Merlin Entertainments to bring Jumanji brand to life

Merlin Entertainments, a global leader in location-based entertainment with brands including LEGOLAND, Madame Tussauds and SEA LIFE, has entered into a formal multi-territory exclusivity agreement with Sony Pictures Entertainment to develop and operate attractions, rides, lands, retail outlets and themed hotel rooms based on the studio’s box office hit Jumanji film franchise across Merlin’s Resort Theme Parks and Waterparks in Europe (including the UK) and North America.

The first Jumanji experience to be launched as part of the agreement will be the world’s first Jumanji ride, which will open in April this year at Merlin’s Gardaland Resort in Italy, with a second activation already in development at a different theme park for a 2023 launch.

Merlin is teaming up with Oceaneering and Framestore for the development of the Jumanji ride at Gardaland. The attraction will be called “Jumanji – the Adventure” and will transport guests to the fantastic world of Jumanji, where an exhilarating adventure awaits them: a journey full of pitfalls, surprises and dangers through the wild jungle. The new “Jumanji – the Adventure” attraction will be a dark ride for adventure lovers of all ages, designed to appeal to a wide audience of families, teenagers and young adults. “Jumanji – the Adventure” will open in April 2022, and will be complemented by the simultaneous launch of fully themed Jumanji hotel bedrooms.

The deal supports Merlin’s broader global strategy to engage and work with leading IP and brands across its global estate, with existing successful partnerships including LEGO, Marvel, Peppa Pig and CBeebies. The agreement is also a pivotal step in Sony Pictures’ larger global strategy to grow and expand location-based entertainment by utilising its strong global film and TV brands to create opportunities for audiences around the world to immerse themselves deeper into the studio’s stories.

The collaboration further builds on Merlin’s successful relationship with Sony Pictures Entertainment, which has already seen the previous roll out of two “in-attraction” themed experiences including the Ghostbusters 5D ride at Heide Park in Germany and the Ghostbusters experience at Madame Tussauds New York.

Chief Development Officer for Merlin Entertainments, Mark Fisher, says: “We are excited to be taking our relationship with Sony Pictures Entertainment to the next level with this strategic partnership. Sony are one of the top movie companies on the planet and Jumanji is a multi-billion-dollar brand which has appealed to guests of all ages for over two decades. Our Merlin team are already hard at work developing brilliant creative concepts, which will bring to life the blockbuster-famous Jumanji film across our Theme Parks and Waterparks. We can’t wait to deliver thrilling rides and experiences for guests and film fans alike. The game is certainly on!”

Jeffrey Godsick, EVP of Global Partnerships and Brand Management and Head of Location Based Entertainment at Sony Pictures Entertainment, adds: “Merlin is the ideal company to bring the world of Jumanji to life.  Their commitment to strong storytelling, quality of craftsmanship and fantastic guest experiences ensure that fans of Jumanji will be fully immersed into the worlds of our films and have an unforgettable experience. I am very pleased to expand our relationship with the great team at Merlin.”

Ranked Europe’s top and the world’s second-largest tourist attraction operator, Merlin runs more than 135 tourist attractions in 24 countries across Europe, America, Asia and Oceania.

Following on from the original Robin Williams film in 1995, the adventure continues in the brand-new film Jumanji: Welcome to the Jungle (2017) and Jumanji: The Next Level (2019), starring Dwayne Johnson, Jack Black, Kevin Hart and Karen Gillan. The film franchise’s continued success has made it Sony’s biggest wholly owned film franchise of all time. Taking over $2.1bn at the global box office, the Jumanji film franchises are popular with both family and teenage audiences globally.

Men in Black, Ghostbusters, and Jumanji land their own thrill rides at world’s first Colombia Pictures theme park

Men in Black, Ghostbusters, Jumanji, and Cloudy with a Chance of Meatballs will each be getting their own thrill rides thanks to a new partnership between Sony Pictures Entertainment and Amazon Falls to open the world’s first Colombia Pictures theme and waterpark.

The 14-acre location will be set within the seaside town of Bangsaray, located 90 minutes from Bangkok and will be a ‘unique themes and water park and entertainment destination for Thailand,’ that will feature rides and newly themed attractions based on some of the biggest movies from Hollywood.

Called Colombia Pictures Aquaverse, the park will play home to rides based on the likes of Ghostbusters, Jumanji, Bad Boys, Men in Black, and Hotel Transylvania.

 Catering to visitors of all ages, the park will encompass eight highly themed and immersive zones with a range of both water and land-based attractions as well as a program of live shows, immersive entertainment, interactive props, unique sets, themed restaurants, as well as specialty merchandise and retail locations.

Opening this year, rides like the Ghostbusters Supernatural Experience and the Men in Black Thrill Rides will include hair-raising water coaster rides and water domes, while the Bad Boys Raceway will be a new outdoor go-kart track in a neon Miami theme. 

“We are delighted to be teaming up with Liakat Dhanji and Amazon Falls on launching Sony Pictures’ first theme and water park and are inspired by his vision of creating an immersive entertainment destination for Thailand. Columbia Pictures’ Aquaverse is the next step in Sony Pictures’ larger global strategy to grow and expand location-based entertainment by utilizing its strong global film and TV brands,” said Jeffrey Godsick, EVP of global partnerships and brand management and head of location based entertainment at Sony Pictures Entertainment.

“We are creating opportunities for all audiences around the world to immerse themselves deeper into our stories through water parks, touring exhibitions, and theme park attractions.”

Liakat Dhanji, CEO and chairman of Amazon Falls Co. Ltd., owners and operators of Columbia Pictures’ Aquaverse, added: “Sony Pictures Entertainment and Columbia Pictures’ breadth of global content, technology and talent leadership will be invaluable in creating a fully immersive experience that will bring curiosity and wonder to a global audience. The launch of Columbia Pictures’ Aquaverse represents a first step in what we envision to be a broader collaboration that will pioneer the future of an integrated entertainment destination as part of the EEC’s smart city.

“Alongside our unique rides and attractions, we look forward to forging new partnerships with top accommodation, technology, retail and F&B partners as we curate an unmatched lifestyle experience that will resonate with all our visitors.”

Rachel Lowe talks a passion for bringing IP to the board gaming sector

Rachel Lowe is the creative mind behind some of the most popular titles in the licensed board game space at the moment and a revered name when it comes to key licenses looking to expand into this ever-growing category.

2019 culminated, for Lowe, with a run of successes, whether it was receiving a joint award from the Toy Retailer’s Association for her work on the hugely popular Jumanji board game, or the launch of her newest compendium of board games and card games developed in partnership with the global entertainment platform, WWE.

But that was so last decade. This year, and with London Toy Fair, Nuremberg’s Spielwarenmesse, and London Toy Fair just around the corner, Lowe will be using the toy fair season to showcase some of the latest brands she has to her ever-growing portfolio. This includes brands, by the way, like Elf on the Shelf and the British comic classic, Beano.

Licensing.biz takes the chance to talk to Lowe about her creativity, her career path into board game design (she started out as a taxi driver), and her passion for developing IP into games.

Hello Rachel… You had another busy and successful year last year, how did your career in board games start, where did it all begin for you?

My career in board games started when I was working as a part time taxi driver to pay my way through university back in 2002. I was out on a shift one night when I stopped at some traffic lights and a thought popped into my head; “Red light – Miss a turn.” 

That thought is where it all began. 

I imagined my taxi being a miniature playing piece on a board and all the destinations I was travelling to being part of the game play and the aim of the game would be to collect as many fares as possible.If you landed on traffic lights you would pick up a card and this would either be a help or hindrance to your journey and you would have to try not to run out of fuel or lose your licence along the way.The player with the most money at the end of the shift wins.

This game became known as Destination and I started with Destination London and Destination Portsmouth which I launched in 2004 and went on to create over 30 editions including licensed games for Harry Potter, Disney Pixar, London 2012 Olympic Games and Downton Abbey. 

My career has taken me on a rollercoaster journey and through this I found the licensing is what I love the most.  So I now have a company specialising in licensed board games, puzzles and playing cards.

You have a portfolio of successful games, from the Destination portfolio to all the licensed titles you have worked on. What’s your secret – how do you tap into your creativity?

Well, I love watching TV so that helps! So a good TV series or movie that can translate into a board game is a good place to start. I have to admit to binge watching to get familiar with story lines. Then I sketch out ideas and board layouts. I have certain elements that I will always try and include to make a game work. I then work with designers to take it through the next stage of the creative process.  Sometimes I also bring in other talent to help with concept development if we have tight deadlines to work with.

Secondly, what is more rewarding, the development of licensed titles, or cooking up your own?

Having your own IP is definitely rewarding but working with huge corporations such as Sony Consumer Products and WWE to develop products for them is massively exciting. 

We work with their style guides to create product in keeping with their branding and it is exciting to see the finished product with my company logo on it for such big brands. 

You’ve found yourself being the go to name for licensing and developing licensed titles. Has this been a conscious move on your part? What was the allure? What do you bring to this space, and what do you think this space brings out in your creativity?

I have been very fortunate to work with very established brands early on in my career such as Harry Potter and Disney Pixar properties. I find it easy to come up with ideas for game-play based on the content of the licensed property. I enjoy it and I especially love going behind the scenes for movies and TV series to get ideas for the content for the games. It is an exciting part of what I do and the style guides provide the assets which our designers use to bring our ideas to life. It is a creative process and something I will always enjoy doing.

Growing up, was there a moment that you think put you on course for this life in the toy and games industry?

I don’t know if it was destiny but I do remember a few of significant things from my childhood which evoked a love a board games.

The first was when McDonalds was running a competition. I was with some school friends, I was about 13 years old and we had popped into McDonalds after school. I bought some fries and was given a ‘Who Wants To Be A Millionaire’ Scratch card. I got the answer right and I won a Trivial Pursuit Board Game! 

I posted my winning card to claim my prize and a few weeks later this huge parcel was delivered to my house. My dad brought it up to my room which I shared with my sister and I remember opening it and everyone being gobsmacked that I had one such an amazing game.

My second memory was working in a fish shop when I was 14 years old earning £1.20 per hour and saving up all of my wages (which back then was cash in a small square brown envelope). Each week I would take my wage to Woolworths and buy one board game, so one week was Cluedo, the next was Scrabble etc. We already had Monopoly (and of course Trivial Pursuit) but I really wanted my own collection of games.

My third memory was in my art class at school when I was 15 years old. Our teacher Mr Wylie gave us a board game project to do and I remember creating a board game about gardening which I loved working on. 

Mr Wylie told me a story about someone who created a game and it got manufactured. I think it had a castle in it. I thought it was the coolest thing ever but never imagined I would one day be creating and retailing my own board games.

I still have all of the games I bought when I was a teenager, including the Trivial Pursuit Game that I won from McDonalds!

What has been the proudest moment of your career so far?

My proudest moment will always be achieving the number one position in Hamley’s of London with my first board game Destination London. It was my first big achievement in the Toy Industry and will always be a magical memory.

What piece of professional or design-related advice would you give to those looking to break into the career you have been so successful?

I would say the best bit of advice I can give is to surround yourself with good people. Focus on the things you are good at and out-source the things that others may do better. You don’t have to be good at everything to succeed. You just need to prioritise and delegate when needed.

Being where you are now, what piece of advice would you give to your younger self?

Oh my, there are so many things I would tell my younger self. But hindsight is something that doesn’t actually change anything and I am proud of everything I have achieved, even my mistakes because I learned so much from all of it.  Everything I do now is based on all of my years of experience which is priceless.

What’s the next big project for you?

I have several big projects coming, some are still embargoed. WWE is obviously an exciting one that we have just launched but I also have signed with Elf on the Shelf for 2020 and also Beano.   

Rachel Lowe will be exhibiting at London Toy Fair (Stand GH16), Spring Fair Birmingham (Hall 5, Stand 5J60) and Nuremberg, Germany (Hall 10.0 Stand D-20).