children.”

Korea’s popular animated IP Pucca makes play for US with King Features

The popular Korean animated character, Pucca is looking to make waves across the North American market, having appointed King Features as the brand’s exclusive licensing agent for the region. King Features will look to build on the international success of the brand with a licensing programme targeting milennials and children.

This year sees Pucca brand owners, CJ ENM celebrate 20 years of its flagship IP, a noodle delivery girl who falls in love with a reserved martial arts boy. First introduced to the public as the star of an animated online e-card service, Pucca’s popularity exploded around the globe, eventually leading to an ongoing animated television series, which recently aired its latest season in 3D CGI on Netflix, as well as 2D specials on Kidoodle TV in 2019.

The 3D CGI, Pucca: Love Recipe, series also airs around the world on channels including Discovery Kids, Tooniverse and MBC, and will soon launch on Prime Video and Roku, where the first two 2D seasons are currently available. Pucca has a strong international fanbase, with over 18 million views on Facebook and over 171 million views to date on YouTube.

“In times like these, everyone could use more positivity in their lives,” said Carla Silva, vice president and general manager, global head of licensing, King Features. “Pucca teaches us to love fiercely, to express freely and above all to be ourselves, and we are thrilled to welcome this vibrant and energetic brand to the King Features’ portfolio.

“Consumer demand around classic properties like Pucca remains strong and we look forward to expanding the brand into new categories through strong foundational and creative partnerships in North America that will promote long-term success.”

Young Wook Kim, head of animation at CJ ENM, said: “We are delighted to team up with King Features, whose impressive expertise and track record make them the perfect partners to further build Pucca’s appeal across North America.

“Pucca’s cool and unique look, style and joyful philosophy really strike a chord with today’s kids and young milennials and with King’s astute strategy – fresh and innovative while still staying true to the brand – we are very excited for Pucca’s future success in the territory.”

Pucca is the latest brand to join King Features’ expanding portfolio of licensed properties including Popeye, Betty Boop, Cuphead, The Phantom, Flash Gordon, Archie Comics and recent IP additions, Moomin, Tulipop and PURENorway.

The Pucca representation comes on the heels of King Features’ announcement that they have expanded representation for classic literary and art-based brand Moomin with publishing rights and new product launches in North America as they continue to grow their presence in the territory.

Forbidden Planet teams with Gaumont to launch F is for Family apparel and accessories across the UK

The French production and distribution studio, Gaumont, has partnered with the UK’s pop culture retailer Forbidden Planet to launch a new line of branded merchandise based on the Netflix Original animated series, F is for Family.

The high street retailer and specialist in the pop culture and geek culture sector, Forbidden Planet will kickstart the partnership with the launch of a range of apparel and giftware including t-shirts, hoodies, accessories such as sew-on patches, enamel keyrings and pin badges.

In addition to this, the ’70s themed animated series will lend its characters to an exclusive line of giftware with art prints, postcards packs, mugs, tea towels, magnets, and travel pass holders. The line is available from this month across the Forbidden Planet stores throughout the UK.

The launch of the new F is for Family line follows the success of the series’ fourth season, with a fifth and final season having just been announced. It coincides with an interview featuring series creator Bill Burr on Forbidden Planet’s new video platform, FPTV. 

Evolution USA, Gaumont’s global licensing and brand management agency across the title brokered the partnership.

Anthony Garnon, licensing and special projects manager at Forbidden Planet, added: “It’s time to take away those 2020 blues with this fantastic range of merchandise. F is for Family is a genuinely laugh out loud series, and I’m honoured to welcome the show and its fans into Forbidden Planet.

“We have got lots of great designs, covering all the fan-favourite characters and more – with additional items coming in 2021 as we plan to grow the range substantially for the next season.”

From the executive producer Vince Vaughn and created by the popular stand-up comedian Bill Burr with Emmy winner Michael Price, F is for Family is an animated half-hour adult comedy that follows the Murphy family back to the 1970s when kids roamed wild, beer flowed freely, and nothing came between a man and his TV.

A new anime Godzilla series is landing on Netflix in 2021

Godzilla is stomping its way back onto Netflix next year with the launch of a new original anime series titles Godzilla Singular Point. The series is currently in development by the studio bones, the name behind My Hero Academia, and Orange, the popular Japanese animation studio.

Developed under a licensing agreement with Toho, known worldwide for its Godzilla films and manager of the licensing rights to the Godzilla brand, the new anime series will premiere in 2021 with a new cast and original story. It lands following the success of Godzilla anime films, Godzilla: Planet of the Monsters, Godzilla: City on the Edge of Battle and Godzilla: The Planet Eater and taps into the growing global appeal of the anime entertainment scene.

Anime studio bones, in partnership with studio Orange, (Beastars, Land of the Lustrous) will produce the series combining hand-drawn and CG animation styles.

In addition to director Atsushi Takahashi, the creative team includes Kan Sawada, composer for countless Doraemon films and series such as Yowamushi Pedal, Japanese science-fiction novelistToh Enjoe making his TV debut as editor and writer for the series, Kazue Kato creator of Blue Exorcist and the hit comic currently serialized in Jump Square will serve as the character designer, and animator Eiji Yamamori from Studio Ghibli films including Princess Mononoke, Spirited Away and The Wind Rises will do the Kaiju design.

A new anime Godzilla series is landing on Netflix in 2021

Godzilla is stomping its way back onto Netflix next year with the launch of a new original anime series titles Godzilla Singular Point. The series is currently in development by the studio bones, the name behind My Hero Academia, and Orange, the popular Japanese animation studio.

Developed under a licensing agreement with Toho, known worldwide for its Godzilla films and manager of the licensing rights to the Godzilla brand, the new anime series will premiere in 2021 with a new cast and original story. It lands following the success of Godzilla anime films, Godzilla: Planet of the Monsters, Godzilla: City on the Edge of Battle and Godzilla: The Planet Eater and taps into the growing global appeal of the anime entertainment scene.

Anime studio bones, in partnership with studio Orange, (Beastars, Land of the Lustrous) will produce the series combining hand-drawn and CG animation styles.

In addition to director Atsushi Takahashi, the creative team includes Kan Sawada, composer for countless Doraemon films and series such as Yowamushi Pedal, Japanese science-fiction novelistToh Enjoe making his TV debut as editor and writer for the series, Kazue Kato creator of Blue Exorcist and the hit comic currently serialized in Jump Square will serve as the character designer, and animator Eiji Yamamori from Studio Ghibli films including Princess Mononoke, Spirited Away and The Wind Rises will do the Kaiju design.

And the West will follow: Life and licensing for Crunchyroll at the forefront of the anime explosion

Leading the charge of an estimated $20bn anime market is a rather pretty place to be sitting at the best of times, but with this value only expected to grow as the popularity of the Japanese art form continues to sweep across audiences to the West, it’s undoubtedly a large grin that spreads across the faces at Crunchyroll right now.

With the largest community of fans – that’s more than 70 million registered users – and 3 million paying subscribers on the books, Crunchyroll is well and truly at the forefront of the anime and manga popularity explosion. Not only does it boast the world’s largest collection of anime, including more than 1,000 titles and 30,000 episodes, but it is engineering further growth across the market with development in the distribution, events, and licensed games channels, too.

John Leonhardt, head of consumer products at Crunchyroll

The plan, according to John Leonhardt, head of consumer products at Crunchyroll, as he speaks exclusively with Licensing.biz, is now to “elevate anime into an extraordinary lifestyle,” and doing so by licensing it in to theatrical, TV, consumer products, and video game markets – jumping on the opportunity that has seen the pop culture genre become an international sensation over recent years.

“Anime continues to grow in popularity all over the world,” Leonhardt tells Licensing.biz. “We see anime’s evolution from an exclusively Japanese category to a worldwide sensation as one of the most fascinating case studies in modern branding history, and a testament to the power of anime’s ability to tell rich, captivating stories.”

It’s certainly helped the genre’s cause that the last decade has seen the geek culture shake off its stigma to become fully embraced by the mainstream today. Among its globally-spanning audience, high profile names including John Boyega, Michael B Jordan, Megan Thee Stallion and even the wrestler Xavier Woods have outed themselves as celebrity fans of the medium. 

And yet, there is still room for anime to grow.

“We recognise that adult dramatic animation is still in its infancy here in the West,” continues Leonhardt. “Anime is so much more than one genre – it’s a storytelling medium that crosses many genres, including sci-fi, sports, thriller, adventure, action, romance, and more.”

Having been recognised as ‘the world’s best home for anime’ for over ten years now, Crunchyroll recently crossed a major milestone when it landed its 70 millionth registered user and three millionth subscriber; a demonstration, it says, that “the growth of anime shows no signs of slowing down.”

Part of WarnerMedia and having acquired Viz Media Group only last year, Crunchyroll has not only expanded its suite of brands and capabilities in a very short time, but has also become a world leader of the anime medium, with roots embedded in markets across the globe. That’s not bad for a company that started out life as a content sharing platform based in San Francisco some 14 years ago.

In the coming year, Crunchyroll is expecting to see its diverse slate of anime series, as well as its continued collaboration with the European arm, Crunchyroll SAS, to drive significant growth for the overarching company. In Europe alone, Crunchyroll SAS has plans to deliver merchandising programmes for key IP in library, including My Hero Academia and Captain Tsubasa, focusing on publishing, apparel, figures, toys, stationery, back to school, accessories, homeware, and health and beauty.

“Crunchyroll SAS will also tap into the broader EMEA network of partners across live events, gaming and more to enhance a fast-growing licensing plan and a strong retail presence supported by marketing activations across Europe,” says Leonhardt.

2020 may have served up its fair share of challenges for all to handle, but Crunchyroll has remained resolute in its mission to deliver anime to the global community, even when it meant transforming its Crunchyroll Expo into the first-ever Virtual event. On top of that, the firm has secured distribution partnerships with Cartoon Network in LATAM and TNT Comedy in Germany, while Crunchyroll Games has made its library of anime-inspired games available to the international audience.

“We put our fans first,” continues Leonhardt. “Being everything for someone and making sure we deliver the best of anime to them is what makes us successful.

“The licensing business is being driven by product and experiences, the pandemic has seriously disrupted some of the planned strategies for 2020/2021, leaving licensing and retail businesses particularly exposed.

“This disruption pushes us and our partners to explore a number of new creative options to enable the same experiences online or virtually. This change was actually predictable and already going on, but let’s say that the world situation we’re all facing today has accelerated the process of finding ways to keep our community in.”

It’s that community, that 70 million worldwide, Leonhardt understands, is what is at the heart of the anime boom right now. A fervent collective of fans, all of whom are looking for means to express their fandom. This is what Crunchyroll is servicing today.

“In addition to a deep library of titles, Crunchyroll has a passionate global community that love to wear their fandom as a badge of honour,” says Leonhardt. 

“Between the new content coming to the platform, Crunchyroll’s increasingly global presence in the anime industry overall, and Crunchyroll’s continued commitment to building out 360-experiences for the anime community with consumer products, live and virtual events, games, and more, the future looks bright for the year ahead,” he concludes.

The Asian Animation Summit goes virtual for 2020

The ninth annual Asian Animation Summit has bitten the bullet and confirmed that this year’s event will take place in the virtual landscape, a move made in response to the continued travel restrictions and health and safety issues related to the coronavirus pandemic.

The Summit will now take place online from November 16 to December 4 this year.

The event will see its regional partners undertake the process of selecting the most promising projects from their regions that are new to the market, and look for financing and partners. Event delegates will be able to watch along in real time as these projects are presented to panels of programming buyers.

Project presentations will be scheduled in morning and late evening time slots (EST) over three weeks. Because time zones and scheduling conflicts at home and work may prevent delegates from tuning in live, the sessions will also be recorded and made available for two weeks of catch-up viewing online.

We are excited about the new opportunity this virtual AAS format creates to invite many more leading broadcasters to participate in the event than is usually possible,” said Kidscreen VP and publisher Jocelyn Christie. “And without the challenges of travel to consider – the costs, and time away from work and home – we are hoping that more attendees will be able to take part in the event virtually this year and discover some great new content from Asia-Pacific.”

Kidscreen’s intention is to return to a live AAS event format in 2021, and the regional partners remain committed to holding the event in Bali, Indonesia next year.

Registration for AAS Virtual 2020 is now open. More information about the event can be found online at www.asiananimationsummit.com.

Sunny Bunnies lands slate of new broadcast deals in Asia, including China’s VOD giant Tencent

The London-based animation and family content distribution firm, Media I.M Incorporated has detail a slate of new deals that will launch its global pre-school hit, Sunny Bunnies into several new Asian territories. The deal will also see the property land on one of China’s biggest VOD platforms, Tencent.

Tencent will now run seasons one to three of the Sunny Bunnies animated series. Also included in the deal is sub-brand Sunny Bunnies Get Busy, which teaches kids Sunny Bunny-themed arts and crafts. Tencent is recognised as one of the biggest VOD players in China with over 110 million paid subscriptions. It now plans to launch Sunny Bunnies later this summer.

The show is also on air on Youku, Mango TV, iQIYI, Hisense and Huawei Video via a string of previous deals with major Chinese platforms.

A second Asian deal for the pre-school sensation will see the first four seasons of Sunny Bunnies debut this summer on Pakistan’s Kids zone, the first HD children’s channel in the country.

Maria Ufland, co-founder of Media I.M. Incorporated, said: “The entire Sunny Bunnies project continues to gain momentum, with content rolling out in almost every territory around the globe and merchandising in our key markets. The last couple of months have been extremely difficult for kids and their families globally and we see rising demand for feel-good content which makes kids laugh out loud and puts a smile on their faces.

“We have been working hard to make the show fun and relevant for kids focusing on developing specials such as washing hands and exercising with Sunny Bunnies as well as creating more of Get Busy sub-brand to keep the kids occupied. Through Tencent, the Bunnies will have access to a staggering number of potential new fans, while the Kids zone Pakistan deal will see our little friends bounce into new and exciting Asian territories.”

Batool Tatheer, director content acquisition of Kids Zone Pakistan said: “We are excited to acquire Sunny Bunnies and have already received great response from our audience when we announced the upcoming show on Kids Zone Pakistan. We are looking forward for a fun ride together with the Bunnies.”

The Tencent and Kids Zone Pakistan sales follow on the heels of a deal in late April with 0+ Media in Russia, under which 0+ Media secured the licensing and merchandising rights for Sunny Bunnies across all the main categories of consumer products, along with the first four TV series for distribution across its networks in Russia and the CIS territories.

Produced by Digital Light Studio, the Sunny Bunnies are five beaming balls that can appear anywhere there is a source of light, from sunshine to moonlight. In each episode, the cheeky creatures bring their fun and games to a different location – a circus, a sports stadium, a park – embarking on mischievous adventures and spreading laughter and happiness. And at the end of every episode, the fun continues with a collection of bloopers.