Falcon’s Beyond to showcase revolutionary LBE technologies at 2022 Licensing Expo

Entertainment company Falcon’s Beyond Global, LLC will showcase multiple proprietary technologies at the 2022 Licensing Expo, which takes place May 24–26, 2022 in Las Vegas.

Three Falcon’s Licensing products, developed inside Falcon’s X-Lab at its Orlando headquarters, will be exhibited:

  • SpectraVerse™ attraction systems harness breakthrough projection, optics, and positional tracking custom engineered to display multiple unique real-time interactive experiences on the same screen, at the same time. In a mixed-reality environment, participants are individually tracked and perspective-matched with their own stereoscopic content, all while still being able to see and interact with each other in the real world. Physical objects allow participants to seamlessly interact in 3D space with the immersive content on screen.  As an attraction system, SpectraVerse technology provides innovative interactive walkthrough adventures that can either be configured in multiple rooms for a linear scene-by-scene narrative (SpectraVerse Odyssey™) or as a single free-roaming arena (SpectraVerse Quest™).
  • Falcon’s Vision® augmented reality headsets bring immersive interactive experiences into physical spaces with incredible capability. The headsets have been custom designed and fabricated to be an intuitive, functional, durable, and hygienic solution with minimal operational friction for high-throughput location-based entertainment venues. Each headset displays real-time interactive content across the entire field-of-view in a stereoscopic format running at 120 frames per second, per eye. The headsets are also equipped with stereo-channel localised audio and haptic feedback.
  • ON!X™ interactive theatres integrate real-time content, feedback and responsiveness all within a 5D theatre format, producing immersive and dynamic multiplayer video game experiences. Participants are equipped with haptic-enabled physical objects that are 3D tracked to dimensionally interact with the content in real time. Directly harmonising with the real-time interactive experience and performance of the participants, premium SFX motion seats provide smooth yet accurate movement in multiple degrees-of-freedom, and feature visceral wind, light, olfactory, discrete audio, and mechanical special effects to engage all the senses.

“We have already helped many of the world’s most iconic brands expand into new forms of entertainment that deepen connections with existing fans and attract new audiences,” says Cecil D. Magpuri, CEO of Falcon’s Beyond. “We are proud and excited to showcase some of the most innovative, sophisticated technologies in the themed attractions industry that have the power to not only elevate experiential design and immersive storytelling, but also transform location-based entertainment as we know it.”

 

Acamar Films partners with ZSL London for Bing family activities this autumn

Acamar Films’ flagship preschool property, Bing is heading to ZSL London Zoo this autumn to bring a host of family activities to visitors and fans. The new partnership is the latest expansion of Bing’s live events and experiential licensing portfolio.

Under the new partnership, ZSL London Zoo will host a variety of themed activities, free to its visitors, from September 20th to October 31st. These will include storytime sessions throughout the day for children to join Bing and Flop in learning about animals.

There will also be a themed self-led Activity Trail around the zoo which features a series of clues and interactive activities at each station. At the end of the trail, families can celebrate their visit with a photo opportunity alongside Bing and his friends.

Kirsty Southgate, director of promotions and partnerships at Acamar Films, said: “It’s an exciting time for Bing and we are thrilled to welcome ZSL to the programme. We hope our Bing experience at London Zoo will encourage young children to build a lasting connection to animals and the natural world.”

ZSL London Zoo chief operating officer, Kathryn England, added: “We’re delighted to be welcoming Bing and Flop to ZSL London Zoo this autumn, supporting our mission to engage the next generation of young animal lovers with the importance of wildlife.

“Bing fans will be invited to go on a journey of discovery, exploring the value of nature, surrounded by more than 20,000 animals – while making lasting memories during a fun-filled family day out.”

Interactive murder mystery brand Hunt A Killer signs global publishing deal with Scholastic

The interactive sci-fi, horror murder mystery entertainment company, Hunt A Killer has forged a new global partnership with Scholastic for launch of a series of novels, ebooks, and audio books, featuring all the characteristic clues of the Hunt A Killer games.

The first title to hit shelves through the global publishing deal will be Perfect Score, written by Angelica Monai, which will land in January 2022. The young adult novel promises to be a ‘mind-bending mystery’ featuring a cast of new characters and pages of intriguing clues.

Founded in 2016, Hunt A Killer began life as a single event that brought together elements from the escpae room, interactive theatre, and live entertainment sectors by engaging participants in a 200-acre living crime scene.

Since then, the entertainment brand has established itself as a premier murder mystery company known for its complex and unpredictable stories. Today, the company ships 150,000 episodic and complete mystery game boxes to its subscribers each month. It also sells purpose-built games through various retail channels.

The brand has, to date, sold some two million games.

Its new partnership with Scholastic – the global children’s publishing, education, and media company – will take the brand in novels, ebooks, and audio books on a global scale.

“We’re excited to partner with Scholastic and to see our brand represented on bookshelves across the nation,” said Hunt A Killer CEO and co-founder, Ryan Hogan. 

“Our mission as a company is to consistently raise the bar with engaging, interactive stories, and we want to continue to do that through new mediums. Working with Scholastic is a great opportunity to grow the audience for our brand of immersive, entertaining, and suspenseful storytelling.”

Following in the style of Hunt A Killer’s bestselling games, Perfect Score readers will be encouraged to use clues throughout the book – including notes, emails, news articles, school records, and more – to help aspiring P.I. Jolene Kelley find the culprit behind her guidance counselor’s death.

Debra Dorfman, vice president and publisher, global licensing, brands and media, at Scholastic, said: “Our team at Scholastic are big fans of the Hunt A Killer games, so we are thrilled to expand its impressive storytelling to a natural new format.

“The Hunt A Killer books are perfect for fans of the murder mystery games, as well as young adult readers who love a fast-paced whodunnit and innovative new ways to tell a story. We can’t wait for readers to get their hands on Perfect Score.”

Condé Nast to open first immersive beauty specialist Allure Store in New York City

Condé Nast has detailed the upcoming launch of its first Allure Store to New York City’s Lafayette Street, billing the concept store as an immersive shopping experience that will feature a curated selection of the world’s best beauty products, led by Allure’s own trusted editorial voice.

The Allure Store will open as a stand-alone brick and mortar store, in partnership with STÔUR Group and will bring a physical touchpoint to the Allure offering, inviting shoppers and the beauty community at large to join the brand’s audience of over 25 million readers.

Allure is celebrating its 30th anniversary this year having seen a 20 per cent year on year increase in traffic and a 25 per cent year on year increase in time spent – a reflection, it states, of how consumers are increasingly reliant on the insights and product recommendations from trusted beauty experts.

“The Allure audience has shown that it’s intensely loyal and trusts our expertise – something we are so grateful for. We’re thrilled that the Allure Store provides us with the opportunity to really connect with them, and to truly bring the brand to life,” said Michelle Lee, Allure’s editor in chief.

“This space will allow us to introduce our brand to new beauty enthusiasts and expand the Allure family.”

The store has been designed to ’embody the future of retail’ and crafted to ‘reflect Allure’s print and digital experience while integrating the brand’s unparalleled expertise’. The store will offer the best of makeup, haircare, and skincare brands that have been featured in Allure.

“We are thrilled to announce the launch of the Allure Store, designed to bring the brand to life with a unique and immersive shopping environment where customers can shop by Allure’s globally respected headlines for a truly seamless experience,” said Markus Grindel, managing director, global brand licensing.

“The store marks an expansion of our direct-to-consumer experiences across the globe, and we hope that this news excites those looking ahead to when in-store shopping resumes.”

Spanning 2,900 square feet over two floors, the store shelves will mirror Allure’s content themes including the iconic Best of Beauty Awards, with seasonal product changes. The store will implement augmented reality capabilities for customers to try on products, as well as smart mirrors, and will be a hub for content creation. In addition to shopping, Allure’s editorial team will regularly host in-store events, tutorials and masterclasses.

The Allure Beauty Box, a handpicked selection of editor-approved beauty products that launched in 2012, has been a success among subscribers, with revenue up 20 per cent year on year.

The Allure Store will open its doors on Lafayette Street in New York City in Fall 2021. Allure is published in the U.S. by Condé Nast and in South Korea under license agreement with Doosan Group.

Generation Media explores how brands are innovating in the experiential marketing space of today

With festivals and national sporting events cancelled at the hands of the coronavirus pandemic, there’s been a need to innovate new forms of experiential marketing. Generation Media’s director of entertainment, Greta Bisetto Donelan explores how the likes of TikTok and other social platforms have been put to use by the industry’s creatives.

The very phrase ‘experiential marketing’ implies a physical event, in which a brand’s target consumers are invited to immerse themselves in a memorable activity that increases brand loyalty, drives a call to action, or achieves some other marketing KPI. But with everything from iconic festivals to national sporting events cancelled, what hope does this area of the industry have for survival, or relevance, in the new normal?

It would have been all too easy for brands to simply write off the idea of running any experiential marketing during Covid, but in common with so many other parts of the media landscape, creative thinkers have responded to the fact that hard times call for innovation, pivoting and rethinking ways to deepen the relationship with their customers.

Parents in particular have been calling out for opportunities for their children to connectwith the outside world now traditional
interaction has been curtailed, and the kids and youth markets have risen to the challenge.

TikTok was one of the first out of the gates with a major new initiative, partnering with LiveXLive to host a 48-hour music festival featuring over 35 artists who performed live from locations ranging from private studios to backyards and bedrooms. Meanwhile, Mark Ronson took the immersive experience one step further by creating a music video for the track ‘Pieces of Us’ on Instagram Stories using AR effects, stickers, and video clips provided by the fans themselves.

At Generation Media, we adapted a planned cinema-led experience for the launch of the video game Fast and Furious Crosswords by pivoting to a drivein cinema experience, fulfilling our client’s original objectives whilst complying with local lockdown restrictions.

Virtual events such as these have of course increased greatly in number since March. However, they’ve been a part of the media mix on digital platforms for a while; they are a scalable offering with huge reach that can be amplified on social and they offer that audience an opportunity to interact and gain a deeper level of connection with brands in a way that other methods can’t. Physical live events are starting to slowly return, and they too will continue to deliver on everything from PR and marketing objectives, to clear measurables such as footfall and sales.

For brands seeking to amplify messaging via non-traditional advertising, experiential marketing remains an opportunity worth serious consideration. Crucially, and contrary to some assumptions, it’s measurable. The key is to set out with clear KPIs at the beginning of any experiential event so you know what success looks like and you have the relevant measurement in place. Live events enable brands to sell or sample products to fans, while their virtual equivalents can include tagging to ecommerce sites and create a huge wave of social engagement, from which re-targeting campaigns can be built, and bespoke research sits perfectly alongside.

Generation Media knows the market intimately. Experiential remains a strategically important platform for brands that are looking to engage their audience and tell their story in new, immersive ways, wherever that experience has to take place. Get in touch with our Generation Entertainment team today for a virtual coffee and to see how your brand can benefit from experiential marketing