SYBO Games to roll out Subway Surfers skateboards and scooters across Europe

The hit children’s mobile gaming IP, Subway Surfers is rolling into the European market with a whole raft of wheeled toys, spanning scooters, hoverboards, skateboards, helmets and protective gear, thanks to a new partnership with Sakar International.

In a global licensing deal brokered by Retail Monster’s US and UK teams, SYBO Games will see its SubSurf consumer and lifestyle brand build on its US and Canadian success as Sakar International prepares to launch its collection to the international market.

The first product based on the popular gaming IP made its debut in 2020 when it launched exclusively into Walmart stores across the North American market.

“Subway Surfers DNA fits so perfectly with this category,” said Bobby Stewart, head of sales for Sakar. “Given the brand’s inherent global appeal, we are ready to deliver wheeled goods to fans and retailers around the world.”

Gemma Witts, managing director of Retail Monster, added: “We are thrilled to build on the success to date and introduce the Sakar line in Europe.”

With well over three billion downloads over its near nine year history, Subway Surfers continues to top charts and widespread recognition. SYBO Games is currently up for two prestigious accolades: Pocket Gamer Mobile Games’ Best Live Ops” award and Licensing International’s Best Brand – Digital.

“We knew from the start that Sakar’s wheel-good line matched the SubSurf lifestyle to a T and know its retail success will follow suit across new territories,” said Naz Amarchi-Cuevas, SYBO chief commercial officer. “Like the game, it’s now heading on its World Tour.”

Incorporating a true physi-digital component through digital codes found on Sakar’s products, fans can redeem codes to jump from the physical world back to the mobile game, unlocking rewards and coveted items.

Aliana Ltd will distribute the range in Europe, Spartan for MENA and Hunter Products in Australia and New Zealand.

Hexbug builds Junkbots “metaverse” spanning toys, YouTube series, and Roblox story game

The award winning toy company Hexbug has launched a new project that merges toys with entertainment technology through a new eight part digital series and game on the Roblox platform based on its Junkbots brand.

Developed in partnership with the multimedia company Wind Sun Sky Entertainment, Junkbots aims to ‘converge the best in play, story, entertainment, and technology,’ enabling fans to ‘immerse themselves’ in the Junkbots brand ahead of the launch of season two of the toy line.

The new wave of Junkbots toys will launch with a new environment-based Junkbots Factory Collection of play-sets, while the new eight part series and Roblox game will follow a new adventure that all kicked-off when Junkbot Jack Static received a cryptic radio transmission.

“We are always looking to innovate and the expansion into Roblox and a larger presence on YouTube is a prime example of our forward thinking,” said Tony Norman, co-founder, and CEO, Innovation First International.

“We took our cue directly from kids and delivered an expansive new play experience that spans across multiple platforms that truly immerses them into the Junkbots metaverse through the blend of gaming, play and entertainment.

“Our partnership with multi-platform entertainment company Wind Sun Sky has allowed us to take this to a whole new level.”

The new Junkbots toy line, eight part YouTube series and Roblox story game is all scheduled to land this summer, designed to ‘create a thrilling, multi-platform experience’ for kids. The comedy and adventure series will allow fans the chance to immerse themselves in the Junkbots universe, and join the race to save the city in the multi-chapter Roblox game.

‘All combined, these awesome content extensions are positioned to support and expand the toy line that includes custom codes embedded into the packaging that allow kids to unlock exclusive Roblox swag online,’ read a description from the firm.

“I can proudly say that the Junkbots universe roll out is a rich, engaging and boundary pushing cross-platform narrative experience for fans and future fans of this amazing toy,” said CEO and EP Catherine Winder, WSS.

“Storytelling and world building is our expertise, and the Junkbots web series by our phenomenal team dares to take things a step further cross platform. Fans will laugh and become inspired as they watch in awe, then continue the story on Roblox and with their toys.”

The Junkbots Roblox game offers multiple mini-games within each Mission and dozens of playable set pieces. Players can immerse themselves with a unique “playground experience” where they can come together, socialise, customise their worlds, and explore in between playing story episodes.

Meanwhile, the Junkbots toy line includes multiple sets in the collection – each depicting a unique interactive environment. Season two of the toy line will see 16 new Junkbots to collect, each featuring power modules for light and motion. With an interlocking pipe-building system, kids can deconstruct and reconstruct their play-sets for alternative builds.

Fans will be able to get in on the action as JUNKBOTS launches on Roblox and YouTube in late July 2021 and in-store late August.

MGM and NACON bring RoboCop back to video gaming with 2023 release RoboCop: Rogue City

The film and TV studio, MGM has teamed with the video game publisher, NACON to launch a new RoboCop video game based on the first three films in the original RoboCop movie universe.

Titled RoboCop: Rogue City, the game will feature a new storyline and is currently being developed by the studio Teyon, the team behind the critically successful Terminator: Resistance. The game has a planned release date of 2023 across console and PC platforms.

A classic sci-fi adventure, RoboCop is regarded as one of Hollywood’s most iconic film franchises of all time. First released in 1987, the franchise continues to resonate with audiences around the world today. Celebrating its 35h anniversary next year, RoboCop enjoys a robust consumer products and licensing programme and boasts a strong legacy in the gaming space.

“We’re delighted to be teaming up with MGM to offer a new vision of a popular franchise that was created over 30 years ago,” said Alain Falc, CEO of NACON. “The game is the perfect fit to pursue our aim of offering different gaming experiences to the widest possible audience.”

Both NACON and Teyon will work with MGM to develop a gaming experience authentic to the RoboCop franchise. The original film follows the story of police officer, Alex Murphy who, when attacked by robbers is reconstructed by doctors who create an unstoppable crime-fighting cyborg.

“We’re very much looking forward to collaborating with NACON and Teyon to bring one of MGM’s most timeless IPs back to gaming platforms with a brand new story,” said Robert Marick, executive president global consumer products and experiences, MGM.

“The film is known for gripping action and complex storytelling, and we are excited for RoboCop fans to experience this first hand through the game.”

More information about RoboCop: Rogue City will be revealed in the coming weeks.

Wargaming’s World of Warships commandeers HMS Belfast in groundbreaking Imperial War Museums partnership

Wargaming, the developer and publisher of the popular combat video game, World of Warships, has commandeered HMS Belfast to open a new gaming room for fans of the franchise, in a new partnership with Imperial War Museums.

The room will be made available for the public when the venues reopens this week (July 8th), inviting visitors to the newly refurbished warship to immerse themselves in the world of naval combat as they get hands-on with World of Warships and World of Warships: Legends on in-situ gaming PCs and video game consoles.

World of Warships and World of Warships: Legends recorded over 50 million player accounts from across the world, giving players the opportunity to helm hundreds of historical vessels, including HMS Belfast itself, in a massively multiplayer video game title that requires a balance of strategy and real-time combat.

Offering the largest digital collection of historically accurate ships available to play, World of Warships is supporting the global community of museums and heritage sites with in-game content based on historical documents and actual blueprints from the first half of the 20th century.

Meanwhile, following an extended closure that started in March 2020, HMS Belfast is reopening in time for summer with new exhibition spaces and an enhanced visitor offer onboard. From July 8th, visitors to the Second World War Royal Navy warship can explore new displays, discover stories from crew members and enjoy interactive experiences such as the World of Warships Command Centre.

John Brown, IWM executive director commercial services and operations, said: “After an extended closure period of sixteen months, we are thrilled to be reopening HMS Belfast this summer and welcome visitors back onboard this magnificent warship.

“The World of Warships Command Centre is a really fantastic addition to the refreshed visitor offer and will enable audiences to interact with HMS Belfast and its history in a completely new way.”

Victor Kislyi, CEO of Wargaming added: “Over the past year we have been privileged to work with naval museums across the world and support them during an immensely difficult time.

“We are delighted to be able to add a new dimension to the already incredible offering onboard HMS Belfast, and can’t wait to see this historic warship ship delight and educate visitors once more.”

Asmodee Entertainment builds out European licensing team with new appointment

Asmodee Entertainment is building on its licensing success of 2020 with the appointment of Etienne Bonnin as the firm’s new senior manager, media development and licensing.

Based in Paris, Bonnin will report into Darren Kyman, SVP, business development for Asmodee Entertainment, a unit of the board game giant dedicated to building out wider franchises from the Asmodee IP, led by managing director, Andy Jones.

Bonnin has spent 15 years at Glénat Editions SA, the largest independent book publisher in France. In his role as Rights and Licensing Director at Glénat, Bonnin has been running the licensing department and negotiated all rights formats (translations, Film/TV, podcast, merchandising, partworks) globally for all of the Glénat group’s catalogues: comics & graphic novels, children’s books and illustrated books.

Asmodee Entertainment’s SVP of business development, Kyman, said: “Given our well-established global presence and diverse catalogue of leading IPs, it was important for us to have a dedicated media development and licensing manager based right in the centre of Paris.

“With his years of experience in both media development and IP licensing at Glénat, we are delighted to welcome Etienne aboard.”

Gaming phenomenon Exploding Kittens makes licensing move with Universal and Illumination’s Minions

The analogue games manufacturer, Exploding Kittens – recognised for setting the record with the most backed game on Kickstarter to date – is eyeing a new move into licensing with the launch its Exploding Minions game next month.

Developed in partnership with Universal Brand Development and Illumination, the new titles puts a Minions spin on the globally popular card game, bringing in elements from the hit franchise to the tabletop gaming phenomenon.

In an interview with ToyNews, Exploding Kittens international director of sales has hinted that this could be just the start of a new licensing endeavour from Exploding Kittens, who will be measuring the success of the licensed game as a marker for its future pursuits in the licensing space.

“We are trying a few new things as we focus on the UK market this year,” said Hoste. “One of them is that this year, for the first time, we are supplying an entertainment license to the Exploding Kittens franchise. We will have an Exploding Minions game launching this year, in June, as a fun way to reposition the game with a broader appeal.

“It will be exciting to see what that does, and if it is successful we will continue to pursue those kinds of changes within our portfolio.”

Exploding Kittens burst onto the scene in 2015 when it set records as the most backed game on the crowdfunding platform, Kickstarter to date. Six years later, the kittens’ explosion is still expanding with ten games to the company’s portfolio, 45 countries on the roster, and new headway being made in the licensing space, both inbound and out.

The outward licensing and franchise building around Exploding Kittens’ game portfolio continues to gain traction. Further products are currently in development across both the Exploding Kittens and the Throw Throw Burrito (a card game meets dodgeball) for later this year, while the company recently made the move to digital gaming.

Exploding Kittens has become one of the latest tabletop games to make the leap to the Nintendo Switch with a digital version of the game in a move that “has the potential to grow the audience size for Exploding Kittens exponentially.”

Plans are now already in place to bring more of the company’s titles to the gaming platform in the coming months and years, tapping into a strong trend to translating popular physical game titles to the digital space.

Read the full interview with Exploding Kittens’ Joeri Hoste here or in the Spring/Summer issue of ToyNews.

Hasbro and Gamepath release first details of the Monopoly: Lifesized attraction coming to London this summer

Hasbro and Gamepath – a new division of Selladoor Worldwide – have released the first details of the Monopoly Lifesized experience – a new gameplay attraction due to open in London on August 14th this year.

The attraction will bring together the best of the iconic board game with escape room challenges and team co-operation for the ‘first of its kind in the world’ experience as players move around the board, participating in missions in order to acquire properties, earn money, and progress through the game.

Monopoly Lifesized is an immersive, on-your-feet version of the world’s favourite family game brand. Players will be able to experience the thrill of staging a heist in Mayfair, competing against the clock to build some of London’s most iconic buildings, or solve a baffling murder mystery.

The experience will be held at 213 – 215 Tottenham Court Road, a 22,000sq ft building over three floors in the West End. The building will house a retail outlet selling a range of Hasbro game merchandise, as well as The Top Hat – a Monopoly themed bar and restaurant serving signature cocktails and a British small plates menu.

Monopoly Lifesized will consist of a 75 minute gameplay segment on a 15 x 15m board, featuring eight properties, two Utility Companies, two Train Stations, Jail, Free Parking, Go, and Just Visiting. Each board can host between eight and 24 people split into four teams, all playing against each other.

Each team will have their own personal Monopoly token  – Scottie Dog, Boot, Racing Car, etc. – leading them around the game, taking scores, and giving hints where required. Each property square will have a full-sized location specific room behind it that players enter to participate in a challenge to ‘acquire’ that particular property.

The challenges will be a mixture of physical and mental puzzles and games that will test players’ skills and lateral thinking, and will be themed appropriately for the square, featuring either some historical or current day relationship with that part of London.

Monopoly: Lifesized will be created by a team drawn from across the immersive theatre, tech, and escape room worlds. Creative producers on the experience are Tom Beynon and Paul Mansfield, with set design by Tim McQuillen-Wright (designer for Secret Cinema experiences Stranger Things, Blade Runner, and Moulin Rouge) with costume design by Sarah Mercade, sound design by Luke Swaffield, and production management by Entourage.

Julia Posen, head of development at Gamepath, said: “Hasbro’s original board game continues to lead the market year in, year out and is loved globally by every generation that has grown up with the game. It has been an exciting journey to work with the talented Gamepath production team to bring this new experience to central London.

“We’re very excited as we know we have created something really special for people of all ages. When you step into the world we’re creating, we promise a dynamic, lively interactive experience and a great night out. Get ready for high risks and high rewards where there’s no ceiling to winning. As long as you can stay out of jail.”

David Hutchinson, CEO of Gamepath, added: “For us, Monopoly: Lifesized represents a major entry into a growing and exciting marketplace. Audiences want to consume live performance differently, and what better way than to jump into a lifesized version of the world’s favourite board game? Our creative team has been working their magic to fuse an experience that puts our audiences centre place on the board, and brings together our theatrical roots with innovative, digital and immersive storytelling.

“After everything we’ve missed out on individually and collectively and given the decimation of our high streets and city centres, it’s really exciting to be launching this now – we hope that we’ll be able to contribute to the recovery of Central London, and bring people back together in our fabulous Capital with a major new attraction in a major new destination building.”

Matt Proulx, vice president, Location Based Experiences at Hasbro said: “We are thrilled to be working with our best-in-class partners at Gamepath. Given its track record creating world class live performances, we believe that combining their skills along with our beloved Monopoly brand will create an exceptional, one-of-a-kind experience that truly brings the Monopoly game to life in a way only once imagined. We cannot wait for individuals of all ages to be able to once again get out and play together.”

The venue will be Covid-secure, adhering to all latest government guidelines, including one-way systems for the retail and food and beverage areas, hand sanitisers throughout the building, an enhanced deep cleaning regime, and with temperature checks undertaken for patrons and staff on arrival.

The capacity for each gameboard is limited to 24 maximum, and players are encouraged to form teams within their household bubbles. The producers will keep guidelines under constant review.

Hasbro partners with Star Editions to launch online Personalised Monopoly shop

Hasbro has struck up a new partnership with the personalised giftware specialist, Star Editions, to launch a new online shop for the family gaming brand, Monopoly. The new site has now launched to feature an extensive range of customisable, Monopoly-themed products.

Star Editions has created a bespoke, online shopping destination for Monopoly fans, featuring the property’s iconic colours, game pieces, and classic board design. Products include Personalised Art Prints, Mugs, Bags, Apparel, Homewares, Stationery, and even furniture.

Will Marston, CEO of Star Editions Ltd, said: “Working with Hasbro and the Monopoly brand has always been on our wishlist and I am thrilled to say that we have achieved that goal this year and are proudly launching www.PersonalisedMonopoly.com.

“Exclusive personalised and non-personalised gifts for Monopoly fans on a range of over 30 different product types. Together we have created some truly unique gifts which combine state of the art personalisation software and a ground-breaking product offering – raising the bar in online retailing.”

Millimages taps The Point. 1888 for Molang licensing push across the UK’s Gen Z and pre-school audiences

The Paris-based production company, Millimages has tapped The Point. 1888 to represent Molang across the UK, as the animation studio looks to build on the character’s growing social audience of 4 million fans across the globe.

Launched initially as a pre-school IP supported by four animated TV series on Tiny Pop and Netflix in the UK, Molang has picked up a cult following of Gen Z and Millennial fans, an age group that embraces the character’s friendship themes, happiness and humour – evidenced by the 13 billion views of Molang on giphy.

Millimages has also witnessed strong adult sales of Molang accessories via the webshop – www.molang.com – that it launched last December.

The Point.1888’s brief will be to define and develop a new, retail-focused licensing strategy for Molang which primarily targets young UK adults (18 to 24 year olds), whilst also encompassing its secondary pre-school audience.

A phased category rollout, split by audience, will kick off with a range of adult gift and accessories (Abysse Corp), plush, apparel, publishing and then followed by fashion and jewellery collaborations.

Other softlines planned for 2022 onwards include homewares, health and beauty plus cosmetic collaborations. Hardline categories identified include gaming and FMCG.

Retail targets for these young adult ranges will encompass specialist outlets that appeal to lovers of Korean culture (Molang was originally created by a Korean artist) and fans of kawaii products, as well as more mainstream high street retailers.

For Molang’s pre-school audience, The Point.1888 will develop baby and toddler nightwear, fashion daywear and accessories, together with book and magazine publishing.

Mickael Zeggagh, commercial director licensing at Millimages said: “Our long-term vision is to build Molang into a global, 360 lifestyle brand for all ages. We’re certain The Point will become an invaluable strategic partner to help us realise this vision in the UK – a hugely important market.

“Together with Highlight PR, whose brief this year is to increase their creative influencer campaigns to continue driving brand awareness amongst Gen Zs and millennials, we are now in a strong position to ensure Molang takes off in the UK.”

Will Stewart, founder and managing director, The Point.1888, added: “We’re really thrilled to be working with Millimages studio and Molang. This is one of those brands that the entire team got excited about and the potential across retail and product is endless.

“As a retail-first agency we see what buyers want and ask for, and with Molang we can tick so many boxes. 2021 and beyond is going to be incredibly exciting for our team and all at Millimages, as we roll out our agreed strategy, work together on new creative and introduce this brand to a wider audience. As well as some exciting collaborations which we cannot wait to get started on.”

90 year old confectionery brand Fruit-tella eyes Gen Z move into fashion, digital gaming and more

The Italian-Dutch confectionery company Perfetti Van Melle and Licensing Matters Global (LMG), a London-based global licensing agency, have announced a long-term partnership to extend the 90-year-old candy brand, Fruit-tella.

Under the partnership, LMG will look to extend the sweet brand into selected lifestyle product categories via strategic licensing and retail efforts in the UK and Benelux.

Drawing from Fruit-tella’s DNA, the firm will be leveraging the brand’s strong associations with authentic fruit taste, playful colours and positivity to seek partner licensees in lifestyle categories such as fashion, health and beauty, scented candles, toys, stationery, travel accessories, and digital content. The partnership began in February 2021.

“At Perfetti Van Melle we are very excited that Licensing Matters, a brand expert with a genuine understanding of today’s market dynamics, will expand the Fruit-tella brand to innovative and authentic consumer products that are inspired by fruit and nature to offer the Fruit-tella fans more ways of enjoying the fruit experience they have been cherishing for 90 years,” said Christine Cool, licensing area manager of Perfetti Van Melle.

Felipe Noriega, VP and regional director EMEA, LMG, added: “We are thrilled to have been selected by the highly respected licensing team at PVM to help them execute this ambitious project.

“Fruittella’s strong commitment to sustainability and their relentless innovation to continue improving the health credentials of their popular treats are at the heart of our partnership selection process. We seek licensees that embrace and embody these core brand principles.”

Leila Loumi, global senior licensing director, LMG, added: “For young kids and tweens, we’re planning a fresh and colourful personal care range. We’ll be pursuing fun and vibrant make-up solutions for Generation Z-ers.  And we also plan to tap into Millennial and Generation X-ers’ sense of nostalgia for the Fruit-tella brand through fashion and digital gaming.”