Epic Games and IMG bring global football clubs to its hit gaming IP Fortnite

Epic Games is celebrating global football this week by bringing more than 20 top clubs from around the world into its hit gaming IP, Fortnite, via a series of partnerships facilitated by IMG, Fortnite’s licensing representative.

Starting 23 January, players can choose from 10 different variants of new “Kickoff Set” Outfits to represent their favorite club in-game. Each Outfit can be swapped to any of the 23 football clubs participating, including teams from A-League, Bundesliga, Campeonato Brasileiro Série A, J1 League, La Liga, MLS, Premier League, Primeira Liga, Scottish Premiership and Serie A.

Fortnite players can visit the Creative Hub for an immersive football experience throughout the week, and join select clubs around the world in hosted Fortnite tournaments. Additionally, players will be able to earn or purchase two new football-themed emotes to show off their favorite moves.

“Football is consistently one of the top sports that our players tell us they want to see and experience in Fortnite,” said Nate Nanzer, head of global partnerships at Epic Games. “We’re excited to partner with IMG to bring the sport to Fortnite fans around the world as they face off in competitive tournaments, experience new creative modes of gameplay, and celebrate global football.”

Matthew Primack, SVP of licensing at IMG, added: “We’ve had a lot of fun working with our partners at Epic Games and football clubs from around the world to help bring this unique in-game experience to life.

“This is a truly international collaboration, tapping into clubs from almost every continent and offering fans the opportunity to express their passion for the beautiful game and their favourite team through the trailblazing world of Fortnite.”

The 23 participating football clubs are: AC Milan, A.S. Roma FC, Atlanta United FC, Borussia Mönchengladbach, Celtic FC, Cerezo Osaka, Esporte Clube Bahia, FC Schalke 04, Inter Milan, Juventus FC, Los Angeles FC, Manchester City FC, Melbourne FC, Rangers FC, Santos FC, Seattle Sounders FC, Sevilla FC, Sporting CP, Sydney FC, West Ham United FC, VfL Wolfsburg FC, Western Sydney Wanderers FC and Wolverhampton Wanderers FC.

Super Mario, Cocomelon, Back to the Future: Here’s the long list of all DreamToys 2020 picks for this Christmas

This year’s long list of DreamToys – the predicted best-selling toys and games for Christmas 2020 – is a mix of ‘those that have kept families entertained over lockdown’ and boundary pushing innovation destined ‘to impress under the Christmas tree.’

Alongside the DreamToys Top 12 Toys for Christmas, the committee has released a fuller, longer list of toys and games that it believes will be topping wish lists across the country this festive season, featuring familiar names like Barbie an Peppa Pig alongside new lines such as Fifi the Flossing Sloth and Squishmallows.

Family favourites Scrabble, UNO, and Cluedo also make an appearance in time for the season.

Gary Grant, chair of the DreamToys selection committee, said: “2020 has been a challenging year for all, but toys have entertained and educated many during lockdown.

“This year’s list represents a mixture of those toys which have kept families company during these difficult times, and innovation which will impress under the tree. We hope toys will continue to bring joy to all families over the festive period – as they have always done.”

There are seven categories this year, each designed to highlight the wildly different and varied types of play that children can take part in.

Dolled Up:

Barbie Colour Reveal Mermaid Doll Asst – Mattel – £19.99

Cocomelon Bedtime JJ Doll – Bandai – £24.99

FailFix Epic Colour ‘N’ Style Makeover Pack – Moose Toys – £29.99

Hatchimals Pixies Crystal Flyers Assortment – Spin Master – £34.99

Kindi Kids Shiver ‘n’ Shake Rainbow Kate – Moose Toys – £39.99

L.O.L. Surprise! O.M.G. Remix 4-in-1 Plane Playset – MGA Entertainment – £89.99

L.O.L. Surprise! O.M.G. Remix Fashion Doll Asst – MGA Entertainment – £39.99

Luvabella Mealtime Magic – Spin Master – £64.99

 

Crafty Kids:

Aquabeads Star Bead Studio – EPOCH Making Toys

Cool Maker Go Glam Nail Salon Stamper – Spin Master

DOTS Rainbow Jewellery Stand Set – LEGO

Friends Jungle Rescue Base – LEGO

Gemex Deluxe Creation Station – John Adams

Kidizoom Studio – VTech Electronics

Stuff A Loons Maker Station – Character Options

The Original Spirograph Design Set Boxed – Flair Leisure Products

 

Licensed to Thrill:

Fortnite Battle Bus – Jazwares

Harry Potter Hedwig – LEGO

Jurassic World Epic Roarin’ T-Rex – Mattel

Marvel Bend and Flex (Asst) – Hasbro

Peppa Pig Peppa’s Shopping Centre – Character Options

Pokémon Carry Case Playset – Character Options

Star Wars 501st Legion Clone Troopers Set – LEGO

Star Wars The Mandalorian – The Child “Baby Yoda” – Mattel

Super Mario Adventures With Mario Starter Course – LEGO

 

Animal Farm:

Fifi the Flossing Sloth – Zuru

Hey Duggee Voice Activated Smart Duggee – Golden Bear

Little Live Pets Gotta Go Flamingo – Character Options

Present Pets (Asst) – Spin Master

Rainbocorns Wild Heart Surprise – Zuru

Smashers Dino Ice Age Surprise Egg – Zuru

Squeakee The Interactive Balloon Dog – Character Options

Sylvanian Families Adventure Tree House – Epoch Making Toys

 

Lockdown Showdown:

Cluedo Liars Edition Board Game – Hasbro

Dobble – Asmodee

Monopoly For Sore Losers – Hasbro

NERF Ultra One Motorised Blaster – Hasbro

Pensilly – Character Options

Pop Up Pirate – TOMY UK

Scrabble – Mattel

Super Mario Blow Up Shaky Tower – Epoch Making Toys

UNO Showdown – Mattel

Windy Knickers Board Game – John Adams

 

Tiny Treats:

5 Surprise Mini Brands Mystery Capsule – Zuru

Bright Fairy Friends – Funrise Toys

Heroes of Goo Jit Zu – Character Options

L.O.L. Surprise! Remix Hair Flip Doll – MGA Entertainment

Rubik’s 3 x 3 Metallic Anniversary Cube – John Adams

Squishmallows 7.5” – Squad 4 Asst – Jazwares

 

Awesome Automobiles:

Back To The Future DeLorean – Playmobil

Barbie 3-in-1 DreamCamper – Mattel

Hot Wheels Sky Crash Tower Playset – Mattel

Laser Battle Hunters Vehicle – Character Options

Micro Machines World Super Van City – Jazwares

PAW Patrol Dino Rescue Deluxe Vehicle – Spin Master

PAW Patrol Dino Rescue Dino Patroller – Spin Master

Technic Fast & Furious Dom’s Dodge Charger Car – LEGO

Toot-Toot Drivers Twist & Race Tower – VTech Electronics

 

In a year which has also seen fewer holidays and more time at home, the importance of toys has come to the fore. A survey of 2,000 UK parents with young children (aged 10 or under), conducted by OnePoll on behalf of the Toy Retailers Association, has shown that this year has led to not only increased time playing with toys but also to parents growing closer with their children.

When asked if their children had played more with toys this year, 46 per cent of parents said that this had been the case and that it was a result of lockdown. 56 per cent of parents stated that they have spent more time playing with their children this year, and a striking 88 per cent of those said that the increased playtime had resulted in them growing closer to their children.

As Christmas approaches, toys seemingly remain at the forefront of children’s minds with 86 per cent of parents saying that their children either already have requested or are expected to ask for toys this Christmas. 82 per cent of parents said that they planned on buying toys this Christmas for their children, demonstrating that they remain the go-to gift for children across the country.

Video games market to exceed $200 billion by 2023, says latest Juniper Research

The video games industry is on track to exceed $200 billion in value by 2023, according to the latest report from the global hi-tech communications analyst Juniper Research, growing from an expected $155 billion in 2020. The research company suggests that the growth will be lead over the next three years, by mobile and cloud gaming.

In its new report, Video Games: Industry Trends, Monetisation Strategies and Market Size 2020 – 2025, Juniper notes that the popularity of free-to-play games like Fortnite and Call of Duty Mobile is intensifying the move to in-game monetisation, and that cloud gaming and other video game subscriptions will grow at an average rate of nine per cent per year.

The industry is to see the projected growth despite the expected five per cent decline in purchase revenues over the next three year.

“At current gaming subscription prices, it will take an average of ten month of a subscription p[ayment to cover the retail cost of a single AAA game,” said co-author on the research paper, James Moar. “The value of these platforms lies in keeping players within an ecosystem, ensuring that revenue across multiple games is captured by a single platform.”

The research goes on to note that, thanks to the increase in gamers signing up to subscription services such as EA Access, Google Stadia, and Xbox Gamepass, as well as buying fewer standalone games, only mobile games will see a net increase in game installs between 2020 and 2023. It also suggests that 99 per cent of mobile game downloads in the next three years will be free-to-play.

Juniper anticipates that less than 50 per cent of PC game installs over the period will be paid for. However, these games will be the most lucrative segment for in-game purchases, approaching $32 billion in 2023. Mobile games will have more purchases, but higher value game expansion purchases will keep PC in-game revenue growth strong. Smartphone in-app revenue will grow at an average of eight per cent over the forecast period, as smartphone gaming in emerging markets grows.

Fortnite takes on Apple and Google as the gaming sensation is removed from app stores

Video gaming phenomenon, Fortnite has been removed from both Apple and Google’s app stores after the game’s publisher Epic Games introduced a new method of making in-game purchases that avoid the tech giants’ own payment platforms.

Launched on Thursday this week, the games developer issued an update that meant players who purchase in-game items such as skins and weapons through its direct payment process would receive a 20 per cent discount, encouraging them to make their purchases outside of Apple and Google’s systems.

“Currently, when using Apple and Google payment options, Apple and Google collect a 30 percent fee and the up to 20 percent price drop does not apply,” the company wrote in a blog post published this week. “If Apple or Google lower their fees on payments in the future, Epic will pass along the savings to you.”

Both Apple and Google retaliated to the move by removing Fortnite from their app stores within hours of the announcement. Apple said Epic had taken the “unfortunate step of violating the App Store guidelines”, while Google, in a statement issued yesterday, said that “we have consistent policies that are fair to developers to keep the store safe for users.

“While Fortnite remains available on Android, we can no longer make it available on Play because it violates our policies.”

Epic Games was quick to react to Apple’s removal with a lawsuit against the company, calling it a “behemoth seeking to control markets, block competition, and stifle innovation.” It said that its goal was to “end Apple’s unfair and anti-competitive actions.” Epic is not seeking monetary compensation but injunctive relief “to allow fair competition in these two key markets that directly affect hundreds of millions of consumers and tens of thousands, if not more, third party app developers.”

“Apple and Google run the operating systems of pretty much all of the phones in the world. That means they get to choose who can run apps on their stores, and who can’t. They also get to set the charges,” said the BBC’s technology reporter, James Calyton.

Many developers believe this 30 per cent charge of in-app purchases is unfair, and Epic Games is hoping for new rulings that would change the way Apple and Google run their app stores.

Epic Games has since taken the fight within the Fortnite game itself with the launch of an information campaign. At 1pm it played a video inside Fortnite that directly attacked Apple’s practices. The video was a parody of Apple’s 1984 commercial, as a colourful Fortnite player runs into a room where black and white figures are watching a video featuring a large talking apple. The players then uses her unicorn staff to destroy the screen. Epic then directed players to use the hashtag #FreeFortnite to show their support.

In a statement, an Apple spokesman said that Epic’s direct payment feature was not reviewed or approved by Apple.

“Today, Epic Games took the unfortunate step of violating the App Store guidelines that are applied equally to every developer and designed to keep the store safe for our users. As a result their Fortnite app has been removed from the store.”

Thursday evening saw Epic also file a lawsuit against Google.

In a statement, Apple said the rules were applied equally to every developer but added that it would try to work with Epic to bring Fortnite back, but not without noting that:

“Epic has had apps on the App Store for a decade, and have benefited from the App Store ecosystem – including its tools, testing, and distribution that Apple provides to all developers.

“Epic agreed to the App Store terms and guidelines freely and we’re glad they’ve built such a successful business on the App Store. The fact that their business interests now lead them to push for a special arrangement does not change the fact that these guidelines create a level playing field for all developers and make the store safe for all users.”

 

Fortnite partners with Warner Bros. Pictures to screen movies in its gaming world

The global video gaming franchise Fortnite has found yet another means to captivate its audiences and pull in all of the headlines at the same time, thanks to a newly forged deal with leading content owners that will allow it to screen films to players through an in-world cinema feature.

Yes, it’s an entertainment system within an entertainment system, making it wonderfully poetic that among the first films to be screened when the Epic-published games begins testing its ‘Movie Nite’ feature this Friday, will be Christopher Nolan’s Inception. It will be joined by Nolan’s Batman Begins and The Prestige.

Players will be able to watch one of the three Nolan films – all owned by WarnerMedia’s Warner Bros. Pictures – all while inside the Fortnite world.

What players will be able to watch will depend on the territory they are in. Players in Germany will be shown The Prestige, while those in France can sit back and enjoy a screening of Batman Begins.

The limitations to the test roll-out of the feature have been addressed by Epic who said that “navigating distribution rights for different countries and languages for full movies is challenging.”

“As part of this first test, we wanted as many people to experience Movie Nite as possible. The film you’ll be able to watch will depend on your country, and unfortunately we couldn’t reach everyone with these screenings,” the company stated.

“We believe the idea of getting together with your friends and family at Party Royale to watch a movie is powerful and exciting, and we’re looking at ways to increase global participation in the future.”

Like cinema screenings in the real life, the Movie Nite screenings will not be able to be broadcast – or live streamed – on platforms like Twitch.

Gaming and YouTube properties fuel growth in demand for licensing in the toy space, says Kids Insights’ Global Toys and Games Report

The rise of YouTube and gaming properties, spanning the likes of Minecraft, Fortnite, Sonic, and Ryan’s World have fuelled a growth in demand for licensed properties across the children’s toys and games space over the course of the last 12 months, according to findings of Kids Insights’ first Global Toys and Games Report 2020.

The same report has underlined a number of key highlights from the children’s space, including a universal rise in awareness around sustainability, as well as the role that analogue gaming has to play in children’s and family wellbeing. The findings are all part of the first in a series of industry-spanning reports from Kids Insights.

The Global Toys and Games Report 2020 is the first in a series of studies focusing on the macroeconomics shaping toys, industry trends, and developments in advertising and marketing today.

Among the key findings of the report – the first in a series of reports from Kids Insights (a research organisation that surveys some 105,000 children a year across across Europe and India) – is up to the minute insight on topics spanning wellbeing, sustainability, demand for licensing, and consumer spend.

The initial report has found that today’s children are finding greater financial empowerment and in the US, kids are receiving $3.76bn a year to spend as they wish, with a growing number utilising Debit cards. With that greater means of spend, children are being faced with greater choice when it comes to how they spend their money.

Kids Insights has found that children now spend £581 million on in-experience purchasing, such as Apps and In Game Purchasing, compared to spending £969 million on toys and games.

In the UK, over one third of kids aged six to nine play with classic board games such as Monopoly, Guess Who, and Jenga monthly, while the team’s data shows a positive link between playing board games and positive wellbeing. According to Kids Insights, tweens who play board games as a hobby reported feeling frequently happy 51 per cent more than average. Similarly, they feel anxious at a lower rate.

Meanwhile, the report has also highlighted the growing importance of sustainability, underlining that as families become more eco-centric, brands need to have more focus on their sustainability strategy as this becomes a more important purchasing decision factor.

Other findings include the impact of Generation Speak, as well as the growth in demand for licensed properties, driven by a significant increase in gaming and YouTube properties, with the likes of Minecraft, Fortnite, Sonic, Ryan’s World, and Jojo Siwa performing the strongest over the last 12 months.

Utku Tansel LLB, MBA head of global industry reports, Kids Insights, said: “I have been working in this industry for 12 years and in my career, I have not witnessed such speed of change.

“The industry is increasingly embracing sustainability and inclusivity while AR and AI push limits on innovation-driven largely by ever-rising smart phone/tablet penetration among children.

“Our study takes readers to an exciting journey shaped by key developments and opportunities showcased in new world order.”

To enquire for a full copy of Kids Insights’ Global Toy & Games Report 2020, click on this link.

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To purchase a full copy of Kids Insights’ Global Toy & Games Report 2020, click on this link.