Moose Toys lands master toy rights to the video game sensation Fall Guys: Ultimate Knockout

Moose Toys has secured the master toy rights to the popular video gaming title, Fall Guys: Ultimate Knockout in a deal that will see it roll out figures, collectables, premium plush, and more.

Developed in partnership with brand owner Mediatonic and Devolver Digital, the range follows on from the breakout success of the video game title, Fall Guys when it launched in August last year. Upon launch it attracted 11 million players on Steam platform and became ‘the most downloaded PLayStation Plus game of all time on a global basis.’

Fall Guys will also be released on Nintendo Switch, Xbox One, Xbox Series X, and Xbox Series S.

In the game, contestants play together online in a mad dash through multiple rounds each escalating in chaos, until one victor remains. Players compete as colourful jelly beans as they battle bizarre obstacles, shove through unruly competitors, and overcome the unbending laws of physics as they stumble towards greatness.

The developer even encourages players to “leave your dignity at the door and prepare for hilarious failure in your quest to claim the crown!”

Joe Smith, senior director of global marketing, licensed brands, Moose Toys, said: “We are fall off our chairs excited and delighted to partner with Devolver Digital and Mediatonic. We are honoured that Moose was chosen to feed the desire of the game’s worldwide fans to have the game brought to life in the form of toys and collectables.

“The incredible styling and near endless selection of iconic outfits and characters will make for fun, innovative toys, collectables, and plush. Moose, Devolver, and Mediatonic are committed to delivering outstanding product worthy of any Fall Guys fans’ collection.”

Dave Bailey, co-founder of Mediatonic, added: “We’re delighted to see Fall Guys come to life in a physical form. The inspiration for our bumbling beans actually came from a vinyl toy created by one of our artists, so you can imagine how excited we are to bring Fall Guys from the screen into the realm of collectibles.

“We’re honored that Moose Toys is helping us to create a fantastic range of ​toys​ and we hope our fans will love​ these real-life jelly beans ​just as much as we do.​”

Fée Heyer, head of global licensing, Devolver Digital, said: “Moose is a pioneer in collectibles and its track record of bringing to life popular properties makes them the ideal partner to bring the world of Fall Guys: Ultimate Knockout to fans everywhere. We’re excited to collaborate on a range of Fall Guys with Moose and their talented team.”

The partnership further cements Moose Toys’ position as a key player in licensing. The toy maker continues to thoughtfully expand its collaborations, with Fall Guys joining an impressive list of recent licensing partnerships including Space Jam: A New Legacy, Heroes of Goo Jit Zu DC and Fortnite.

 

 

 

Kangaru Toys paints partnership with the National Gallery for drawing, painting, and activity sets

Kangaru Toys has landed a new licensing partnership with The National Gallery to develop and launch a series of drawing, painting, and activity sets.

Under the deal, the new range will be specially developed for the National Gallery, bringing together Kangaru’s expertise in the arts, crafts, and activity sector, and the world-famous masterpieces in the National Gallery Collection.

The line-up will include Junior art sets and learn to paint sets, as well as Adult Art and colouring kits. It will all be branded under the National Gallery.

Kangaru Toys is one of the fastest growing toy brands globally, specialising in stationery, colouring, crafts, plush, STEM, and novelty toys. The Kangaru Toys range within the UK is being managed by Paul Fogarty at Two In One Direct.

“Kangaru is excited to join the National Gallery to introduce new artists of all ages to the National Gallery COllection,” said Joe DiPalma, founder and CEO of Kangaru Toys.

“We’ll supply children and adults with the right tools, pens, markers and inks, and canvas, while allowing them to be inspired by these great artists. Art kits and related supplied will bring the museum experience into homes and allow folks to explore their creativity while learning the stories behind the paintings and their narrative.”

Judith Mather, buying and brand licensing director at ther National Gallery, added: “We look forward to this new partnership with Kangaru Toys and the expertise it brings in developing this new range, introducing the National Gallery to budding artists of all ages.”

The range will be available in the National Gallery Shops and in art material specialty retailers over 2021.

MGA Entertainment partners with Riva Technology to launch LOL Surprise and Rainbow High mobile games

The international toy maker, MGA Entertainment has signed a series of brand licensing deals with the mobile game developer Riva Technology and Entertainment to develop and publish a sweep of new titles based on the firm’s hit properties LOL Surprise and Rainbow High.

The move will see MGA Entertainment begin to tap into a global gaming market valued at $162.32 billion in 2020, and a mobile gaming industry that generated $13.2 billion in revenue in 2019. The global gaming market is tipped to reach $295.63 billion by 2026.

Riva Technology and Entertainment is a veteran in the gaming and IP business, having built gaming companies for over 20 years, along with securing and developing top licensing deals ranging from Hollywood, Bollywood, Sports and all the way to the world’s leading brands.

Meanwhile, MGA Entertainment’s LOL Surprise! is recognised as a global phenomenon, winning the Toy of the Year Award for three years. MGA’s newly launched Rainbow High debuted in 2020 and has already become a cultural phenomenon with a presence across product, content and integrated digital media.

“MGA boasts a diversified portfolio of leading brands, and it builds fantastic award-winning toys. Our vision of bridging the world of mobile gaming with consumer products and the toy culture is strongly aligned. I admire them for their consistent growth over the years and the incredible efforts they have accomplished, creating a universe that each of their collections represents,” said Riva Technology and Entertainment CEO and founder, Paul Roy.

“RTE always strive to associate with the biggest and the best and MGAE is certainly that. Details of the upcoming games will be announced soon.”

Isaac Larian, CEO and founder of MGA Entertainment, added: “We are delighted to partner with RTE who has a proven track record for working with the biggest IPs and delivering top quality results. Our digitally native fans want to experience our award-winning brands across all platforms and mobile gaming is a strategic focus for us in 2021 and beyond. It is MGA’s goal to expand both digital gaming and NFTs in a significant way.”

Spin Master launches toy and game recycling scheme with TerraCycle in the US and Australia

The global toy company, Spin Master has partnered with the international recycling organisation, TerraCycle to launch its own toys and games recycling scheme across the US and Australia.

Through the Spin Master Recycling Programme, consumers will now be able to send in Spin Master toys and games to TerraCycle to be recycled for free. Consumers will simply have to sign up to the TerraCycle programme page and post their used toys using the prepaid shipping label provided.

Once collected, the Spin Master toys will be cleaned and melted into hard plastic that can be remolded to make new recycled products, such as park benches and picnic tables.

“As a global company that creates innovative toys and games that inspire magical play experiences, we recognize the need to help preserve our environment for the benefit of the children we entertain today and for generations to come,” said Tammy Smitham, Spin Master’s VP of communications and corporate citizenship. “Our program with TerraCycle gives our well-loved toys a reimagined future while also reducing our impact on the environment.”

TerraCycle CEO and founder, Tom Szaky, added: “The Spin Master Recycling Program is a perfect chance to engage the next generation through sustainability in a fun and approachable way.

“This program makes it easy to show your children that recycling and the environment don’t have to be relegated to the classroom – kids can grow into responsible environmental citizens with every toy they outgrow and recycle with their parent’s help.”

In addition to diverting waste from landfills, Spin Master has made other environmental commitments including streamlining manufacturing processes to prioritize recovery and recycling, alongside goals to reduce plastic packaging and offset self-generated carbon emissions annually.

More information on Spin Master’s CSR Strategy and initiatives aimed at protecting the environment are available at https://www.spinmaster.com/en-US/corporate/corporate-social-responsibility.

The Spin Master Recycling Program is open to any interested individual, school, office, or community organization in the United States. For more information on TerraCycle’s recycling programs, visit www.terracycle.com. All Spin Master toys and games are eligible with the exception of the Kinetic Sand brand.

24 Hours of Le Mans renews IMG partnership to build 2023 Centenary licensing programme

The world’s oldest active sports car endurance race, 24 Hours of Le Mans is eyeing a new move into the toys, games, and collectables space as the prestigious annual event nears its 100th anniversary in 2023.

Under the renewal of its longstanding licensing representation agreement with IMG, the brand owner, Automobil Club de l’Quest is looking to develop further licensing opportunities for the event, building on its portfolio of some 80 strong licensees already in place.

Amid the plans for an extended licensing programme for the event that has been held annually near Le Mans in France since 1923, ACO is looking to take the 24 Hours of Le Mans brand into the toys, games, and collectables aisles, as well as apparel, homeware, and accessories.

The renewed licensing agreement will see IMG lead the licensing charge through to 2024.

With the return of major manufacturers such as Ferrari, Porsche, Audi and Peugeot, the ACO and IMG will be looking to add even more new renowned partners to the 24 Hours of Le Mans licensing programme.

Stéphane Andriolo, customer and events director, ACO, said: “The renewal of our agreement with IMG is in line with our global licensing strategy. The Automobile Club de l’Ouest is now focused on the Centenary of its iconic race in 2023. More than ever, our goal is to make the 24 Hours of Le Mans brand shine throughout the entire year and expanding our global footprint in all territories.”

Arthur Virapin, senior licensing manager, IMG, added: “We are proud that the ACO has once again entrusted us with the 24 Hours of Le Mans consumer licensing programme. In the last four years alone, together we have doubled the size of the race’s licensing portfolio, showing that almost 100 years since being established, its popularity and prestige is as strong as ever.

“As we start to rev up for the milestone centenary race in 2023, we look forward to further developing the programme into new and existing key categories and expanding 24 Hours of Le Mans’ presence globally.”

Kangaru Toys plans expanded licensing offering to the UK and Europe through Two in 1 Direct

Two in 1 Direct has detailed a new licensed segment from the international scented stationery, toys, and activities specialist, Kangaru Toy, following the recent news that it would handling the outfit’s UK business.

Kangaru will be making its UK debut at what it has billed ‘an exciting stage of the company’s development,’ having confirmed a new licensing programme with a host of popular food and confectionery brands in the US, including Chupa Chups, Mentos, and Kelloggs’ cereals.

With this series of licensing partnerships, Kangaru will look to tap into the popular food licensing trend and reinvigorate the craft and stationery categories. Key characteristics of these brands, such as shapes, scents and colours, will bring this collection to life.

Joe DiPalma, Kangaru’s founder and CEO, has spent the last year adopting a licensed strategy to this new product development to capitalise on top selling brands.

Speaking of the company’s plans for its licensing programme, he said: “Over the coming year we plan to expand the licensed products into the UK and Europe, South America and Asia. Where the UK is concerned, we’ve been working with Paul to better understand the opportunities within the market.

“He’s been drawing on his vast experience in toys and the children’s entertainment business, as well as his impressive ability to customise products and licensing for customers, to really help tailor our licensed offering for the UK.”

Paul Fogarty, co-founder of Two in 1 Direct, added: “We’ve seen the foodie craze hit the toy aisle and now we get to bring it to the stationery and craft aisle.

“Something we’re particularly excited about is the opportunity to customise this line of products to suit our retailers’ unique needs. We’re going to be working closely with our retail partners over the coming months to deliver a collection that appeals to customers and meets their individual needs.”

Wow! Stuff signs global rights for Love, Diana toys to bring ‘Wow’ factor to latest range

Wow! Stuff has signed the global rights for Love, Diana, the kids’ lifestyle brand based on the YouTube sensation, Kids Diana Show with plans for a range of innovative toy takes on props found throughout the Love, Diana Adventures series.

With over 4,4 billion monthly views on YouTube and over 180 million active subscribers, Love, Diana licensed merchandise is currently in high demand, selling fast across its retailers including Target, Walmart, Amazon, Smyths, Claire’s, Tesco and more.

Wow! Stuff will now be embedding what it calls its ‘Magic-Light Technology’ into the Love, Diana brand’s flagship item, the Magical Wand Haribrush – as used by Diana in the live action-animated series, Love, Diana Adventures. The new launch will allow kids to re-enact what they see Diana doing during her on-screen adventures.

Other flagship props from Wow! Stuff’s tech team will include the Light Up hair Bows featured on every Love, Diana Adventures episode, as well as Diana’s Secret Password Journal – a voice activated electronic journal with its own secret compartment.

Kenny McAndrew, director of product development, Wow! Stuff, said: “Kids Diana Show and the Love, Diana brand perfectly complements our leading tier one pre-school brands. We’ve added our ‘WOW’ point of difference to Diana’s favorite key props, utilising our product development team which has scientists and engineers at its core, all of whom love creating that magical WOW factor in toys.”

Danny Spronz, managing director EMEA, pocket.watch, who co-led the deal alongside Stone Newman, chief revenue officer, said: “Wow! Stuff never ceases to amaze the industry with its ability to create wholly bespoke products that deliver a real ‘WOW!’ to kids. Its innovation and ability to engineer really fantastic products, on brand and in universe, aligns with our aim to ensure Love, Diana brand merchandise stands out from a crowded market sector.”     

Launching Summer 2021, Wow! Stuff’s flagship Love, Diana products SRP’s range from £/$/€9.99  to £/$/€29.99

The England Lionesses make history as University Games unveils first all female Subbuteo line-up

University Games is making history with the launch of the first all-female Subbuteo line-up to mass market, thanks to a new partnership with the England Lionesses.

The highly anticipated Official England Lionesses Subbuteo Main Game will be available from this May, with each of the detailed Lionesses Subbuteo players sporting the England kit. The line-up will also feature players of differing ethnicity.

The set will feature the 11 player Lionesses Team, an 11 player Red and White team, along with the Subbuteo pitch and goal sets.

The England Lionesses have been an inspiration to young players over the past few years and their success at the 2019 FIFA Women’s World Cup has helped a growth in participation across all levels.

Mark Jones, sales director at University Games, believes the new Lionesses Set will make big steps to continue to bridge the gap between the younger generation and the current Subbuteo enthusiasts.

“We are all ever hopeful for a football-themed summer with the Euros currently planned to kick off this June, and with the Women’s European Championships now scheduled for summer 2022, the new England Lionesses Main Game is certain to be a very welcome and timely addition to the range,” he said.

“Subbuteo was a best seller for 2020 and a top Christmas Toy following a successful re-launch and a heavy-weight multi-media campaign, which will continue throughout 2021 and feature the new addition to the range.”

The new Lionesses Main Game will join a comprehensive Subbuteo range that includes the Subbuteo Main Game, Official England Main Game as well as the new Virtual Assistant Referee (VAR) Set and enhanced Fences Set accessories that launched earlier this year.

Opinion | Foundation of success: What can retailers learn from the LEGO approach?

As global pandemics go, the onset of Coronavirus, while forcing many to navigate a treacherously rocky road to begin with, hasn’t fared too badly for the toy industry; a global business that has provided support and entertainment to families and children worldwide. Among some of the last year’s biggest successes was LEGO, who achieved a 13 per cent growth on sales over the course of 2020.

With an eye for analysis, Utku Tansel LLB, MBA, an industry analyst who has led global research programmes across the entire toys, games, and licensed consumer products spectrum, turns his attention to the Danish toy maker and how shifting focus onto new and emerging audiences has helped the art of LEGO building continue to go from strength to strength.

While the COVID-19 pandemic is forcing some retailers around the world to close, LEGO opened 134 new stores – of which 91 were in China – last year. The company plans to open a further 120 new shops in 2021, including 80 in China alone, expanding its total global store count to almost 800 in 2021.

This is part of LEGO’s business strategy towards – what it calls an ‘omnichannel network’ – operating in tandem with LEGO.com, whose online visits doubled over the last year. This ties with Mintel’s COVID-19 tracker showing that nearly half of British consumers are now doing more shopping online – a double digit increase since mid-April 2020.

LEGO’s sales in 2020 grew by a substantial 13 per cent, while operating profit rose by 19 per cent worldwide. Its retail strategy is definitely working.

Merging online and offline

 

In terms of new product launches, the LEGO Super Mario set from 2020, which uniquely blends physical bricks with online games, has been one of LEGO’s most successful theme launches. The product line featured an interactive LEGO Mario figure that collects coins in real life game levels created with LEGO bricks. The figure has LCD screens in its eyes, mouth and belly to display a wide range of instant reactions to movement, colour and action bricks.

Meanwhile, and collaborating with Universal Music Group, the innovative company continues with this strategy in 2021 with the LEGO Vidiyo release –  which taps into kids’ creativity through music and play. Through LEGO Vidiyo, children can direct, produce, star in, and share their own music videos, using chart-topping tracks from Universal Music’s extensive variety of global artists. Its playful music video maker experience combines physical and digital play as special effect ‘BeatBits’ and music inspired minifigures integrate and come to life through AR in a vibrant new app.

Mintel Trend Extend My Brand investigates how brands are expanding into new categories and demographics to find new business as well as intrigue consumers. Brands are advised to assess the opportunity to use their company’s established image, visibility, and strong brand following to launch new product lines – which LEGO has been utilising very successfully in recent years. They are encouraged to explore new categories and price points that may cater to an extended clientele while still aligning with the brand’s identity.

Brick by brick, LEGO, which dominates the construction category globally, has been expanding its presence in toys targeting beyond its core business. In 2020, the company entered the arts and crafts category with the introduction of LEGO DOTS – a concept which offers kids a creative canvas for self-expression. Based on multiple shapes and colourful tiles, the line featured bracelets and items for home décor.

Targeting stressed-out adults

Aiming at adults, LEGO also released its 2nd 2D tile building theme, LEGO Arts, in 2020 featuring Andy Warhol’s Marilyn Monroe, The Beatles, Marvel Studios Iron Man, and Star Wars The Sith. Mintel Traditional Toys and Games, US, May 2020 report highlights that consumers need toys and games to bring more than just fun and brands can connect with adults by appealing to their need for wellness.

With products for adults that can tout stress relief and relaxation, each LEGO Art design is accompanied by a bespoke soundtrack. These soundtracks dive deep into the inspiration behind each wall art set helping adults unwind and fully immerse themselves in the building experience. Our consumer research (US, March 2020) confirms that there is a large market for toys and games for adults, since half of consumers who have purchased toys and games in the previous 12 months have done so for an adult.

 

Providing a unique retail theatre experience             

LEGO stores are a great example of retail theatre with plenty of life sized models and figurines as well as play stations. Their outlets are seen as a destination in their own right by consumers. Mintel Trend Experience Is All highlights that most consumers still put a premium on the advantages of shopping in-store, which includes the ability to try products in person and to be helped by customer service associates.

This trend is not about countering online sales, but rather turning shops into enjoyable experiences that promote purchases – either in-store or remotely. Retailers are reminded that shops are windows and adverts as much as places to purchase stock and they need to extend the time people spend there as well as the frequency of their visits.

So, what’s next?

Post-pandemic (or when the restrictions are eased), LEGO should be able to continue to build on its success. As I also investigated in my West End Farewells? – Regent Street’s Hamleys has met a modern cross-roads Opinion piece in ToyNews recently, for consumers, a shopping day out will continue to be a leisure activity and it will increasingly be a choice rather than a necessity.

Overall,the retail landscape will be leaner, the battle for consumer attention will be fierce and when the economy recovers, consumers will remain value conscious. In city centres, particularly, newer and better retailers are coming in which will undoubtedly help with the footfall into the high street, moving forward.

There is a huge opportunity and good retailers will continue to do well. LEGO is in a very good position to capitalise on these.

Utku Tansel has 17 years of success in driving global thought leadership, project and content management, delivering strategic business intelligence and insight to major international companies. He can be contacted via LinkedIn

LEGO reveals its Dark Side with the launch of its LEGO Star Wars Helmets collection

The LEGO Group has unveiled three new LEGO Star Wars construction sets for adult builders to recreate some of the most iconic designs from the Star Wars galaxy, including two new additions to the LEGO Star Wars helmet collection.

First revealed last year, the helmet collection features a bust inspired by Darth Vader and a helmet designed in the likeness of a Scout Trooper. Making up today’s launch is the new model honouring the Imperial Probe Droid.

The range has been designed with the LEGO’s community of adult builders in mind, allowing fans to build, display, and pay homage to the Dark Lord of the Sith. The LEGO Star Wars Darth Vader Helmet is an 834 brick build, the Scout Trooper helmet is a 471 brick set, and the LEGO Star Wars Imperial Probe Droid weighs in at 638 pieces.

“Some of our favourite Star Wars characters have the most profound, intimidating on-screen presences, despite the fact that you can’t see their facial expressions,” said Jens Kronvold Frederiksen, creative director, LEGO Star Wars. “In recreating the sinister helmets of Darth Vader and the Scout Trooper, it was important to capture the details and essential features that people around the world will recognise, even those who aren’t too familiar with the Star Wars galaxy.

“I think all three display sets are extremely cool and I hope fans will enjoy the building process and be thrilled to display them once complete.”

Passionate builders can enjoy some time to relax as they take on these complex creative challenges, recreating every authentic detail in true LEGO style. When done with the build, the models can be displayed with a bespoke plaque.

The sets will be priced between £44.99 to £59.99 and will be available for pre-order from March 25th, 2021 from LEGO.com and other retailers, and on general sale globally from April 26th.