Pokémon is heading to the BBC for the first time as iPlayer catches series and movies

Pokémon is heading to the BBC for the first time.

The British broadcaster has acquired two complete story arcs from the Pokémon the Series collection to be housed on the BBC iPlayer, along with the story arcs’ accompanying feature-length Pokémon the Movie for both linear broadcast and the iPlayer.

This will mark the first time that Pokémon has been broadcast on the BBC platform. From this August, BBC iPlayer viewers will be able to watch the adventures of Ash and Pikachu, with all 189 episodes of Pokémon the Series: Diamond and Pearl, and all 142 episodes of Pokémon the Series: Black & White.

Pokémon the Series: Diamond and Pearl will be exclusively available to UK audiences on BBC iPlayer from August 2, while Pokémon the Series: Black & White will follow this autumn on a non-exclusive basis. The deal lands in time to help fans continue to celebrate the 25th anniversary of the Pokémon brand this year, marking a quarter of a century since it was first launched in Japan in 1996 with two Game Boy titles.

Pokémon is one of the world’s most popular and successful entertainment properties. Its anime began in 1997 and now spans 24 series, with over 1000 episodes, and accompanying movies, which have aired in 176 different countries and regions in over 30 languages.

Emily Arons, SVP of licensing at The Pokémon Company International, said: “We are delighted to team up with such a world-renowned broadcaster as the BBC to bring the exciting adventures of Ash, Pikachu, and their friends to their huge UK audience.

“In our 25th anniversary year, it gives Pokémon fans old and new even more to celebrate with this wonderful opportunity to revisit or discover the wonderful world of Pokémon in these thrilling animated series. In addition, the Diamond and Pearl episodes will provide a great introduction to the fascinating Sinnoh region.”

The Pokémon Company is taking over Harrods’ toy floor in 25th anniversary celebrations

The Pokémon Company International is taking over Harrods’ toy floor for a month-long activity built to celebrate the brand’s 25th anniversary this year.

From July 27th, Pokémon fans will find themselves immersed in a distinctive branded area in the iconic London department store, featuring digital screens and displays themed with 24 Pokémon characters from all eight of its regions, along with – of course – Pikachu.

Themed activities will enhance the experience through a range of Pokémon product across toys, the Pokémon Trading Card Game, stationery, and accessories.

Alongside toys from Jazwares distributed by Character Options, including popular lines Pokémon Carry Case Playset, My Partner Eevee and Snooze Action Snorlax, fans can find lamps from Teknofun, bespoke prints from GB EYE, collectables from Wand Company and bags, backpacks and wallets from Difuzed.

As well as the latest Pokémon TCG expansion, Shining Fates, fans can discover the unique board game Pokémon TCG Battle Academy.

Mathieu Galante, licensing director (EMEA) for The Pokémon Company International, said: “As consumers return to shops, we wanted to provide an uplifting Pokémon experience to thrill and excite Pokémon’s many fans of all ages, so we are delighted to be returning to Harrods’ iconic store for a special 25th anniversary pop-up.

“Our previous collaborations have been hugely successful, and we hope that Pokémon fans old and new find something to inspire them over the coming month.”

The pop-up continues the collaboration between Pokémon and Harrods following two previous month-long promotions at the store: in May 2019 to promote the launch of the hit live-action movie POKÉMON Detective Pikachu, and in February last year for the launch of the latest video games, Pokémon Sword and Pokémon Shield, which became the fastest-selling Nintendo Switch titles ever.

Brit Award winning Mabel joins Pokemon’s P25 Music campaign with new single Take It Home

Brit Award winning artist, Mabel has become the latest in musical talent to join the Pokemon 25th anniversary celebrations, having released her new single, Take It Home, recorded exclusively for the upcoming P25 Music compilation album.

Produced by Tommy Brown of Kanye West and Ariana Grande fame, the single celebrates bring the kind of friend that others can count on, and joins a tracklisting of world renowned singers and pop stars celebrating the quarter century anniversary of the popular Pokemon franchise this year.

Scheduled for release this autumn, P25 Music is a year long music campaign from The Pokemon Company International, launched in partnership with Universal Music Group.

The official video for Take It Home finds Mabel trying to unwind in her hotel room after a busy day. She stumbles across the Pokemon channel on her hotel television and finds herself comforted by the characters. Falling asleep, she follows a Jigglypuff down a hallway of her dream as the two explore the hotel together.

 

“I’ve been a fan of Pokémon for years, so I jumped at the opportunity to join the P25 program,” Mabel said. “I had so much fun working with Pikachu and my all-time favorite Pokémon, Jigglypuff, for the ‘Take It Home’ video. I hope the fans love the song as much as I loved working on it to celebrate 25 years of Pokémon.”

Colin Palmer, vice president of marketing for The Pokemon Company International, said: “Mabel’s incredible talent and pop sensibilities add a massive layer of fun to Pokémon’s P25 Music campaign celebrating 25 years of Pokémon.

“Music fans are going to love ‘Take It Home,’ and Pokémon fans will be delighted to see a Jigglypuff, known for being a bubbly Pokémon who also loves to sing, featured in Mabel’s vibrant video. It’s a pitch-perfect collaborative match for our 25th anniversary celebration.”

Mabel is the latest artist to join the P25 Music program, taking her place alongside Katy Perry, who contributed the new original song “Electric,” as well as Post Malone, who put his own stamp on the Hootie & the Blowfish hit “Only Wanna Be with You,” and J Balvin.

Mabel recently released her first new single of 2021, “Let Them Know,” a spirited anthem about projecting confidence even in times of trouble.

Brit Award winning Mabel joins Pokemon’s P25 Music campaign with new single Take It Home

Brit Award winning artist, Mabel has become the latest in musical talent to join the Pokemon 25th anniversary celebrations, having released her new single, Take It Home, recorded exclusively for the upcoming P25 Music compilation album.

Produced by Tommy Brown of Kanye West and Ariana Grande fame, the single celebrates bring the kind of friend that others can count on, and joins a tracklisting of world renowned singers and pop stars celebrating the quarter century anniversary of the popular Pokemon franchise this year.

Scheduled for release this autumn, P25 Music is a year long music campaign from The Pokemon Company International, launched in partnership with Universal Music Group.

The official video for Take It Home finds Mabel trying to unwind in her hotel room after a busy day. She stumbles across the Pokemon channel on her hotel television and finds herself comforted by the characters. Falling asleep, she follows a Jigglypuff down a hallway of her dream as the two explore the hotel together.

 

“I’ve been a fan of Pokémon for years, so I jumped at the opportunity to join the P25 program,” Mabel said. “I had so much fun working with Pikachu and my all-time favorite Pokémon, Jigglypuff, for the ‘Take It Home’ video. I hope the fans love the song as much as I loved working on it to celebrate 25 years of Pokémon.”

Colin Palmer, vice president of marketing for The Pokemon Company International, said: “Mabel’s incredible talent and pop sensibilities add a massive layer of fun to Pokémon’s P25 Music campaign celebrating 25 years of Pokémon.

“Music fans are going to love ‘Take It Home,’ and Pokémon fans will be delighted to see a Jigglypuff, known for being a bubbly Pokémon who also loves to sing, featured in Mabel’s vibrant video. It’s a pitch-perfect collaborative match for our 25th anniversary celebration.”

Mabel is the latest artist to join the P25 Music program, taking her place alongside Katy Perry, who contributed the new original song “Electric,” as well as Post Malone, who put his own stamp on the Hootie & the Blowfish hit “Only Wanna Be with You,” and J Balvin.

Mabel recently released her first new single of 2021, “Let Them Know,” a spirited anthem about projecting confidence even in times of trouble.

Stateside | Pokemon, Marvel, and Barbie help fuel US toy sales surge as market grows 27 per cent

Major properties including Pokemon, Barbie, Star Wars, and LEGO have contributed to a booming first quarter toy sales in the US that witnessed an increase of 27 per cent between January and April 2021, according to The NPD Group.

Ten of the 11 super categories tracked by the NPD posted double digit growth versus the year prior, contributing to a sales increase totalling $1.5 billion in the first four months of the year.

All super categories posted a positive two year compound annual growth rate, with seven super categories showing double digit growth rates compared to 2019. The market is led by the Outdoor and Sports Toys category, which – having experienced gains of $324 million – continues to be the largest super category, with $1.6 billion in sales.

The Plush market witnessed the fastest dollar growth in the first quarter, surging 44 per cent on 2020 numbers.

“As we lap the lockdowns of 2020, the super categories that had surging growth last year, like Games and Puzzles, appear to be slowing down,” said Juli Lennett, vice president and industry advisor, US Toys, The NPD Group.

“However, it’s important to realize that sales are still strong for Games and Puzzles in 2021 which is reflected in the two-year CAGR growth of 34 per cent, the fastest growth compared to 2019 of all super categories.”

Strategic Trading Cards has been marked among the top growth sectors, driven in large by Pokemon but holding strong across all 96 classes tracked by the NPD.

Pokemon has been highlighted as the top growth property year-to-date, followed by the likes of Barbie, Star Wars, LOL Surprise, Marvel Universe, Hot Wheels, Little Tikes, NERF, LEGO, Star Wars, and Funko Pop.

Collectively, these ten properties grew 48 per cent while the rest of the market grew 22 per cent from January to April 2021.

“We can’t understate the impact that federal stimulus payments had on toy industry performance this year,” said Lennett. “The follow up to that will be the child tax credit which will provide cash in the hands of parents each month starting in July and through the end of the year.”

Finding Neverland | How adult fans are driving toy sales across the UK

There’s no shame in admitting it, toys, games, gaming, and play doesn’t have to have an age limit; something that a growing portion of the UK population can attest to. Last year, the UK’s kidult market hit new heights, fuelled by a pandemic that left grown ups and kids at heart with a lot more time on their hands to revisit their old passions. Given the audience size, it’s a market that can’t be stopped

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A factoid that gets overheard often when you spend any length of time within a city setting, is that you’re at no point, more than seven feet away from a mouse. The same could probably be said for Funko Pop! figures.

In fact, the statistic is likely somewhat higher. Higher still if you swap out specifics for the term now used to categorise a demographic of people that appears to be expanding at an alarming rate. If the most recent NPD figures are anything to go by, the UK’s ‘kidult’ sector, that is the adult audience of toy fans, appears to be, well, breeding like mice.

Accounting for a staggering 27 per cent of the total toy sales here in the UK for the year end 2020, the kidult sector is one that can be, by any means, no longer ignored.

What started decades ago, with the advent of the pop culture consumer products scene has shifted from an underground following of ‘ultra-nerdom’ to a mainstream – if not staple – sector within the UK toy space. Time was, tell a room full of adults about your collection of Transformers toys or your Mage level in the latest tabletop campaign, you’d be faced with stifled chortles and a lifetime of social isolation. Today, those self-confessed nerds are our celebrities, our pop icons, and our sports stars. And that’s OK. These days, when it comes to the topic of adult collectors of toys games, there really is no kidding around.

Take the pop culture gift and consumer products specialist, Fanattik, for instance. In its last financial year report, the firm found itself up around 123 per cent. We’re all aware that 2020 will forever be classed as a ‘freak’ year for sales figures, with online shopping helping drive sales in sectors that wouldn’t necessarily be replicated on the high street, but how would you account for the 40 per cent growth, year on year, that Fanattik has enjoyed each year before Covid-19?

“Traditionally, we never supplied toy retail, our focus was always on the gift trade,” Fanattik’s managing director, Anthony Marks, tells ToyNews. “But enquiries from the toy sector dramatically increased last year, retailers were looking for something different to add to their online offering, and the ones that trialed our range never looked back.”

It’s become a common narrative across the toy industry that the kidult audience is being recognised and catered to at a growing pace by companies and retailers once more aligned with the traditional children’s audience. There’s a reason that the Toymaster catalogue has started including Wizards of the Coast’s Dungeons & Dragons, just as it has welcomed Games Workshop into the fold in recent years, and why Pokemon Trading Card Game sales are in the midst of a world-wide resurgence, and why the local toy shop is just a likely to stock miniatures painting kits as it is Jellycat plush toys for pre-schoolers.

The audience for toys today is multi-generational.

“The genie is out of the bottle,” exclaims Marks. “Just look at the success Playmobil has had with its Back to the Future range. The retailers we are speaking with throughout Europe say that they will always have shelf-space for the latest blockbuster, but the iconic film and gaming brands cannot be ignored anymore.”

Late last month, Fanattik released details of a major new partnership with Hasbro and its Wizards of the Coast segment through which it will launch a range of licensed gifts and collectables based on its Magic: The Gathering and Dungeons & Dragons gaming franchises. It’s a marker of success for the firm that has managed to carve a reputable name for itself in a market notoriously protective of its favoured IP. Marks has high hopes that the range will replicate the success retailers saw with Fanattik’s Yu-Gi-Oh! ranges when the collection launches in Q3 this year.

“We do not go for the latest film or game release, it has to be a brand with multi-generational appeal, an existing fanbase that
due to the market’s focus on the latest game or film release, finds itself being ignored,” says Marks.

“The Kidult sector has been growing year on year, and the pandemic gave it a major push forward. With no new film releases, for example, fans were going back and watching their old favourites and introducing those films to family members who missed it, or were too young to appreciate them the first time around.

“There are also millions of new gamers that have been created by having to spend more time at home, and that’s an audience that cannot be ignored either.”

This article – and a more in depth look at some of the firms taking on the ‘kidult’ sector – appears in the Spring/Summer issue of ToyNews.

DKB takes on UK distribution of premium homewares specialist, Uncanny Brands

Uncanny Brands, the premium homewares brand with established presence in the US and Canada, has appointed DKB as its exclusive UK distributor across all of its key lines, spanning kitchen accessories based on hit IP such as Star Wars, Marvel, Pokemon, and others.

The partnership marks the latest signing for DKB Toys and Distribution who has already been working with the likes of Hasbro, Alex Global Brands, and Crazy Forts, while the business recently acquired MightyMast.

Best known for pop culture small appliances, Uncanny Brands is dedicated to creating licensed products that include kitchen accessories ranging from popcorn makers to toasters and hand blenders, all designed around iconic characters from some of the biggest entertainment franchises.

With initial product lines selling out instantly, DKB is committed to bringing in new shipments to supply its core and new retailer base. With limited distribution for 2021, the company is planning 2022 volumes now ahead of time so as to be able to respond quickly to growing consumer demand for these fantastic homeware’s products. 

“I am very proud to be working with a company like Uncanny Brands. Together we will offer fans of some of the worlds’ biggest licenses the opportunity to own a gadget or appliance featuring their favourite characters,” said Chris Lohmeyer, MD of DKB Distribution & Toys.

“The enduring appeal of these licensed ranges has had a huge impact on demand across UK retail and we are preparing well in advance for 2022 in order to facilitate as many orders as possible. We are starting small in 2021 but I cannot wait to see the success of Uncanny Brands in the UK in 2022 and beyond.”

Moonpig details plans to become ‘the Home of Gaming’ for birthdays as it bolsters its brand portfolio

The online greeting card and gifting platform, Moonpig has detailed its plans to become ‘the Home of Gaming’ for birthdays thanks to a new partnership with not only Nintendo but a wealth of gaming brands.

The new range is built on licensing partnerships with flagship brands such as Nintendo, Pokemon, Sonic the Hedgehog and SEGA, Warhammer, and Marvel Gameverse to name but a few. Moonpig has stated that it is still ‘actively recruiting gaming brands to fulfill their vision of being the ultimate gifting companion.’

“Gaming represents a huge opportunity for us at Moonpig and with incredible household brands – like Nintendo – on board, we’ve only just begun the journey to become the ultimate destination for birthday presents for every gaming fan,” said David Rimmer, commercial director at Moonpig.

“Our ambition is to have a brilliant range of cards that fans can’t find anywhere else and offer matching gifts for the perfect bundle.”

Victoria Connor, licensing executive at Moonpig, added: “We know how passionate people are about gaming and we’re looking forward to extending the licensed range  for cards as well as gifting with more gaming favourite brands.”

The first elements of the gaming range launched in September with a licensed partnership with Nintendo. The bespoke cards were designed by Moonpig’s in-house team, creating a diverse, personalisable range that is not available anywhere else, featuring Super Mario, Animal Crossing and Zelda among others.

Nelson Calvinho, head of marketing for Nintendo UK, said: “Nintendo prides itself on bringing people together through its games and putting smiles on people’s faces. We hope that this new range of cards from Moonpig, featuring many familiar characters from the world of Nintendo, will put a smile on the face of anyone receiving them.”

The next stage of the gaming campaign launched in April this year, featuring bespoke site looks as well as a number of competitions and giveaways on social media, giving participants the opportunity to win prizes, including a number of personalised Nintendo Switch Lite consoles and even a personalised Xbox Series S in partnership with gaming sensation Ali A.

Moonpig details plans to become ‘the Home of Gaming’ for birthdays as it bolsters its brand portfolio

The online greeting card and gifting platform, Moonpig has detailed its plans to become ‘the Home of Gaming’ for birthdays thanks to a new partnership with not only Nintendo but a wealth of gaming brands.

The new range is built on licensing partnerships with flagship brands such as Nintendo, Pokemon, Sonic the Hedgehog and SEGA, Warhammer, and Marvel Gameverse to name but a few. Moonpig has stated that it is still ‘actively recruiting gaming brands to fulfill their vision of being the ultimate gifting companion.’

“Gaming represents a huge opportunity for us at Moonpig and with incredible household brands – like Nintendo – on board, we’ve only just begun the journey to become the ultimate destination for birthday presents for every gaming fan,” said David Rimmer, commercial director at Moonpig.

“Our ambition is to have a brilliant range of cards that fans can’t find anywhere else and offer matching gifts for the perfect bundle.”

Victoria Connor, licensing executive at Moonpig, added: “We know how passionate people are about gaming and we’re looking forward to extending the licensed range  for cards as well as gifting with more gaming favourite brands.”

The first elements of the gaming range launched in September with a licensed partnership with Nintendo. The bespoke cards were designed by Moonpig’s in-house team, creating a diverse, personalisable range that is not available anywhere else, featuring Super Mario, Animal Crossing and Zelda among others.

Nelson Calvinho, head of marketing for Nintendo UK, said: “Nintendo prides itself on bringing people together through its games and putting smiles on people’s faces. We hope that this new range of cards from Moonpig, featuring many familiar characters from the world of Nintendo, will put a smile on the face of anyone receiving them.”

The next stage of the gaming campaign launched in April this year, featuring bespoke site looks as well as a number of competitions and giveaways on social media, giving participants the opportunity to win prizes, including a number of personalised Nintendo Switch Lite consoles and even a personalised Xbox Series S in partnership with gaming sensation Ali A.

Nintendo and AR game developer Niantic partner again on a Pikmin mobile game

Nintendo and Niantic, the creators of hugely popular mobile game Pokémon Go, are partnering to produce a mobile game featuring another Nintendo IP, Pikmin.

This is the just the first of a series of apps the two companies intend to create, and will take advantage of Niantic’s real-world AR technology. The game will feature gameplay activities designed to encourage walking and make the activity more enjoyable – similar to Niantic’s previous title, Pokémon Go.

The app is scheduled to release worldwide later this year, with Niantic as the publisher. Additionally, the game will be the first title created by Niantic Tokyo Studio, which was established in April 2018.

“As we continue to expand our games portfolio, it was a natural next step to team up with  Nintendo,” said John Hanke, CEO of Niantic. “We’re looking forward to shaping the future of AR  together, bringing Nintendo’s beloved game characters to life for mobile game players around the world.”

“Niantic’s AR technology has made it possible for us to experience the world as if Pikmin are secretly living all around us,” said Shigeru Miyamoto, Representative Director, Fellow, Nintendo. “Based on the theme of making walking fun, our mission is to provide people a new experience that’s different  from traditional games. We hope that the Pikmin and this app will become a partner in your life.”