ADK Emotions NY prepares for 20th anniversary of Beyblade with archived epsiodes drop on its YouTube channel

The US-based Japanese IP specialist, ADK Emotions NY, has debuted a selection of archived episodes from the global anime and toy franchise Beyblade across its official YouTube channel. The classic Generation  One content is now available to watch on demand, laying the foundations of Beyblade’s 20th anniversary celebrations in 2021.

Focused on exploring the two-decades rich history of Beyblade, ADK Emotions NY is embarking on a nostalgic journey back to the origins of the global phenomena. With weekly classic episode drops in both English and Latin American Spanish, the brand’s YouTube channels – which boast more than 2 million subscribers (excluding Asia) – is connecting with a groundswell of rekindled fandom for the franchise.

All of the episodes are being promoted by a robust social media campaign that serves both Beyblade demographics: the long-time fans, who have responded to the nostalgia of the campaign, and a new generation of fans keen to discover the classic content for the first time. Meanwhile, the Beyblade Geeks, long time Beyblade YouTubers, have also come on board to release a special episode that will give fans past and present alike, a chance to dive into the storylines and concepts of Generation One.

Buoyed by the social media buzz generated by the classic content campaign, ADK Emotions NY will be releasing brand new Beyblade Generation One apparel which will also be available this summer on Amazon.

New content in the form of Beyblade Burst has been championed by international broadcasters and it has enjoyed a profile presence on Netflix and YouTube where we have seeded more than 1,600 videos and achieved 360 million global views.  The addition of classic content is the perfect kick-off to what promises to be a comprehensive and coordinated campaign of fresh content and bold new consumer products that will take Beyblade into its third decade.

ADK Emotions NY will continue to engage Beyblade Burst fans in as many ways as possible in the latter half of the year. In September, a digital EP featuring the series theme songs will be released on all major digital distribution platforms including Spotify, iTunes, and Google Play Music, meeting the fans fervent demand for music.

Funko, Ryan’s World, and MoMA among first Licensing Leadership Summit speakers confirmed

The first speakers for this year’s new-format Licensing Leadership Summit have been confirmed, with representatives from the Museum of Modern Art, Funko, Ryan’s World and more on the bill for the virtual event. The summit will be the closing event of this year’s all-virtual Festival of Licensing and will take place on October 28th and 29th 2020.

The summit is the only virtual conference to unite C-level executives from the world’s largest players across manufacturing, retail and brands to discuss, debate and collaborate on the future of brand licensing. It will take place in the last week of the four-week Festival of Licensing virtual event taking place throughout October.

Drawing from modern art and youth culture to tackle top brand licensing trends and topics such as TikTok, eSports and gaming, to evergreens like museum licensing, early Licensing Leadership Summit speakers will include:

Robin Sayetta, Museum of Modern Art (MoMA) – Different by Design: MoMA’s Modern Approach to Museum Licensing

Lauren Winarski, Funko –I Want it Now!: Using the Fan to Expand Distribution

Stone Newman, Pocket.watch, and Shion Kaji, Ryan’s World – Influencers: Are they Delivering on their Brand Promise?

Chris Petrovic, Zynga – How Games Ate the Licensing World

Maca Rotter, Panaderia – Esports: The Hottest New Licensing Category

Greg Goodfried, UTA – Session on TikTok

Sid Kaufman, UTA, and Stevin John (Blippi), YouTube star – Digital Talent: The Future

Max Luthy, Trendwatching – Finding Opportunity in the Overwhelm: Key Trends in Consumerism

Connie Chang, C-Life Group, and Tonya Kirby, Retro Brands – What Do Licensees Want?

The Global Licensing Group at Informa Markets, the organisation behind Licensing Leadership Summit and Festival of Licensing, is calling for additional speakers now and are asked to visit Call For Papers to submit for topics or speaking opportunities.

Amanda Cioletti, event and content director, Global Licensing Group, Informa Markets, said: “As with everything, if you look in the right places, there is always a silver lining. Transitioning Licensing Leadership Summit online and bringing live broadcast content to our attendees means our event is now more accessible than ever to a truly global C-suite audience, which means more diversity of speakers, more opportunities to connect and richer content on offer. We are excited for our speakers and content to reflect a world vision of the future of the brand licensing industry.”

Anna Knight, vice president, Global Licensing Group, Informa Markets, added: “The Licensing Leadership Summit will bring together leaders and decision makers from around the world with the experience, expertise and influence to shape the future of the industry. They will analyze the huge, world-changing events of 2020 including, of course, the impact of COVID-19, and draw on key learnings from the previous three weeks of Festival of Licensing to drive strategic direction for this sector in 2021.

“It is an unmissable two-day event for all senior leaders working directly or indirectly with the licensing industry to play a critical role in ensuring this sector is fighting fit for a future beyond the pandemic.”

Delegate information can be found at www.licensingleadershipsummit.com

Moonbug Entertainment acquires Blippi and Cocomelon to become world’s largest digital kids media firm

Moonbug Entertainment has acquired the popular kids’ entertainment properties Blippi and Cocomelon. It’s a move to become one of the world’s largest digital kids media companies.

 Blippi is a live-action program that has struck a chord with parents and kids through its engaging and accessible educational content, successful toy line, and sell out live shows, while CoComelon – the world’s largest YouTube channel – brings an animated show whose hallmark positivity helps kids constructively go about their daily routines.

These acquisitions boost Moonbug’s monthly subscribers to over 235 million across its more than 100 platforms globally, with more than 7 billion average monthly views, making the outfit the largest digital kids entertainment company in the world.

“Blippi and CoComelon represent what lies ahead in the years to come for children’s entertainment: dynamic characters with a close relationship to their audience through content, licensing, merchandise, and social media. We could not be more excited to welcome these shows to our line up,” said René Rechtman, co-founder and CEO of Moonbug.

Moonbug is transforming the industry by constantly creating new content, forming strong partnerships with merchandisers, and making entertainment more accessible to viewers,” said Simon Philips, senior in-house advisor at Moonbug. “Digital-first properties are at the forefront of children’s programming and revolutionizing the way families consume content – with these new acquisitions, Moonbug is a proven leader in the industry.”

Moonbug plans to apply its model of rapidly scaling the brands with proven global potential by adding characters and storylines and distributing the shows more broadly across its global distribution network. By expanding their content and reach, Moonbug will enable both shows to leverage new licensing and merchandising opportunities, as well as original productions and new brand partnerships.

By coordinating content and product releases, Moonbug has the ability to analyze data and work with retailers to address trends in real time–rather than looking back at what was successful after the fact or guessing at what might be successful in the future.

Investors have taken notice of Moonbug’s success in applying its model to its current programming line up, including Little Baby Bum, My Magic Pet Morphle, Supa Strikas and many more. The recent $120 million financing round was led by Growth Equity (GS Growth), part of Goldman Sachs’ Merchant Banking Division, and Fertitta Capital. The Raine Group and Felix Capital participated.

Funds will be used for growth and to make additional acquisitions in the continued drive by Moonbug to consolidate the most interesting and popular properties in the kids space.

Spacetoon to develop consumer product programme for YouTube’s The Moshaya Family across MENA

Spacetoon, one of the MENA region’s largest family content providers, has signed a new partnership with The Moshaya Family – the top rated family friendly content creator in the Arab world – to roll out a consumer products and digital media programme that will encompass a new animated series.

Through the agreement, Spacetoon will work to transform the hit YouTube channel into a lifestyle franchise across a variety of consumer products including toys, animation series, video games, and FMCG specially designed to targeting and entertain kids and families.

In developing the consumer products programme for the channel, Spacetoon will introduce the franchise to the toy industry for the first time. The official announcement coincides with the unveiling of a new brand identity for The Moshaya Family, including a new logo reflective of the connection the family has established with its fan base across MENA.

The new brand identity is considered to be the first action towards building a strong brand positioning in the market for The Moshaya Family. As a result, this will pave the way for companies which look for partnership opportunities to boost their businesses through products for children and families.

Ahmad Weiss, commercial director of Spacetoon, said: “This is truly one of the most exciting partnerships that we have ever involved with. We’re so thrilled to be collaborating with the pioneer in the family content creation in the region to provide new experiences for kids and families throughout a variety of consumer products.

“Being in the family entertainment industry for over 20 years has made us closer to the consumers especially parents in a way that helps us win their trust. This couldn’t have been done without the massive support of our global and local partners.”

Muhammed Moshaya, the founder of The Moshaya Family YouTube channel, added: “We are so thrilled for this opportunity with Spacetoon. We have always been interested in enlarging our work throughout in many fields such as toys and licensing, but it was difficult to find the right partner. Now with this alliance we are so excited to finally see the results coming to light.”

Spacetoon has already partnered with Toy Pro, a Dubai-based company specialised in toy distribution and licensing, to launch the first toy line for The Moshaya Family brand in the markets alongside working on wide range of consumer products.

 

Outfit 7 scoops another Diamond Creator Award for 10 million Talking Angela YouTube channel subscribers

The family entertainment company, Outfit 7 has been handed the Diamond Creator Award from YouTube, having reached an impressive 10 million subscribers milestone for its hit Talking Angela channel. This is now the third Outfit 7 channel to receive the Diamond Creator Award to date.

The awards are further confirmation of the incredible popularity of Outfit7’s channels. Combined, they have over 35 billion views and more than 61 million YouTube subscribers to date. In July 2020, the company reported over 67 million views across its channels in just one day, a new record for the brand.

The Talking Tom channel, which also has a Diamond Creator Award, has been number one in YouTube’s family entertainment category for the past three months, according to Tubular Labs. It also consistently ranks among the Top 50 most viewed channels in the world.

The other Outfit7 channel with a YouTube diamond is Talking Tom and Friends, which hosts the franchise’s popular animated series. The series is currently the ninth most in-demand family show online on the planet, with 7.1 times the demand against the average same-category shows globally.

“It’s incredible to see how many people from all over the globe tune in to watch the adventures of Talking Tom and Friends,” said Jaka Benedičič, senior media content director. “The recent awards and achievements mean a lot to our team. We’re working hard on the upcoming pipeline of exciting new content – so watch this space.”

The franchise also celebrates another impressive milestone this month, with the launch of the newest game, My Talking Tom Friends. The new virtual pet mobile game, which is now available to download on iOS and Android, soared into the top charts for Android and iOS worldwide within days of its release.

To date, the game received over 90 million downloads. Even its four trailers have had incredible success, with over 70 million views recorded in just one month.

WildBrain Spark to manage growth of pre-school brand Shimajiro for English-speaking market

WildBrain Spark – the digital media division of WildBrain – has been appointed by Benesse Corporation to manage the English-language channel and content for its popular edu-tainment pre-school brand, Shimajiro on YouTube.

Shimajiro is an educational character and learning buddy famous across Asia. Under the new partnership, WildBrain Spark will look to grow the presence of the brand’s English-language content with a focus on the UK, US and the wider English-speaking global market.

Benesse Corporation has been creating educational and publishing content for the past 30 years, with the aim of making early childhood learning fun for kids and easier for their parents and guardians. The content explores Shimajiro’s life as a pre-schooler and the lessons he needs to learn on a daily basis.

As with any toddler, Shimajiro needs to acquire social skills such as empathy for others, playing in groups and helping around the house. However, the series also focuses on teaching physical skills such as brushing your teeth and washing your hands. There is a mixture of both live-action and animation in the show, creating a balance between learning with Shimajiro and also learning real life issues.

Rachel Taylor, commercial director at WildBrain Spark, said: “As we continue growing our connections with brand owners all around the world, we’re very much looking forward to working closely with the Japan-based Benesse Corporation to grow their Shimajiro brand in key international markets.

“Shimajiro’s success in educating young viewers in a fun and accessible way makes it a perfect fit for the WildBrain Spark network and we look forward to bringing the English-language content to new preschool audiences.”

Daisuke Tebayashi, director of global business development division at Benesse Corporation, said: “Shimajiro has delighted kids and parents in Asia for years. We are excited to be launching him to the global English market. The last few months have shown all parents around the world the importance of learning at home, and this is something we are experts at.

“With its history of brand building, WildBrain Spark is the ideal match for our digital-first strategy, and we are excited to be making this move into new markets.”

Pocket.watch takes Ryan’s Mystery Playdate to global markets and launches new mobile game

Pocket.watch has detailed its plans to expand the hit children’s TV series Ryan’s Mystery Playdate to international markets, starting with Amazon FreeTime Unlimited in Germany, while Pocket.watch’s gaming division will launch a new Ryan’s Mystery Playdate mobile game called Blast.

On top of this, the studio has revealed that the show has been picked up for a fourth season by Nickelodeon amid strong ratings throughout the US, UK, Canada, and Australia.

These latest developments are the culmination of a strong couple of years for Pocket.watch and the Ryan brand that also saw the pre-school nominated for an Emmy for Outstanding Preschool Children’s Series.

“We’re thrilled to be deepening our partnership with Amazon to bring Ryan’s Mystery Playdate to kids and families on a global level,” said Thanda Belker, senior vice president of distribution at Pocket.watch. “As we continue to further our mission to be everywhere kids and families are, Ryan’s Mystery Playdate has continued to prove the success of a creator-focused franchise, with unlimited viability across platforms including TV and games.”

Seasons one and two of Ryan’s Mystery Playdate will be available for the first time in Germany starting July 2020 in English and August 2020 in German on the Amazon FreeTime Unlimited streaming services, with Season three becoming available in October this year.

“We are excited to bring ‘Ryan’s Mystery Playdate’ to Amazon FreeTime Unlimited, our service that delivers premium, fun, and educational content for kids,” said Kurt Beidler, general manager of Amazon Kids & Family. “Kids around the world love following along on Ryan’s adventures, and we’re pleased to offer more of that content to families in Germany.”

Pocket.watch will also continue its focus on reaching audiences digitally via second screens, with the new free Ryan’s Mystery Playdate-themed mobile game Blast, which allows fans to join Ryan in discovering the next mystery playdate by solving fun puzzles.

Players will match colours, earn power-ups, and blast through each level to unlock new guests – like a firefighter, nurse, chef, martial artist, and more – and collect them in a guest book. The game will tie in familiar elements of the popular TV show, such as unlocking mystery boxes, spinning the mystery wheel, and dropping the “hintamajig,” and will launch this fall through Pocket.watch’s gaming division p.w Games.

Finally, Nickelodeon has ordered a 10-episode fourth season of Ryan’s Mystery Playdate. This new season will feature a Playdate Command Centre which uses video teleconferencing technology, giving Playdate guests the ability to play a game or engage in an activity with Ryan remotely. Additionally, some season four Playdates will be animated, allowing viewers to travel with current and historic characters to unlimited locations, even in different time periods.

Since its launch in April 2019, Ryan’s Mystery Playdate has reached over 33 million total viewers across Nickelodeon and the Nick Jr. channel. The series also ranks number one in its time slot on Treehouse in Canada, across all 11 Canadian kids’ networks measured and saw a 45 per cent audience increase in April 2020.

 

Gaming and YouTube properties fuel growth in demand for licensing in the toy space, says Kids Insights’ Global Toys and Games Report

The rise of YouTube and gaming properties, spanning the likes of Minecraft, Fortnite, Sonic, and Ryan’s World have fuelled a growth in demand for licensed properties across the children’s toys and games space over the course of the last 12 months, according to findings of Kids Insights’ first Global Toys and Games Report 2020.

The same report has underlined a number of key highlights from the children’s space, including a universal rise in awareness around sustainability, as well as the role that analogue gaming has to play in children’s and family wellbeing. The findings are all part of the first in a series of industry-spanning reports from Kids Insights.

The Global Toys and Games Report 2020 is the first in a series of studies focusing on the macroeconomics shaping toys, industry trends, and developments in advertising and marketing today.

Among the key findings of the report – the first in a series of reports from Kids Insights (a research organisation that surveys some 105,000 children a year across across Europe and India) – is up to the minute insight on topics spanning wellbeing, sustainability, demand for licensing, and consumer spend.

The initial report has found that today’s children are finding greater financial empowerment and in the US, kids are receiving $3.76bn a year to spend as they wish, with a growing number utilising Debit cards. With that greater means of spend, children are being faced with greater choice when it comes to how they spend their money.

Kids Insights has found that children now spend £581 million on in-experience purchasing, such as Apps and In Game Purchasing, compared to spending £969 million on toys and games.

In the UK, over one third of kids aged six to nine play with classic board games such as Monopoly, Guess Who, and Jenga monthly, while the team’s data shows a positive link between playing board games and positive wellbeing. According to Kids Insights, tweens who play board games as a hobby reported feeling frequently happy 51 per cent more than average. Similarly, they feel anxious at a lower rate.

Meanwhile, the report has also highlighted the growing importance of sustainability, underlining that as families become more eco-centric, brands need to have more focus on their sustainability strategy as this becomes a more important purchasing decision factor.

Other findings include the impact of Generation Speak, as well as the growth in demand for licensed properties, driven by a significant increase in gaming and YouTube properties, with the likes of Minecraft, Fortnite, Sonic, Ryan’s World, and Jojo Siwa performing the strongest over the last 12 months.

Utku Tansel LLB, MBA head of global industry reports, Kids Insights, said: “I have been working in this industry for 12 years and in my career, I have not witnessed such speed of change.

“The industry is increasingly embracing sustainability and inclusivity while AR and AI push limits on innovation-driven largely by ever-rising smart phone/tablet penetration among children.

“Our study takes readers to an exciting journey shaped by key developments and opportunities showcased in new world order.”

To enquire for a full copy of Kids Insights’ Global Toy & Games Report 2020, click on this link.

Or 

To purchase a full copy of Kids Insights’ Global Toy & Games Report 2020, click on this link.

How has GDPR, YouTube FTC, or sustainability affected you? – The Insights People survey

The Insights People and SuperAwesome are calling for final participants in its industry wide research programme into the topics and trends most impacting business in recent years, before the survey closes next week.

The report, which will be published across The Insights People’s own platform, via SuperAwesome and media partners such as Licensing.biz and ToyNews, as well as handed to each of the participants, will take a look at topics such as the impact of GDPR, YouTube FTC legislation, sustainability, and the confidence levels among the industry.

Nick Richardson, CEO, The Insights People, said: “There is no doubt that all aspects of the kid’s industry are going through fundamental changes at the moment. The comforting news for you is no matter if you are in Entertainment, FMCG, Policy, Publishing, Retail, Sports or even Toy industry, the feedback is the same.

“We are in a state of flux – these will no doubt be challenging times for some, and exciting times for others. By taking part in this study it will enable individuals to share their opinions and see how they compare and contrast with their peers.”

SuperAwesome is supporting The Insights People in producing the industry’s first annual report that will be based on results of surveying professionals who work across the kids’ industry.

Industry colleagues are invited to take part in this survey which will explore individual’s confidence levels and analyse how the business is changing, with all respondents receiving a complimentary copy of the report.

The survey will take approximately five to eight minutes to complete.

To complete the survey, please visit: https://qweq.co.uk/index.php/129748?lang=en

Coolabi secures new content and licensing partnerships for Clangers

The independent media group, Coolabi Group has secured a raft of new partnerships for the award-winning pre-school property, Clangers spanning a deal with Gulliver;s Theme park Resorts, new episodes on CBeebies UK, and a YouTube Kids series.

A new Clangers licensing partnership with Gulliver’s Theme Park Resorts will see the launch of a live experience aimed at families with pre-school children launching this February half term. It features a 15 minute live Clangers stage show with Tiny and Small Clanger, as well as special hotel and birthday packages,

The partnership will run across four locations throughout the year.

On top of this, new episodes of the BAFTA winning show Clangers will air on CBeebies in March and will conclude series three. Narrated by Sir Michael Palin, the new eight x 11’ episodes will follow the Clangers on a host of new experiences and adventures.

The stop-motion animation series of Clangers is also continuing its global expansion on YouTube, by bringing more episodes to YouTube Kids in the US. The first 10 episodes of series three launched this week on the streaming service.

The recently launched YouTube seriesThe Tiny and Small Clanger Show, which has accumulated over 500k views so far, uses hand puppetry and is produced by Wildbrain Spark and Coolabi Productions.

Available to watch now on the Clangers official YouTube channel, the short-form series follows Tiny and Small as they embark on lots of educational adventures together from learning about recycling and nursery rhymes, to finding out more about music, shapes and counting.

Available for licensees, Tiny & Small Dreams will feature a unisex palette on a clean white base, with pops of colour, flat character art, stitching detail and applique details. The range will be launching on the Clangers official store this quarter.

Director of content at Coolabi Group, Michael Dee, said: “We are absolutely thrilled to be starting the new year with some brand new Clangers episodes on CBeebies and also celebrating our core pre-school family audience by focusing on the youngest members of the Clangers family, Tiny and Small, with a series of creative new brand extensions including live experiences and licensed apparel.

“YouTube is an essential platform for content creators to reach preschoolers. The Tiny and Small Show is full of educational messages, songs and adventure, and we are confident that it will resonate and be embraced by little Clangers fans across the globe.”