Web 3.0 platform Reality Gaming Group becomes Reality+

Reality Gaming Group has rebranded as Reality+. The company already has a proven track record in the games and blockchain entertainment space, developing and managing experiences on behalf of the BBC (Doctor Who: Worlds Apart) and ITV Studios (Thunderbirds: International Rescue Club), and as Reality+ (www.realityplus.com), it will offer a full-service Web 3.0 platform enabling brands around the world to utilise blockchain technology and NFTs to engage their most loyal fans.

The company’s UK- and Denmark-based in-house development studio, which has a five-year track record creating engaging experiences, is now focused on helping global brands develop and deliver their go-to-market blockchain strategies.

The development offering is backed up by a powerful technology platform and world-leading expertise in all aspects of Web 3.0, including tokenisation, metaverse integration and construction, NFT marketplace deployment and more.

Reality+ has grouped its operations into four distinct but complementary divisions: Web 3.0, Metaverse, Blockchain Games and NFTs.

Reality+ is currently building out its international reach as it seeks global opportunities, following a significant ramping of its leadership and development teams in 2021 and 2022.

The company has also confirmed the appointment of Katherine Taylor-Jones as CFO. Taylor-Jones is a highly experienced CFO specialising in PE/VC backed, fast pace, high growth companies in the tech sector, leading them through growth. In addition, the company has appointed Mark Hojgaard, CEO of Coinifi, and Hans Henrik, COO of Coinify, to bolster its board and help Reality+ reach new verticals and markets.

Crucially, all Reality+ projects are managed using the company’s own ‘side-chain’ of the Ethereum mainnet. This enables the creation of environmentally friendly Web 3.0, blockchain and NFT experiences that offer substantial reductions in the amount of energy used to produce and trade digital collectibles. Reality+ also ensures ESG (Environmental, Social and corporate Governance) KPIs are tracked and reported for each of its projects, giving brand partners absolute peace of mind across all their Web 3.0 projects.

Reality+ Co-Founder and CEO Morten Rongaard says: “Web 3.0 moves fast, and we’re moving along with it. We’re happy to announce that Reality Gaming Group has rebranded to Reality+. This isn’t just a name change and new corporate colours. Reality+ represents a big step towards our plans for a connected future. We’re no longer just a blockchain gaming company. We’re a full-service Web 3.0 platform where the metaverse, NFTs and online collectible marketplaces combine to give you and your customers access to a new, community-led digital future.”

Reality+ Co-Founder Tony Pearce adds: “We believe that through demonstrating utility, quality, and variety in our projects and partnerships, we can build a more equal and democratic digital economy for everyone. From introducing Doctor Who to the potential of digital ownership to launching a brand-new Web 3.0 Thunderbirds project to a whole new generation of fans, we’re helping worldwide brands find their voice in our new, connected world.”

 

Reality Gaming Group and Mana Partners unlock the blockchain for APAC brands

Mana Partners has selected Reality Gaming Group to provide best-in-class blockchain and NFT content solutions to its brand clients in the games and entertainment space, as demand for Web3.0 services booms in Asia Pacific.

Singapore-based Mana Partners is the leading consultancy in the region for Web3.0 marketing strategy and solutions, helping brands, startups, and rights owners unlock new communities and opportunities through partnerships and programmes.

UK-based Reality Gaming Group develops innovative content and marketplaces that combine the best of traditional entertainment with new technology based on the blockchain and Non-Fungible Tokens (NFTs).

Ground-breaking games and blockchain collectibles created by publishing arm Reality Studios include Doctor Who: Worlds Apart, Reality Clash and Smighties Universe, plus non-game NFT content with the likes of Toikido toys and boxing legend Floyd Mayweather.

Crucially, all of Reality Gaming Group’s projects are created and managed by its Digital Asset Trading (DAT) Platform, which builds NFTs, online stores and marketplaces connected to its own “side-chain” of the Ethereum mainnet. This enables the creation of environmentally friendly NFTs that offer substantial reductions to the amount of energy used to produce and trade digital collectibles.

Matthew Zatto, Managing Partner at Mana Partners, said: “Brands are only starting to discover the potential value that can be unlocked through blockchain technology. It’s important to us at Mana Partners that we provide our brand clients with nothing less than the best-in-class solution and that is exactly why we chose Reality Gaming Group. No one compares to them in terms of experience, blockchain capabilities and offering a true full-service solution. We’re proud to be partnering with them in the APAC region.”

Reality Gaming Group Co-Founder Tony Pearce said: “We’re absolutely thrilled to be working with Mana Partners to offer its clients the most innovative blockchain and web3.0 content solutions. This partnership is a ringing endorsement of the DAT platform, further expands our presence in Asia Pacific and highlights the growing importance of NFTs to brands. We can’t wait to get started on what promises to be some tremendously exciting projects.”

Reality Gaming Group and Mana Partners unlock the blockchain for APAC brands

Mana Partners has selected Reality Gaming Group to provide best-in-class blockchain and NFT content solutions to its brand clients in the games and entertainment space, as demand for Web3.0 services booms in Asia Pacific.

Singapore-based Mana Partners is the leading consultancy in the region for Web3.0 marketing strategy and solutions, helping brands, startups, and rights owners unlock new communities and opportunities through partnerships and programmes.

UK-based Reality Gaming Group develops innovative content and marketplaces that combine the best of traditional entertainment with new technology based on the blockchain and Non-Fungible Tokens (NFTs).

Ground-breaking games and blockchain collectibles created by publishing arm Reality Studios include Doctor Who: Worlds Apart, Reality Clash and Smighties Universe, plus non-game NFT content with the likes of Toikido toys and boxing legend Floyd Mayweather.

Crucially, all of Reality Gaming Group’s projects are created and managed by its Digital Asset Trading (DAT) Platform, which builds NFTs, online stores and marketplaces connected to its own “side-chain” of the Ethereum mainnet. This enables the creation of environmentally friendly NFTs that offer substantial reductions to the amount of energy used to produce and trade digital collectibles.

Matthew Zatto, Managing Partner at Mana Partners, said: “Brands are only starting to discover the potential value that can be unlocked through blockchain technology. It’s important to us at Mana Partners that we provide our brand clients with nothing less than the best-in-class solution and that is exactly why we chose Reality Gaming Group. No one compares to them in terms of experience, blockchain capabilities and offering a true full-service solution. We’re proud to be partnering with them in the APAC region.”

Reality Gaming Group Co-Founder Tony Pearce said: “We’re absolutely thrilled to be working with Mana Partners to offer its clients the most innovative blockchain and web3.0 content solutions. This partnership is a ringing endorsement of the DAT platform, further expands our presence in Asia Pacific and highlights the growing importance of NFTs to brands. We can’t wait to get started on what promises to be some tremendously exciting projects.”

Toikido brings toys and NFTs together in world first for Reality Gaming and Herotainment’s Smighties

The toys and entertainment merchandise specialist, Toikido has secured the global rights to create high quality, officially licensed Smighties toys and merch, bundled with NFT collectables.

The new deal will bring the world of physical toys and NFTs together for the first time.

Having partnered with Reality Gaming and Herotainment, the teams behind the Smighties brand and its NFT activity, the new range will be available via Smighties-Universe.com.

The partnership represents Toikido’s entry into the exciting world of NFTs, with the Smighties toys available globally from April 2022 at major retailers.

Each Smighties toy will come bundled with a QR code directing its owner to the online portal for Smighties-Universe- a blockchain-fueled experience where fans can collect digital versions of their favourite Smighties characters. Owners of Toikido’s Smighties toys will be able to claim a free NFT based on one of the hundreds of adorable and quirky Smighties-Universe characters.

Each Smighty character in the Smighties-Universe is tokenised into a Non-Fungible Token (NFT), which means it is secured and protected on the blockchain, providing documented ownership indefinitely – Smighties are 100 per cent owned by collectors.

Moreover, Smighties-Universe digital collectibles are one-of-a-kind and cannot be copied, which makes them scarce and potentially valuable. There are over 136 unique characters to collect with different attributes, powers and strengths. Each Smighty can also be categorized by their element and by their rarity, including Epic ones. All Smighties NFTs are available to purchase now at https://smighties-universe.com.

Toikido’s initial Smighties product line-up will include, but not limited to, plush, collectables and trading cards. It will then expand into other core categories globally.

Smighties-Universe is developed and published by Reality Gaming Group in partnership with New York-based entertainment company Herotainment.

Darran Garnham, founder and CEO at Toikido, said: “The expansion of digital IP into physical products is a key focus for Toikido. Its something I have been close to throughout my career from Pokémon, Yu-Gi-Oh! through Moshi Monsters and more recently Among Us.

“We have been following the NFT space closely for some time and believe it will shape innovation in gaming, entertainment, sport, trading and collectability and more in the coming years. The teams at Herotainment and Reality Gaming Group have put together a vibrant and very collectible IP which is going to be great fun to bring to life.”

Tony Pearce, co-founder at Reality Gaming Group, added: “We’re delighted to have partnered with Toikido to bring the worlds of toys and NFTs together for the first time. Toikido has made a name for itself as a forward-thinking, innovative player in the toys space and we’re sure fans of Smighties will be excited to own both a plush version of their favourite characters and a rare Smighties Universe digital collectible NFT.”

Wade Teman, co-founder of Herotainment, said: “Smighties fans have been clamoring for toys and we are thrilled to be partnering with Toikido to bring our beloved characters to collectors around the world.

“Combining physical Smighties toys with digital NFTs is a first and unique way for collectors to have permanent ownership of their favourite Smighties.”

BBC Studios expands its NFT trading card game Doctor Who: Worlds Apart with new series launch

Reality Gaming Group and BBC Studios have expanded on their existing partnership to launch a new Doctor Who: Worlds Apart permanent card set, Time Lord Victorious, featuring two new packs of cards following the Doctors from across the series as they face Daleks and the ancient alien race, the Kotturuh.

Doctor Who: Worlds Apart is an officially licensed digital trading card game published by Reality Gaming Group that has been in development since early 2021, combining the richness and variety of Doctor Who lore with a strategic game mechanic for PC and Mac.

The ‘Time Lord Victorious’ set marks the first time that completely new cards have been added permanently to the game, alongside the original cards released as part of the “Unearthly Origins” set in November 2020.

Each of the 50 new cards features hand-drawn artwork, characters, companions and enemies from the Doctor Who universe, classic and new.

All Doctor Who: Worlds Apart cards available to purchase use Non-Fungible Token (NFT) technology, which enables players to sell and trade the cards with each other on an open marketplace. Every card in the game is available in 3D frames, which allow players to create custom decks that are truly unique, making every card a collector’s item.

All the cards, artworks, characters and stats are the same between the packs, so you only need the Core Pack to enjoy the new mechanics and gameplay. The Premium Pack, designed with collectors and NFT enthusiasts in mind, features the new  ‘Time Lord Victorious’ and ‘Kotturuh’ frames and will only be available for a limited time.

All Doctor Who: Worlds Apart cards get minted onto the blockchain when players open packs, and are assigned a unique serial number so every card is one of a kind. Serial #1 cards of popular characters can reach high values among digital collectors on the marketplace and can even be exported to public marketplaces like Opensea, representing true digital ownership.

“This latest set of cards will provide players with new ways to experience the game when the alpha launches later this year,” said Reality Gaming Group’s co-founder Tony Pearce.

“Because every Time Lord Victorious card is an NFT that you own, you can trade and sell your cards directly with other players and Doctor Who fans, building your unique collection of cards and frames just like you would in a physical trading card game.”

Ripping up the rule book | NFTs could just change video gaming forever – but will the big players allow it?

This month, Licensing.biz is taking a look at the video games market to uncover and discuss the latest developments and opportunities in licensing around the world’s largest entertainment sector. Here, and in the first of a series of articles exploring the emerging NFTs sector, we explore the potential for non fungible tokens in the video game space.

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It started out by breeding kittens. Like these things often do, it snowballed from there, and today, NFT video gaming is becoming a strand of the global gaming market that’s really worth paying attention to.

In fact, experts in the field predict that NFTs will change the shape of the video gaming market for good and in a manner that will turn convention on its head to place players right at the very centre of the multi-billion dollar industry. Which all sounds very noble, if not just a little bit too far fetched, surely?

Well, maybe not. Let’s return to those kittens. You were hoping we would. And let’s remind ourselves that it was way back in 2017 – when Covid-19 was a mere tickle at the back of a young bat’s throat – that collecting and breeding digital cats through the CryptoKitties platform was at the height of its popularity. 

One of the earliest blockchain games in existence, the title made headlines for congesting the Ethereum network upon which its kittens ‘lived’ due to its overwhelming popularity. Believe it or not, the idea of collecting digital kittens – each one ultimately unique to their owner – to trade, sell, or use to breed completely new kittens, was one that caught the imagination of a rather sizeable chunk of the global gaming audience.

Neither just for Christmas or simply commodities for turning a profit (and daily CryptoKitties sales are still hitting over $30,000 a day, by the way) these kitties were also able to be utilised as characters in the KittyVerse, where they would participate in cat fights or solve puzzles. In essence, they were uniquely individual characters, controlled and owned by individual players, that could be inserted into any gaming scenario on the CryptoKitties platform.

Meanwhile, those who weren’t occupying themselves with the gestation period of a digital cat were getting their NFT kicks through Reality Gaming Group’s mobile combat game, Reality Clash and its own USP, a platform that enabled players to purchase ‘tokenised’, limited edition weapons to be downloaded into its game.

Tony Pearce is the co-founder of Reality Gaming Group, pioneers of NFT video gaming

These were, of course, the days of NFT before the term NFT even existed. The mere cave drawings of a concept that has in recent months been subject of an enlightenment and at the centre of an “explosion” that has witnessed brands – whether from the arts and culture (or even museums) sector or the children’s toy industry – move to get a foot in the digital collectables door.

“Back then, the only way we could talk about what we were doing was that we were ‘wrapping’ these items with a bit of code that tokenised them and made them limited edition,” recalls Tony Pearce, co-founder of Reality Gaming Group. 

“For three years I tried to explain this to people who had no idea what I was talking about. But in the last six months, the NFT world has exploded… people are beginning to know what we mean by it.”

While it’s evident that the loudest noises are being made in the collectable art side to the NFT movement, Pearce remains insistent that the greatest cultural impacts are yet to be felt, and they will be felt across the video games industry.

“Every week that goes by, more and more people are realising the potential for NFT games,” he says. “But it is still a very small market, when you compare it to mobile games revenue in general. And it’s tiny in the whole games industry. But I have been in games for over 20 years, and have always come into new platforms.

“This is a platform that is waiting for a tipping point. It will be the moment that a really big gaming IP comes into it, integrates NFTs seamlessly, and makes it super easy for people to understand. And that is happening.”

It wasn’t too long ago that BBC Studios detailed its first partnership in the space, tapping Reality Gaming Group itself to develop a blockchain-based digital trading card game based on its Doctor Who franchise. 

Titled Doctor Who: Worlds Apart, the licensed game enables fans to collect and trade digital versions of the characters from the iconic TV series. Secured on the blockchain, each NFT is a unique asset that cannot be copied, replicated, or even tampered with. They are in essence, one of a kind. A limited edition of absolute singular rarity. Like little digital snowflakes that will remain frozen. For the rest of time.

But for the kind of cultural impact that Pearce envisions, we need to scale up. 

“It’s going to be Call of Duty having tradeable guns, or FiFA having tokenised players to trade with; it’s going to be one of these mass market games that integrates NFT seamlessly, and suddenly people will realise what that means for games.”

And that’s perhaps, precisely why, so far, it hasn’t been done. After all, what publisher will be the first Triple A video game franchise in the queue to relinquish its power over its players? For the companies currently running the show, the NFT pill is a bitter and tough one to swallow right now. And one that could turn the market on its head. 

“The truth is,” admits Pearce, “the big game companies are worried about this. They are very happy to lock people in to their games, and only their games. The last thing Fortnite wants is you buying an in-app skin, taking it out and using it somewhere else. They want you spending money in the game.

“And that’s where the games industry is wrong in my view, and why I am so happy with the way the blockchain is changing that; because you could spend hundreds of pounds in a game, and actually, you don’t own anything.”

And what happens if that game gets pulled? It’s certainly not an uncommon occurrence, and with a majority of games now opting for in-game purchasing, the impact of closures could potential reach far and wide. According to the statistical website, Statista, in-game purchasing overtook game purchases last year, accounting for the biggest share of the video game market and taking around $54 billion from global audiences last year. By 2025, the market value of in-game purchases is expected to pass $74.4 billion.

This is no small amount that gamers are spending on items that, when it comes down to it, do not – in the physical sense –  belong to them.

Doctor Who: Worlds Apart – an AR and NFT digital card game developed by BBC Studios and Reality Gaming Group

“In the real world, I go into TopShop three months ago and buy a t-shirt. TopShop went bust two months ago, so I’m walking down the street and my shirt disappears? That’s the equivalent of in-game purchasing right now,” says Pearce.

“I spent real money on those items, why don’t I own them? Well, the reason I don’t own them is because they are logged into that game in a centralised database. You don’t even have a wallet, you have an account.”

The idea central to NFTs then – whether that is in the video games space or in the digital collectables and art world – is that it allows for ownership to be changed hands. Its story is that it transfers the power back to the consumer or the player, by decentralising the assets bought by the player. Taking them out of the system composed by the games publishers, and into the ‘wallets’ (they are actually called wallets) of their owners. Even if the game they are from does go bust.

“So imagine that scenario, and the game you play has gone bust. You could say, ‘well what do I use my NFT gun for now’? Well, guess what?” says Pearce. “Someone else will make a game that will allow you to use that gun in it, because there is a community of people that have all of these guns that are waiting for the next game to come out.

“You have instantly got a community of hundreds of thousands of people that are desperate to use their items. What a great user acquisition tool that is.

“And if you have a game like Fortnite, that locks you in and won’t allow for NFTs, or a new game similar to Fortnite where you can use your NFTs, well, guess where the players are going to go.”

And that has to be the crux of the argument. The success or failure of the NFT video game market must therefore rest with the players.

“It is the players, the gamers, and the community that is going to force the big games companies to go blockchain, because independents are building for it. The big players have had it too good for too long but the blockchain has the potential to change all of that.

“It’s not going to be before Christmas, but over the next two to three years, we will see a big brand step in. simply because they have to. NFTs have the potential to turn things on its head, all driven by the global audience of gamers.”

You don’t get much more punk rock than that, and who knew it would all begin by breeding kittens.

Smighties Universe launches its first digital collectables with Smighties Pods

Reality Gaming Group and Herotainment are moving in on the blockchain space with the launch of a new series of Smighties Universe digital collectables called Smighties Pods.

It is the latest move for the Smighties brand as it pushes forwards with building out a digitally-focused franchise. Already, the character-driven entertainment brand has landed digital and broadcast deals with over 40 channels across the globe, while its series of three successful mobile games has achieved a combined total of 2 million downloads.

In its most recent advance, Smighties is now taking on the blockchain digital collectables market. Fans can bow purchase their Smighties Pods via the Smighties Universe website. Each Pod contains a surprise variety of Smighties, as well as special Hotel Floors in which the Smighties characters will live.

There are 136 unique Smighties to collect, each with different personalities, powers, strengths and weaknesses, categorised by their elements of earth, water, light, air and magic, and by their rarity. There are Normal, Rare, Extraordinary, Legendary and Epic Smighties.

Users can also build up their own Smighty Hotel with more than thirty floors in which to house their collection of Smighties.

On top of this, Smighties Universe will continue to develop, with plans to launch a marketplace that will allow fans to buy and sell their collection of Smighties and Hotel floors, as well as games in which to use the Smighties.

Each Smighty character in the Smighties Universe is tokenised into a Non-Fungible Token (NFT), which means it is secured and protected on the blockchain, providing documented ownership indefinitely.

Moreover, Smighties Universe digital collectibles are one-of-a-kind and cannot be copied, which makes them scarce and potentially quite valuable.

The Smighties Universe experience will be localized into a number of languages in the coming weeks, including Spanish, Portuguese, Chinese, Korean, Japanese, German, and Russian.

Smighties Universe is developed and published by Reality Gaming Group in partnership with the New York-based entertainment company Herotainment.

Jake Scott, head of community at Reality Gaming Group, said: “Smighties Universe offers fans the chance to own a unique piece of Smighties history, quite literally. Digital collectables offer a new and exciting way for people to interact with their favourite Smighties characters and we can’t wait to see how the Smighties Universe evolves as players collect, trade and play.”

Wade Teman, co-founder of Herotainment, added: “What makes Smighties Universe different from other blockchain collectibles is that we are bringing a compelling backstory to the characters to engage and entertain our community. As our world becomes more digital, turning Smighties into one-of-a-kind NFTs puts direct ownership of the Smighties brand into the hands of collectors everywhere.”

BBC Studios launches digital trading cards collection Doctor Who: Worlds Apart on blockchain

Doctor Who has completed its jump into the realm of digital trading cards with the launch of Doctor Who: Worlds Apart, a digital platform that features more than 200 trading cards for Whovians and collectors to obtain.

Developed by a pairing of BBC Studios and Reality Gaming Group, the new collection features trading cards based on characters, scenes, and objects drawn from the entire 57 year history of Doctor Who. Digital card packs are available to buy from today on the Doctor Who Worlds Apart website.

 There are four different packs for fans to purchase, each containing between five and ten limited-edition cards with hand drawn images. Fans can also collect 13 different cosmetic card frames.

As with physical trading cards, some will be rarer than others, for example, the TARDIS will be rarer than the Silurian. Collectors will be able to trade their cards in the marketplace launching early next year, giving fans another opportunity to trade their favourite character with other collectors

Each card is secured and protected on the blockchain, which means there can be no copies or disputes about ownership.

From next year collectors will be able use their cards to go head-to-head with friends in turn-based contests in the Doctor Who: Worlds Apart card game, a free-to-play tactical card game which will be released for PC in 2021.

The game will be action-packed, with battles fought on digital tabletop boards depicting recognisable locations from Doctor Who. Collectors will play a Time Lord, strategically outsmarting their opponents by building decks that are able to combat a wide variety of tactics.

Morten Rongaard, co-founder of Reality Gaming Group, said: “We are tremendously excited to be working with BBC Studios to bring Doctor Who’s huge global community an exciting new digital experience based on a pastime we all know and love – trading cards.

“The cards used in Doctor Who: Worlds Apart are both functional and collectible, so fans can actually own a piece of the game while they play.”

John Kavanagh, licensing manager, gaming and interactive, BBC Studios, said: “We’ve worked closely with Reality Gaming Group to deliver a fantastic opportunity to collect and own these beautiful cards and use them in a unique game experience.”

The digital card packs are available to buy now from $4.99 RRP on the Doctor Who: Worlds Apart website at https://doctorwho-worldsapart.com.

Reality Gaming Group partners with Herotainment to bring Smighties to blockchain collectables and gaming space

Reality Gaming Group has partnered with the New York entertainment company Herotainment to create a digital, blockchain-fueled collectables range based on Smighties.

The digital experience, called Smighties Universe, will enable fans to collect and trade digital versions of their favourite characters for the first time, as they build their own Smighty Hotel with themed rooms, or customise their characters with limited-edition accessories.

Their Smighties characters can then be traded with friends before, eventually, they go head-to-head in a groundbreaking game for the genre.

Each Smighty character in the Smighties Universe will be tokenised into a Non-Fungible Token (NFT), which is secured and protected on the blockchain, providing documented ownership indefinitely. They cannot be copied, which makes them scarce and potentially valuable.

The Smighties Universe story will follow the Smighties journey to our planet and their place in our own history. At launch, there will be 136 distinct Smighties to collect, with different attributes including superpowers, strengths, weaknesses, favourite foods and birthdays.

The Smighties will be categorized by their rarity and the elements of earth, water, light, air and magic.

Limited edition Pods, each containing surprise, digital Smighty heroes, will be available for fans all over the world to buy from www.smighties-universe.com in November 2020. Once these limited edition characters have sold out, they will not be available to purchase again, except by trading with others.

To reserve an initial free collectible, fans can sign up now at www.smighties-universe.com.

BBC Studios takes first steps in blockchain gaming with Doctor Who: Worlds Apart

Reality Gaming Group has secured an exclusive global license from BBC Studios to develop and publish a ground-breaking digital trading card game based on global hit television series Doctor Who.

The partnership will enable fans to collect and trade digital versions of their favourite characters for the first time, before adventuring through the Doctor Who: Worlds Apart game as the Doctor, battling friends in turn-based contests. The new title also marks the BBC’s first move into the blockchain gaming space.

Each trading card a player collects will be tokenised into a non-fungible token (NFT) secured and protected on the blockchain, which means there can be no copies or disputes about ownership. Doctor Who: Worlds Apart players will own unique digital collectable items which can be used in the game or traded with other players.

As with physical trading cards, some will be rarer than others, and all will feature Doctors, companions, allies, and enemies from across Doctor Who’s expansive history.

Limited edition packs containing five digital cards will be available for fans to buy from October 2020. Once these limited-edition cards have sold out, they will not be available to purchase again, except by trading with others.

The accompanying Doctor Who: Worlds Apart trading card game will be released for PC in 2021 with mobile to follow, allowing players to go head-to-head with their card collections. More cards will also be made available at launch.

UK-based publisher Reality Gaming Group’s Digital Asset Trading (DAT) Platform uses blockchain technology to turn any IP into a rare and collectable digital asset that can be traded between fans using dedicated marketplaces. Its debut title, mobile AR combat game Reality Clash, was released in 2019 and has been noted for pushing the boundaries of what’s possible when AR, VR, geo-location and blockchain technology are combined.

Tony Pearce, co-founder of Reality Gaming Group, said: “We are tremendously excited to be working with BBC Studios to bring Doctor Who’s huge global community an exciting new digital experience based on a pastime we all know and love – trading cards.

“The cards used in Doctor Who: Worlds Apart are both functional and collectible, so fans can actually own a piece of the game while they play.”

John Kavanagh, licensing manager, gaming and interactive, BBC Studios, said: “This is what BBC Studios does so well, exploring new technologies and bringing our most iconic brand to an area of the gaming industry which we’re sure will engage and thrill fans.”

More information about Doctor Who: Worlds Apart can be found at: https://doctorwho-worldsapart.com