The Insights Family voted number one MarTech50 company outside of London

The Insights Family has been named the number one MarTech50 company outside of London, as well as fourth in the whole of the UK. The shortlist was made up of 115 firms.

Following a combination of a 1,500-strong reader vote and judgement by a series of industry experts, The Insights Family placed at number 4 in the BusinessCloud MarTech50 list, which celebrates the UK’s most innovative technology for marketing.

Nick Richardson, CEO of The Insights Family, says: “This is a fantastic achievement for every member of the team who have worked so hard to create such an incredible suite of products. Given the innovative and disruptive approach that our team have had since we launched in 2017, our ranking is timely as we prepare to launch our fifth iteration of our ground-breaking and award-winning portal in April.”

Jonathan Symcox, editor at BusinessCloud, commented: “The Insights Family is an impressive business we have watched grow for some time now. Its status as the most innovative UK MarTech50 business outside of London is well deserved.”

The Insights Family has also been selected by the DIT to become an Export Champion and has been shortlisted for a number of other prestigious awards in recognition for its company culture and graduate scheme.

The Insights Family, which is based in Manchester city centre, continues to expand, now operating in 22 countries across six continents. The company has achieved consecutive triple-digit growth and is actively recruiting for a number of roles across business development, account management, marketing, development and data science. For more information on these roles visit: https://theinsightsfamily.com/about/careers

See the full rankings here: https://businesscloud.co.uk/martech-50-uks-most-innovative-marketing-technology-creators-for-2022/

The Insights Family expands into new markets

SEGA and Hype. announce Sonic the Hedgehog collection

SEGA Europe and UK lifestyle brand HYPE. have announced an all-new line of licensed clothing and accessories celebrating SEGA’s entertainment icon, Sonic the Hedgehog. Featuring designs inspired by the high-octane speedster himself, the HYPE. x Sonic the Hedgehog capsule collection includes adult and children’s apparel and accessories for Sonic fans of all ages.

The 30-piece range celebrates the globally-recognised traditional Sonic the Hedgehog colour palette, with a monochrome theme and neon accents, fusing HYPE.’s signature contemporary silhouette shapes with Sonic’s Japanese-inspired roots to create everyday statement looks.

The line features fan-favourite Sonic the Hedgehog characters including Sonic, Super Sonic, Knuckles, Tails, Shadow and Amy, entwined in HYPE.’s iconic tie-dye, gradient fade, galaxy and graffiti-spray-inspired prints.

With a diverse range of clothing items including hoodies, joggers, t-shirts and leggings, as well as a uniquely designed bowling shirt featuring a soon-to-be-iconic print in a monochrome theme with a contrasting collar (wear it oversized to get creative this layering season), Sonic fans can easily create a speedy statement look.

Additionally, fans of the Blue Blur can level up their on-the-go gear with the HYPE. x Sonic accessories, transporting their essentials in a standout backpack matching the apparel’s core prints and designs. Also available are two pencil cases boasting enlarged graphics and character placements.

The collection launches exclusively at HYPE.’s Carnaby London store, via justHYPE.com and selected retailers worldwide on the 31 March 2022.

Azerion partners with SmileyWorld for digital game content

Digital entertainment and media platform Azerion has announced a long term partnership with The Smiley Company to create an array of digital entertainment content to gamify their brands, including SmileyWorld and SW by SmileyWorld, and engage with fans through Azerion’s vast distribution network.

“The original Smiley has been part of our day-to-day life for 50 years now. We use Smileys to communicate care and love with friends, family and colleagues. They are the way to go beyond language barriers and generations in these modern times. SmileyWorld has a profound history and is a lifestyle brand that connects people,” says Erol Erturk, EVP Games and Strategic Partnerships at Azerion.

Through the partnership, Azerion has the global rights to develop digital content utilising the SmileyWorld and SW by SmileyWorld trademarks, and will cover the full cycle from production and distribution to monetisation. Starting with a handful of HTML5 games, including SmileyWorld branded match-3 and Mahjong, Azerion will create a series of cross-platform branded games and digital entertainment experiences that will then be released across their distribution network of more than 2,000 gaming portals, telcos and mobile stores.

“With over 16,000 game titles under our belt, we are excited about this opportunity to work with Smiley to further expand our footprint in bringing games to life to our core audience groups, allowing deeper engagement with fans of SmileyWorld while increasing reach for advertisers,” Erturk comments.

“As we celebrate the 50th anniversary of Smiley bringing happiness and positivity to millions of people across the world, we are thrilled to be partnering with Azerion to bring the SmileyWorld and SW by SmileyWorld brands to life in the digital universe,” says Lori Heiss-Tiplady, SVP Digital at The Smiley Company. “Pairing Azerion’s expertise and knowledge in digital gaming with Smiley’s creativity and positive brand values creates a winning proposition to create engaging and entertaining content.

“SmileyWorld and SW by SmileyWorld are lifestyle brands with deep roots in fashion and also emotional intelligence, enabling self-expression and the sharing of positivity. Working with Azerion to apply this to gaming will allow people to spread happiness and express themselves in a whole new way.”

BlackMilk Clothing to release Care Bears range

BlackMilk Clothing’s latest collaboration is a celebration of childhood nostalgia that is sure to get customers right in the feels.

Fans will be able to revisit their childhood memories with dresses, overalls, tops, active wear and accessories featuring their favourite Care Bears, including Care-A-Lot Bear, a brand-new bear designed especially for Care Bears’ 40th anniversary.

Stand-out styles in the 36-piece collection include faux fur ‘teddy’ jackets with bear-ear hoods in the colours and motifs of five favourite Care Bears: Cheer Bear, Funshine Bear, Good Luck Bear, Tenderheart Bear and Bedtime Bear.

Care Bears x BlackMilk will be available for purchase at 7am (AEST) 22 March. The collection lookbook can now be viewed on the BlackMilk website.

 

 

Licensing International France Awards winners revealed

The nominees and winners of the Licensing International France Awards were revealed today at a ceremony held at TF1. The ceremony was hosted by Christophe Drevet, from the FJP, Florence Ayem and Laurent Taieb, co-presidents of Licensing International France, and brought together nearly 150 participants.

The YPN committee (Young Professionals Network) rewarded Noam Lhote (The Pokémon Company Intl) as the winner of the Rising Star category in France.

A total of 129 entries were submitted, an increase of 25% over last year, demonstrating the dynamism and adaptability of the licensing industry despite this troubled period.

At the end of the ceremony, Informa, the organiser of Brand Licensing Europe and Licensing Expo presented, in partnership with Licensing International France, announced a new networking day – France Licensing Day – which will take place on the day of the Awards in March 2023. Those wishing to find out more about the event can register their interest by clicking here.

The nominees and winners in the 13 categories awarded are as follows:

Licensed Product nominees:

  • Pokémon Dresser Guess / Zanzoon
  • The Queen’s Gambit x Netflix Game / Asmodée
  • Super Mario Construction Range / Lego
  • The Cabinet of Curiosity x Harry Potter / d’arpèje

Winner: The Queen’s Gambit x Netflix Game / Asmodée

Licensed Collab nominees:

  • Baccarat x Pokémon / The Pokémon Company International
  • Tag Heuer x Super Mario / Nintendo
  • Casio x Pac-Man / Bandai Namco
  • G-Shock x Brigade des Sapeurs-Pompiers de Paris / Arboresens

Winner: G-Shock x Brigade des Sapeurs-Pompiers de Paris / Arboresens

Retail or Digital Activation nominees:

  • SpaceJam – Nike @ Citadium / Warner Bros. Entertainment
  • Disney Megafan @ PicWicToys
  • Return to Hogwarts @ Fnac / Warner Bros. Entertainment
  • Live Shopping / The Walt Disney Company

Winner: Return to Hogwarts @ Fnac / Warner Bros. Entertainment

Category Promotion / Event nominees:

  • Vinted x Demain nous appartient & Ici tout commence / TF1 Licensing
  • One Piece 1000th episode / Toei Animation
  • Kaiju n°8 / Crunchyroll

Winner: Vinted x Demain nous appartient & Ici tout commence / TF1 Licensing

Experiential Activation nominees:

  • Deep Game – The Bureau / DamaDreams
  • TFOU Parc / TF1 Licensing
  • The Rabbids @ Versailles / Ubisoft

Winner: The Rabbids @ Versailles / Ubisoft

Digital Brand nominees:

  • Les Mini Mondes
  • Chefclub
  • Pokémon / The Pokémon Company Intl

Winner: Chefclub

Sport/eSport Brand nominees:

  • Tour de France / A.S.O.
  • 6 French League / Ubisoft

Winner: 6 French League / Ubisoft

Lifestyle, Corporate or Celebrity Brand nominees:

  • Sophie the Giraffe / Deliso
  • Peanuts / WildBrain cplg
  • The Laughing Cow / Bel Group

Winner: The Laughing Cow / Group Bel

Licensee nominees:

  • Abysse Corp
  • Asmodée
  • Lego

Winner: Lego

Brand Entertainment nominees:

  • Paw Patrol / Paramount Global
  • Spider-Man / The Walt Disney Company
  • Captain Tsubasa / Crunchyroll

Winner: Paw Patrol / Paramount Global

Rising Star nominees:

  • Antoine Coucoureux & Charlie Caumon / Monument
  • Cécile Chevallier / TF1 Licensing
  • Estelle Choucair / Cyber Group Studios
  • Lucile Hamiche / Crunchyroll
  • Noam Lhote / The Pokémon Company Intl
  • Salima Bousalham / Funko
  • Sophia Ferrandier / Zanzoon

Winner: Noam Lhote

Licensor / Agent nominees:

  • Crunchyroll
  • The Pokémon Company International
  • WildBrain cplg

Winner: The Pokémon Company International

This year’s “Licensing International Special Prize” was awarded to Zanzoon

 

 

 

Fanattik takes gaming portfolio to next level with major Bethesda Softworks extension

Fanattik, the award-winning pop culture specialist, has renewed and greatly expanded its licensing agreement with global video game giant, Bethesda Softworks.

The revamped and powered-up license will result not only in the continuation of Fanattik’s existing ranges featuring Fallout, The Elder Scrolls, DOOM and other popular Bethesda Softworks titles, but will also include upcoming new releases such as Redfall.

Additional territories beyond Europe that are now covered include Australia and the MENA region. 2022 is the self-proclaimed ‘Year of Exports’ for Fanattik. The company will be focusing on expanding its licensed gift ranges, which are currently available from market-leading pop culture retailers from Dubai to Germany, and Bethesda Softworks branded product will be part of this push.

As well as homeware, home décor and gifts, Fanattik will invest heavily in expanding its ranges of ‘affordable collectibles’ throughout this three-year extension.

Anthony Marks, M.D Fanattik, says: “Bethesda Softworks has such a rich heritage; we are looking forward to getting our teeth into both new and old titles and creating additional ranges of affordable gifts and collectibles that will continue to sell well for all our retail partners within Europe, and now beyond.”

Fanattik takes gaming portfolio to next level with major Bethesda Softworks extension

Fanattik, the award-winning pop culture specialist, has renewed and greatly expanded its licensing agreement with global video game giant, Bethesda Softworks.

The revamped and powered-up license will result not only in the continuation of Fanattik’s existing ranges featuring Fallout, The Elder Scrolls, DOOM and other popular Bethesda Softworks titles, but will also include upcoming new releases such as Redfall.

Additional territories beyond Europe that are now covered include Australia and the MENA region. 2022 is the self-proclaimed ‘Year of Exports’ for Fanattik. The company will be focusing on expanding its licensed gift ranges, which are currently available from market-leading pop culture retailers from Dubai to Germany, and Bethesda Softworks branded product will be part of this push.

As well as homeware, home décor and gifts, Fanattik will invest heavily in expanding its ranges of ‘affordable collectibles’ throughout this three-year extension.

Anthony Marks, M.D Fanattik, says: “Bethesda Softworks has such a rich heritage; we are looking forward to getting our teeth into both new and old titles and creating additional ranges of affordable gifts and collectibles that will continue to sell well for all our retail partners within Europe, and now beyond.”

Tilting Point acquires Budge Studios, expanding into kids’ entertainment

Tilting Point, a leading free-to-play games publisher, has acquired Budge Studios, one of the world’s biggest mobile developers within the children’s entertainment and education category.

Budge Studios’ app portfolio includes titles featuring many leading brands like Barbie, Paw Patrol, Transformers, Hot Wheels, My Little Pony, Strawberry Shortcake and Hello Kitty. The company’s apps have been downloaded more than 1.25 billion times, it has tens of millions of monthly active users and over 300k recurring subscribers.

The acquisition expands Tilting Point’s audience and enables the company to enter a new, fast growing edutainment vertical. As with all of Tilting Point’s acquisitions, Budge’s leadership team and 129 employees will continue to operate independently, only now with Tilting Point’s publishing power providing significant amplification opportunities for all of its games. The combined company will also be able to leverage its larger scale for better access to opportunities with major brands for licensing and with platform partners for distribution.

Budge is well known for its games featuring popular IP, including the 2019 Kidscreen Award Winner for Best Branded Kids App, Barbie’s Dreamhouse Adventures. The company’s apps are targeted at the 3-13 year old audience and incorporate puzzles, creative games, and vibrant characters that make daily activities, such as bedtime routines, exciting.

“We love what Budge has built in the kids space,” says Kevin Segalla, founder and Co-CEO of Tilting Point. “Budge’s decade-long laser focus on the children’s audience, with over 50 successful apps, is very impressive and is a great addition to our catalogue. We look forward to merging our publishing expertise with their great content to truly amplify Budge’s potential.”

The acquisition will provide Budge with the power of Tilting Point’s marketing expertise and tech, improvements to live ops, more IP integrations and expansions onto more platforms for its award-winning portfolio. Tilting Point will benefit from Budge’s 10+ years of experience serving children and families, including their commitment to children’s privacy and online safety.

“Joining the Tilting Point family is an exciting and huge opportunity for Budge,” says David Lipes, Co-CEO of Budge. “With this acquisition, we will continue operating independently to develop the best creative content, plus have even more access to globally recognised IP and a greater ability to bring our games to even more children worldwide.”

For more information on Tilting Point, visit: https://tiltingpoint.com

Tilting Point acquires Budge Studios, expanding into kids’ entertainment

Tilting Point, a leading free-to-play games publisher, has acquired Budge Studios, one of the world’s biggest mobile developers within the children’s entertainment and education category.

Budge Studios’ app portfolio includes titles featuring many leading brands like Barbie, Paw Patrol, Transformers, Hot Wheels, My Little Pony, Strawberry Shortcake and Hello Kitty. The company’s apps have been downloaded more than 1.25 billion times, it has tens of millions of monthly active users and over 300k recurring subscribers.

The acquisition expands Tilting Point’s audience and enables the company to enter a new, fast growing edutainment vertical. As with all of Tilting Point’s acquisitions, Budge’s leadership team and 129 employees will continue to operate independently, only now with Tilting Point’s publishing power providing significant amplification opportunities for all of its games. The combined company will also be able to leverage its larger scale for better access to opportunities with major brands for licensing and with platform partners for distribution.

Budge is well known for its games featuring popular IP, including the 2019 Kidscreen Award Winner for Best Branded Kids App, Barbie’s Dreamhouse Adventures. The company’s apps are targeted at the 3-13 year old audience and incorporate puzzles, creative games, and vibrant characters that make daily activities, such as bedtime routines, exciting.

“We love what Budge has built in the kids space,” says Kevin Segalla, founder and Co-CEO of Tilting Point. “Budge’s decade-long laser focus on the children’s audience, with over 50 successful apps, is very impressive and is a great addition to our catalogue. We look forward to merging our publishing expertise with their great content to truly amplify Budge’s potential.”

The acquisition will provide Budge with the power of Tilting Point’s marketing expertise and tech, improvements to live ops, more IP integrations and expansions onto more platforms for its award-winning portfolio. Tilting Point will benefit from Budge’s 10+ years of experience serving children and families, including their commitment to children’s privacy and online safety.

“Joining the Tilting Point family is an exciting and huge opportunity for Budge,” says David Lipes, Co-CEO of Budge. “With this acquisition, we will continue operating independently to develop the best creative content, plus have even more access to globally recognised IP and a greater ability to bring our games to even more children worldwide.”

For more information on Tilting Point, visit: https://tiltingpoint.com

Licensing Expo 2022 delivers on commitment to sustainability with Products of Change

The Global Licensing Group, organisers of Licensing Expo, today announced a continuation of its strategic partnership with Products of Change (POC), a global educational hub aimed at driving sustainable change across the consumer product markets and beyond.

Returning as an instrumental partner following last year’s successful implementation at Brand & Licensing Innovation Summit (B&LIS) Europe and Brand Licensing Europe, the expanded initiative represents an ongoing commitment to facilitate industry-wide change and help as many as possible across the industry to take the first steps into their sustainability journey.

Licensing Expo and Products of Change will be delivering two free-to-attend sessions in the live theatre:

  • Sustainability 101: A deep dive into the science behind why sustainable transformation is vital for business future prosperity. Helena Mansell-Stopher, CEO at Products of Change, and Andrea Green, Principle at Globally Green and POC’s US Ambassador, will explain why we need to transition business and fundamental guiding principles to build a sustainable framework.
  • Sustainability in Licensing: Manufacturers and brand owners will share their sustainability journey thus far, their strategic plans, and areas of collaboration to move the industry forward.

Furthermore, all attendees and exhibitors have access to the Sustainability Business Lounge to arrange 121 Clinics with Products of Change experts and consultants and receive free counsel on where to focus their long-term sustainability efforts. Meetings will be scheduled on a first-come-first-serve basis and can be booked in the dedicated Meetings Platform available to all registered attendees – the online platform will be accessible from April 11.

Alongside the robust education made available to all event participants, Licensing Expo and Products of Change are dedicating significant resources to bring sustainability and DEI to the forefront to drive long-lasting change, encompassing:

  • Measuring and reducing carbon footprint: Top-line commitments for 2023 include managing waste streams, from significantly reducing carpet on the expo floor to identifying digital alternatives to signage and printed materials.
  • Hosting activations that showcase real-world examples of how licensed products can be produced ethically and using sustainable methods while remaining visually stimulating, on-brand, and commercially viable.
  • Providing a platform to amplify diverse voices, working in tandem with Black Lives Matter Licensing, Products of Change, Women in Toys, and other relevant organisations
  • Holding the License This! competition at Licensing Expo and BLE to elevate voices and brands that lack the investment or experience needed to broker licensing deals.
  • Running a Retail Mentoring Program for junior retail buyers. A year-long program that consists of seminars, coaching and mentoring, brand owner site visits, and expo passes to encourage the younger generation to pursue future career opportunities in the retail space.

“Sustainability and DEI are top of mind for us as leaders in the trade show sector; its critical to model behavior that drives real progress and deeply roots sustainable practices in the industries we serve,” says Anna Knight, SVP of the Global Licensing Group, Informa Markets. “We are so proud to renew and strengthen our partnership with Products of Change to, first, spread awareness of the long-lasting impact each individual can have on our planet’s health, followed by instilling sustainability into the core of each business’ operations. Our ambition is for the licensing industry to lead by example, encouraging others to follow suit, and we look forward to laying the foundation at Licensing Expo.”

Helena Mansell-Stopher, CEO, Products of Change adds, “With the lack of in-person events over the last two years, Licensing Expo is going to be a celebration of the industry coming back together globally, pivotal to this is how we future proof the industry as consumers mindset shifts and technology advances. Because of this, POC is proud to partner with the Global Licensing Group to highlight the importance of transitioning the industry to a sustainable future. Attendees can join the POC team for 121 in-person clinics in the Sustainability Business Lounge to see how the industry is advancing and take advantage of a variety of panels and debates on the Licensing University theatre throughout the three days. Sustainability is a global challenge, and I can’t wait to see how we can advance the industry together.

“It’s been great to work with the Global Licensing Group on ways they can make their events – Licensing Expo, Brand Licensing Europe, Brand & Licensing Innovation Summits – more sustainable. From the ‘Better Stands’ initiatives to a reduction in printed materials, through to the significant reduction of carpet at Licensing Expo, this year is a huge step in the right direction for the events’ industry and one that we highly commend Informa Markets for taking as market leaders.”

In 2021, B&LIS Europe and Brand Licensing Europe (BLE) welcomed POC as a strategic partner to the Global Licensing Group to promote actions the broader licensing community has already taken. The joint efforts included:

  • Producing a 2,000 square foot Sustainability Activation Feature – the activation was the single most visited stand at the event.
  • Elevated notoriously unsustainable categories within the licensing industry, using real-world illustrations and products to showcase progress in these groups. An example included showing how an apparel company could switch from producing fabric samples to using 3D modeling.
  • POC experts ran a 121 Sustainability Clinic to provide strategic guidance on how attendees and exhibitors alike can take a more sustainable-focused approach to business.

“We’re conscious of the various societal concerns that the licensing and trade show industries, often unconsciously, contribute to and recognise the value of working with our peers to solve big challenges,” says Anna Knight. “We invite you to join us at Licensing Expo this May and engage with the education available, learn about sustainable and inclusive practices, and reflect on what you can do to drive progress. In time, our collective efforts will catalyse real progress.”

To learn more about the sustainability and DEI initiatives at Licensing Expo and secure a free visitor pass for the upcoming event held May 24-26, visit www.licensingexpo.com.