Opinion | Love craft: What are the secrets to creating a lovable toy brand?

In the quest to answer the question, how can you create not just a great toy brand, but a loved one, PR agency Energy PR has uncovered a few home truths about the nature of customer loyalty, all of which it lays out in its new Brand Love research report.

Here, Louise Findlay-Wilson, founder and managing director at Energy PR, explores some of those findings as she discusses the boxes a brand needs to tick to transition from a favoured children’s brand to one that is loved by kids, families, and parents alike.

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It seems obvious that a toy brand would want to make itself lovable, after all the relationship between a child and a toy is utterly rooted in the emotions of fun, excitement and yes…love.

But it’s not just the child which a toy brand needs to worry about. Unlike most other consumer goods, toy brands also need to think about the parents and gift givers too – and go the distance in order to foster their love.

This sounds like a lot of hard work but there are lots of good commercial reasons why toy brands should try.  For instance, in our research report, Brand Love, we found that people who love a brand are three times more likely to recommend it to others. They are also much more forgiving – they will tolerate twice as many mistakes from a brand they are 100 per cent committed to.

All this love. and therefore loyalty, translates into bottom line sales. Data shows that, whilst repeat buyers only make up around eight per cent of the average online retailer’s customers, they account for a disproportionate share of its turnover – a whopping 40 per cent.

So, how do you build the love for your toy brand among both kids and adults? The first thing to remember is that it’s not about price or customer service. These factors matter but they’re not key to loyalty. Indeed, according to our study, just 33 per cent of marketers think value for money is important for brand greatness, and 34 per cent believe it’s determined by its customer support. Instead, they argue that great brands are those we trust (60 per cent) and those which make us feel good (58 per cent).

What’s more, to move from brand greatness to being loved, your brand needs to also have values which align with the customer’s (55 per cent), be closely tied with the consumer’s identity (38 per cent) and indeed become part of someone’s life (42 per cent).

This involves much more sophisticated marketing – and for a toy brand it’s a massive balancing act. You must be fun and relevant from the child’s point of view, but also fit with the parent or gift giver’s values, so that they feel comfortable – indeed, positively excited – buying the toy or game for another.

And this balance must be achieved time and again, over many years. This means not only consistently living up to values but keeping them relevant for the modern era.

LEGO has done this brilliantly. The notion of ‘playing well’ – through imagination, fun and creativity – worked back in 1932 and can still be seen today in its ‘rebuild the world’ campaign. Another evergreen favourite, Paddington, has also deftly held onto its long-held values – this time of kindness and generosity – refreshing them for each era.

For instance, Paddington in 2017 became a champion for children’s rights for UNICEF. A tactic which will have resonated with those grandparents, who themselves loved Paddington when children in the 1950s.

Getting your values right, and living up to them, so that customers learn to trust you for them, is the fundamental first step on the road to brand love.

Get your free copy of Brand Love here

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Louise Findlay-Wilson is the founder and managing director at Energy PR an active PR agency in the toy and children’s sectors

Universal Music Group signs LEGO Minifigure L.L.A.M.A to its Astralwerks label

Universal Music Group and the LEGO Group have achieved a world’s first with the signing of L.L.A.M.A  – a LEGO Minifigure DJ and producer –  to the studio’s record label, Astralwerks.

L.L.A.M.A is not only the first LEGO Minifigure to have signed a deal with a record label, but is also the first artist to release a song via LEGO’s newest physical-digital play hybrid platform, LEGO Vidiyo, a new system that allows kids to direct, produce, and star in their own music videos.

L.L.A.M.A has made his debut with the new single, Shake, a release featuring the three-time Grammy winner Ne-Yo, and newcomer Carmen DeLeon – who recently released the hit single Juegas. The single Shake is now available on the LEGO Vidiyo app and at all DSPs.

The official video for Shake premiered this week and features L.L.A.M.A, Ne-Yo, and Carmen DeLeon in a clip directed by Will Kindrick, known for his work with Ice Cube, Brian Wilson, and She & Him. The new video can be seen HERE.

LEGO Vidiyo is the product of a groundbreaking new collaboration between LEGO and Universal Music Group, who, through the partnership, has offered up a library of tracks created by artists on its label for use in the app. In addition to creating and sharing their own augmented reality experiences with L.L.A.M.A, kids and fans the world over will also find L.L.A.M.A as a minifigure in the DJ Llama BEatBox.

Shake was produced by BTS hitmaker David Stewart, who co-wrote the track with Grammy Award winning artist/songwriter Ryan Tedder.

“I met Ryan at a party. He was the only one who could keep up with me on the dance floor,” recalls L.L.A.M.A. “A few days later, he turned up at my place and we just clicked. By sunset, Shake was born, and it was beautiful. It’s fun. It’s energetic. It makes you want to move.”

Ne-Yo said: “L.L.A.M.A is an artist we need right now. Bringing some uplifting, positive music to people during what has been a hard year for so many is something I am happy to be a part of.”

Carmen DeLeon added: “I was so excited when I was asked to be part of Shake alongside Ne-Yo and L.L.A.M.A. My life revolves around creativity and dreaming big and this collaboration with the LEGO Group is a fulfillment of that.

“I hope this song and the fun music video that we shot inspires kids to always follow their dreams and think outside of the box.”

L.L.A.M.A, whose name is an acronym for Love, Laughter And Music Always, is a global citizen. Originally from the Andean region of South America, he moved to Los Angeles to pursue his dream of making music that makes people happy.

On signing with Astralwerks L.L.A.M.A said: “It feels incredible to be on such a legendary label. I’m constantly inspired by all of the artists on its roster. If I can make at least one person happy then my mission here is complete. The world needs a lift, and I’m up for being a part of that.”

British children ‘unafraid to challenge adults’ for a better society, says latest Beano Brain report

A Beano Brain report on the acts of rebellion carried out daily by children has uncovered some hard hitting figures, including those stating that 48 per cent of young people today think they can be better trusted to stand against racism than their parents, teachers, or politicians, and that 59 per cent believe saving the planet should be top-priority in a post-Covid-19 world.

The results have emerged from a New Rebellion report conducted by the Beano’s specialist kids’ insight consultancy Beano Brain, into how kids and teens today feel about topics such as climate change, racial inequality, the family unit and the future of technology.

Its findings suggest that youngsters are becoming increasingly frustrated and disillusioned with the adults in charge, and are now taking matters in to their own hands by carrying out ‘small daily acts of rebellion and activism to instigate societal change.’

Their acts appear to be in contrast to the large-scale protests undertaken by previous younger generations, instead committing smaller, more frequent acts of rebellion to positively impact society, suggests the report.

 80 per cent of kids report carrying out small acts of rebellion, challenging the adults around them each week, resulting in a total of 4.9 million mini acts of rebellion weekly. 24 per cent of kids regularly remind adults to take care of the planet, with 27 per cent stepping in to tell someone to pick up their litter.

The report has also found that more than a quarter (26 per cent) of young people frequently directly challenge racist behaviour, with 44 per cent saying they’ve called out adults for inappropriate comments in the past.

The research was conducted with more than 35,000 kids and teens aged seven to 14 across the UK over the last ten months.

 The report also reveals that despite the spirit of rebellion present in today’s kids, they are more likely to get along with their families than previous generations. Three quarters (75 per cent) of Gen Alpha report they regularly listen to their parents’ advice and over half (55 per cent) have their parents as ‘friends’ on social platforms.  

 Gen Alpha put huge value on family time, which has become more important than ever during the pandemic. Six out of 10 kids (62 per cent) want to spend more time with their family, with well over two-thirds (70 per cent) wishing their parents would spend less time on their mobile devices.

Helenor Gilmour, director of insight, Beano Brain, said: “This exploration of rebellion in 2021 was born from our assertion last year that Gen Alpha were young activists. Now we can see that although 20 per cent have already attended a protest they are in fact, changing the world by stealth, carrying out millions of acts of rebellion each week.

Supported by their Millennial parents they are gradually changing society through small actions and living by example. This is hugely powerful. Gen Alpha’s “constructive” rebellion is even now catalysing societal change, an impact that could be greater than any generation before them.”

 The New Rebellion Report also examines the tech divide between Generation Alpha and their parents. Nearly half of kids (49 per cent) believe that technology can solve some of the world’s biggest problems, but 32 per cent think adults are scared of new tech.

When it comes to using tech on a day-to-day basis 44 per cent of kids and teens think that they’re more responsible than adults give them credit for, and 46 per cent find themselves helping an adult use technology at least once a week.

Beano Brain is a specialist insights consultancy from Beano Studios. Born from decades of experience with kids through the iconic Beano comic, it now helps companies build their own connections with families using its knowledge of Gen Alpha, Gen Z and their Millennial parents.

A summary of the research is available to read at beanobrain.com

Zynga and Lucasfilm announce Star Wars: Hunters for Nintendo Switch and mobile

The mobile gaming goliath, Zynga is making its first move into the console arena, having been unveiled as the newest partner for Lucasfilm’s renewed, post-EA push into the video games space.

In a virtual event hosted by Nintendo this week, details of a new Star Wars console game for the Nintendo Switch were finally announced, with Zynga taking the lead on the cross-platform title and its own first steps in the previously unexplored segment.

Under the new partnership with Lucasfilm and Nintendo, Zynga will launch the free-to-play Star Wars: Hunters across the Switch console and mobile platforms. The deal is yet another development for the Star Wars franchise and its activity in the gaming market, following the recent news that Lucasfilm’s exclusivity deal with EA for console games would not be renewed.

During this week’s Nintendo Direct, a virtual event in which the video games company detailed a swathe of upcoming releases, Star Wars: Hunters was described as “a competitive arena combat game… coming in 2021.

“Star Wars: Hunters will bring players together to engage in thrilling, squad based, multiplayer battles featuring a diverse array of distinctive new Star Wars characters.”

Bernard Kim, president of publishing at Zynga, said: “Bringing Star Wars: Hunters to the Nintendo Switch and its passionate fan-base marks an exciting milestone for Zynga.

“We created Star Wars: Hunters for every fan who has ever dreamed about playing a high-intensity action game set in the Star Wars galaxy and are excited to see Switch players embrace our foray into console gaming.”

Golden Goose bolsters ranks with Val Fry, Tina-Louise Foster, and Helen Webster

Golden Goose has welcomed a trio of experienced licensing professionals to the team as Valerie Fry, Tina-Louise Foster, and Helen Webster take up roles to help the licensing agency develop programmes for its growing client list.

Both Fry and Foster will drive the licensing programmes surrounding Shepperton Design Studio’s Original Stormtrooper abnd Bauer’s Mother & Baby, while Webster will be helping to develop the Tusk Trust and English Heritage licensing programmes.

Each new team member boasts a wealth of licensing industry experience and expertise across the entertainment, lifestyle, home, and interiors sector. Nimbus Nine founder, Foster has worked across the likes of LOL Surprise, DreamWorks, and Warner Bros, while Fryday Brands founder, Fry has worked with Ryan’s World and Thomas the Tank Engine.

Strategic Brand Licensing founder, Webster has previously worked with Sanderson, Scion Living and The Original Morris & Co. Each joins the team to provide an excellent understanding and network of connections.

Adam Bass, director of Golden Goose, said: “With these three additions to the team we have massively increased our experience and professionalism. We know our client’s programmes will benefit from Tina-Louise, Valerie and Helen’s invaluable knowledge and licensing expertise.”

Valerie Fry, said: “The Original Stormtrooper has seen real market beating growth during lockdown.”

Webster added: “Home decoration and gardening are massively growing categories and we want to add the weight and influence of these fantastic brands.”

Finally, Foster concluded: “We look forward to taking Golden Goose client’s licensing programmes from strength to strength.”

Sustainability in Licensing Conference confirms its return for 2021

The Sustainability in Licensing Conference has confirmed its return for 2021 with plans to take place at The British Library in London while dual-cast digitally across the SILC21 digital platform.

Breaking new ground in the licensing industry when it launched last year, the 2021 edition of the conference is scheduled to take place on June 24 this year. The event is once again aimed at everyone in the licensing arena, from retailers to licensors, licensees to trade suppliers.

Launched by Max Publishing along with Products of Change (the online membership platform for sustainable advancement within the industry) and curated by Helena Mansell-Stopher – an experienced licensing executive and founder of Products of Change, SILC 2021 will aim to inspire and inform as to how the sector can continue to innovate and grow commercially while not costing the planet.

The agenda will see leading lights and visionaries from outside and within the industry as well as retail experts, all sharing their inspiring achievements and demonstrating the gains, both environmentally and financially, that can be made.

“It has been amazing to learn of the businesses that were inspired by the speakers last year and have since implemented those learnings into actionable sustainable change, and it’s because of this I am extremely proud to curate the 2021 line up,” said Mansell-Stopher.

“To drive sustainable growth within the licensing industry over the next few decades will require a radical approach to business practices, be it through embracing new materials and production techniques, re-engineering packaging or adopting new marketing methods, all without sacrificing financial growth. Our aim with SILC 2021 is to help both future-proof our industry and our world.”

Already, a number of leading companies have pledged their official support to SILC 2021, underlining their commitment to change within the industry, including BBC Studios, Warner Bros. Consumer Products, Natural History Museum, ViacomCBS, Hasbro, Character World, TDP Textiles, Dreamtex, Amscan and GB Eye with more due to be announced in the coming weeks.

Products of Change is the headline supporter of SILC 2021.

Ginger Fox to roll-out new TV licensed family games including BBC’s Top Gear and Who Wants to be a Millionaire

Gifting and gaming specialist, Ginger Fox, has underscored its intentions to explore and roll-out more new TV-licensed games having seen success with a portfolio that already boasts the likes of Taskmaster and House of Cards.

The games specialist – currently showcasing its 2021 portfolio across Spring Fair @ Home – has credited the ‘amazing success’ of its TV-licensed portfolio of games as the drive to make it a key focus once again for the year ahead.

This year will see Ginger Fox launch three new board games to the exploding market for family-friendly board games that has been driven by lockdown restrictions in place amid the coronavirus pandemic. New licensed titles include Who Wants to be a Millionaire, BBC’s Top Gear, and Popmaster.

Ginger Fox has also added Beat the Chasers to its best-selling range of licensed card games.

“The reaction from buyers so far has been fantastic so we enter 2021 full of confidence and we are excited about our new product launches,” Zoe Farmer, marketing executive at Ginger Fox, told Licensing.biz.

“We are planning seasonal updates to much of our digital content during Christmas, Valentine’s Day and other events, making these games even more enjoyable to play again and again. There is so much potential in this area and we look forward to rolling out even more over the coming year.”

Following on from the success of its Taskmaster Board Game, Ginger Fox is launching a new Expansion Pack containing 40 task cards, including 10 exclusive video tasks set by Alex Horne that update throughout the year. Meanwhile, based on the hit BBC2 show hosted by Richard Osman, the best-selling House of Games Board Game has been billed as ‘the ultimate test of knowledge and skill.’

‘Team up to tackle trivia or face off against each other in the iconic Answer Smash. Who will be the House of Games champion in this competitive compendium of games? Back in stock in April 2021,’ said the firm.

Sanrio and Marks & Spencer launch extensive Mr Men & Little Miss clothing, accessories and bedding range

Sanrio has launched a new collaborative collection of clothing, accessories, and bedding with Marks & Spencer for its iconic Mr Men and Little Miss brand with a range featuring an ensemble cast of Roger Hargreave’s best-loved characters.

The launch arrives as part of the ongoing celebrations of Mr Men and Little Miss’ 50th anniversary and has been designed to evoke nostalgia with parents and inspire imagination in children alike.

Launched on February 4th, the collection feature favourites such as Mr Happy, Little Miss Sunshine and more. With a wide choice of exclusive designs, the range includes daywear, sleepwear, accessories and bedding.

Featuring practical rompers for newborns, joggers and jeans for everyday comfort, printed hoodies, cosy pyjama sets and fun accessories, the collection boasts that ‘there’s something for every kid.’

Favourites from the new range include the Mr Happy ‘Smile Often’ Sweatshirt, Mr Strong ‘Strong and Fearless’ top, and the Mr Men ‘Better Together’ Pyjama Set.

ZAG appoints new VP of licensing for Central, Eastern, and Northern Europe and Russia

The independent animation studio, ZAG is continuing to bolster its senior executive team with the appointment of the seasoned licensing executive, Helena Perheentupa to the newly created role of VP, licensing, Central, Eastern, Northern Europe and Russia.

Perheentupa joins ZAG from Mattel in Frankfurt, Germany, where she rose through the ranks over her 13-year tenure to become head of licensing, In the role, she oversaw Mattel properties such as Barbie, Hot Wheels, Fisher-Price, Monster High, Uno, Matchbox; and Hit Entertainment properties, Thomas & Friends, Fireman Sam, Bob the Builder, Pingu and more.

Prior, she served at another bluechip giant, Procter & Gamble, with roles including category manager beauty care and joint business planning manager, developing, planning and executing a range of long-term strategic projects for the giant’s extensive brand portfolio.

Perheentupa will spearhead the licensing and new business development efforts in region for ZAG’s portfolio of ZAG Heroez brands, reporting to Kirk Bloomgarden, ZAG’s SVP, global licensing, and managing the company’s regional licensing agents including CPLG  (GAS,) J&M (Benelux), Planeta Junior (CEE), and Saks (Russia).

“Europe has been and continues to be a hugely important region for ZAG, and Helena’s “boots on the ground” appointment will ensure that we are driving new business and supporting our licensees, retailers and promotional partners for ZAG’s portfolio of brands including of course our flagship brand, Miraculous – Tales of Ladybug and Cat Noir, our newest property, Ghostforce, currently in production for Disney Channel EMEA, TF1, and Discovery Kids Latin America, and a soon to be announced new IP,” said Julian Zag.

“Helena is a well-liked and well-respected industry executive and we’re thrilled to welcome her to the team.”

Industry veteran Bill Burke joins Licensing International as SVP marketing strategy and comms

The global licensing veteran Bill Burke has joined Licensing International as SVP marketing strategy and communications.

Burke moves over to the premier trade association for the global brand licensing industry having previously held the position of senior vice president marketing for CBS Consumer Products, a role in which he led global marketing, international licensing, and licensing operations for brands like Star Trek.

Before that, he held senior positions with such companies as HIT Entertainment and Sesame Workshop.

“We are excited to have Bill join the team,” said Maura Regan, president of Licensing International. “Bill’s deep industry relationships coupled with his acute marketing savvy will be a huge boost to Licensing International’s mission to advance the business of our members and elevate our industry to the broader business community.”

Licensing International’s mission is to foster the growth and expansion of licensing around the world, raise the level of professionalism for licensing practitioners, and create greater awareness of the benefits of licensing to the business community at large.

Founded in 1985, Licensing International members in over 40 countries enjoy access to an array of benefits including extensive educational programming and worldwide networking events.